Shrine of Dedication Entrance: Difference between revisions

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[[File:3x-1select.png|right]]
=Peyita Dedicated Temple Entrance=
=Peita Dedicated Temple Entrance=
The Elsword Team traversed down the end of Dragon Road, and the atmosphere changes to a more malevolent one... this is the entrance to Feita Temple....<br/>
The Elsword Team traversed down the end of Dragon Road, and the atmosphere changes to a more malevolent one... this is the entrance to Peita Temple....<br/>
==Mobs==
==Mobs==
'''Gulito Spearman''': A low-ranking Gulito Soldier from Belder. Attacks with medium-speed spear prodding and can charge with spear facing you.<br/>
'''Gulito Spearman''': A low-ranking Gulito Soldier from Belder. Attacks with medium-speed spear prodding and can charge with spear facing you.<br/>
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'''Gulito Archer''': A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.<br/>
'''Gulito Archer''': A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.<br/>
'''Gulito Hammer-man''': A low-ranking Gulito Soldier from Belder. Uses the hammer to pound at you. Can fall down if he tries to hammer you while he is standing. (Being behind him when he falls can flatten you).
'''Gulito Hammer-man''': A low-ranking Gulito Soldier from Belder. Uses the hammer to pound at you. Can fall down if he tries to hammer you while he is standing. (Being behind him when he falls can flatten you).
'''Feita Golem''': A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armor is activated whenever it attacks.<br/>
'''Peita Golem''': A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armor is activated whenever it attacks.<br/>
'''Temple Spirit''': These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.
'''Temple Spirit''': These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.



Revision as of 04:47, 8 June 2011

Peita Dedicated Temple Entrance

The Elsword Team traversed down the end of Dragon Road, and the atmosphere changes to a more malevolent one... this is the entrance to Peita Temple....

Mobs

Gulito Spearman: A low-ranking Gulito Soldier from Belder. Attacks with medium-speed spear prodding and can charge with spear facing you.
Gulito Magician: A low-ranking Gulito Magician from Belder. Attacks with slow darkness based spells and can cause his staff to release a dark cloud that causes the Constant Mana Drop Ailment.
Gulito Shield-man: A low-ranking Gulito Soldier from Belder. Defends itself with a huge shield (in other words, lower damage inflicted upon it if you attack it when it faces you with its shield). If given extra time, it can push you away with its shield and charge with its shield facing you, knocking you out of its way.
Gulito Archer: A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.
Gulito Hammer-man: A low-ranking Gulito Soldier from Belder. Uses the hammer to pound at you. Can fall down if he tries to hammer you while he is standing. (Being behind him when he falls can flatten you). Peita Golem: A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armored) which can also flatten you if your mental capacity is that low for you to stand there. Super Armor is activated whenever it attacks.
Temple Spirit: These balls of pink light are spirits that inhabit the temple. Their attacks are slow, but can cause you to flinch. They can also break your combo by letting you pass through them, so slower moves/ranged moves are recommended to deal with them.

Obstacles

Fragile Pillar: Walking near these fragile pillars can cause them to crumble, smashing everything (including enemies) in its area but does not cause the flatten ailment for some reason.

Boss, Dullhan

Dullahan is the headless knight with a purple will o'wisp where his head should be. He has a head, but uses it as a shield. He attacks with medium-speed sword attacks and super armours itself rather frequently (while and while not attacking).

Moves

Sword Combo: Dullahan does a diagonal slash with his blade at you then stabs you, and pulls the sword out causing great flinching and moderate damage.
Defend: Dullahan takes an epic stance and defends with its head-shield thing. It can defend whenever it likes.
Charge: Dullahan readies his head-shield thing and runs to the other end of the map (super armour), pushing you out of its way.
Rising Swords: If at least one person is hiding at the top platform where Dullahan can never reach (apart from using this skill), he will do a manly groan of anger, then summon magical swords from the top platform (quite similar to Magic Knight's Rising Slash).
Shoop da Whoop: At full mana, Dullahan will give a manly groan of anger, his Head Shield's eyes will glow in purple, then he positions his shield horizontally, unleashing a giant beam of purple energy which deals lethal damage. Theres only two ways to elude heavy damage:

Getting to the highest platform (Where Rising Swords would normally be activated)

Getting on the other side of him (Doesnt work when hes against the walls)

Overall Strategy:

Dullahan is a bit annoying, but he's not hard. When he defends(shield) you wont do much to his health. When he charges, dodge him using the platforms, there is a moment of weakness/pause when he reaches the other side. Abuse that, and wail on his back. Also note, when he uses Rising Swords, attacks will be weakened against him.


If you're really desperate to inflict damage to him without taking too much, abuse/make use of his Rising Swords skill. While in the skill animation, he will not be able to damage you, and is open to attacks.

Simply jump stand on a side platform to lure him closer, jump and tap the top platform lightly, and get down to attack him, mid-animation.

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