Super Nova: Difference between revisions

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== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''SP Required '''</center>
|style="border-style: solid; border-width: 1px; background-color:#EE82EE"| <center>'''Skill Required'''</center>
|-
| [[Battle Magician]]
| <center>Lv5</center>
| <center>65 SP</center>
| <center>[[Energy Spurt]]</center>
|}
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE;"
|- style="background:#EE82EE;"
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| [[Battle Magician]] || Lv. 20 || 40            || 3                || [[Energy Spurt]]
| [[Battle Magician]] || Lv. 20 || 40            || 3                || [[Energy Spurt]]
|}
|}
</tabber>
<br>
<br>


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<tabber>
<tabber>
NA=
NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}-
|- style="background:#EE82EE;"
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Magical) !! rowspan="2" | Resonance Range !! colspan="2" | increment<br>(1~10 target(s)) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)'''
|- style="background:#EE82EE;"
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Resonance Radius<br>Max target count = 10'''
! Initial Hits !! Final Hit !! Size !! Damage !! Initials !! Final
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Size increment<br>per target'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage increment<br>per target'''
| align="left" | 1 || rowspan="2" | 40 || 331%~497% || 662%~993% || rowspan="16" | - || rowspan="16" | -% || rowspan="16" | 5~50% || rowspan="16" | 7 || rowspan="16" | 1 || rowspan="16" | 300MP || rowspan="16" | 20 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
| align="left" | 2 || 342%~513% || 684%~1025%
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
|-
{{!}}-
| align="left" | 3 || 41 || 353%~529% || 705%~1058%
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hits'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final Hit'''
| align="left" | 4 || 44 || 363%~545% || 727%~1090%
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initials'''
|-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final'''
| align="left" | 5 || 47 || 374%~561% || 748%~1122%
{{!}}-
|-
{{!}} 1
| align="left" | 6 || 50 || 385%~577% || 770%~1454%
{{!}} align="center" {{!}} 257%~385%
|-
{{!}} align="center" {{!}} 514%~771%
| align="left" | 7 || 53 || 396%~593% || 791%~1187%
{{!}} align="center" rowspan="6" {{!}} 700
|-
{{!}} align="center" rowspan="6" {{!}} 10%
| align="left" | 8 || 56 || 406%~609% || 813%~1219%
{{!}} align="center" rowspan="6" {{!}} 5%
|-
{{!}} align="center" rowspan="6" {{!}} 7
| align="left" | 9 || 59 || 417%~626% || 834%~1251%
{{!}} align="center" rowspan="6" {{!}} 1
|-
{{!}} align="center" rowspan="6" {{!}} 300MP
| align="left" | 10 || 62 || 428%~642% || 856%~1283%
{{!}} rowspan="6" {{!}} 30 Seconds
|-
{{!}}-
| align="left" | 11 || 65 || 439%~658% || 877%~1316%
{{!}} 2
|-
{{!}} align="center" {{!}} 308%~462%
| align="left" | 12 || 68 || 449%~674% || 899%~1348%
{{!}} align="center" {{!}} 617%~925%
|-
{{!}}-
| align="left" | 13 || 71 || 460%~690% || 920%~1380%
{{!}} 3
|-
{{!}} align="center" {{!}} 360%~539%
| align="left" | 14 || 74 || 471%~706% || 942%~1413%
{{!}} align="center" {{!}} 719%~1079%
|-
{{!}}-
| align="left" | 15 || 77 || 482%~722% || 963%~1445%
{{!}} 4
|-
{{!}} align="center" {{!}} 411%~617%
| align="left" | 16 || 80 || 492%~739% || 985%~1477%
{{!}} align="center" {{!}} 822%~1233%
|}
{{!}}-
{{!}} 5 (M)
{{!}} align="center" {{!}} 488%~732%
{{!}} align="center" {{!}} 976%~1464%
{{!}}-
{{!}} 6
{{!}} align="center" {{!}} 565%~848%
{{!}} align="center" {{!}} 1130%~1696%
{{!}}}
|-|
|-|
KR=
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#EE82EE;"
|- style="background:#EE82EE;"
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | Resonance Range !! colspan="2" | increment<br>(1~10 target(s)) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | Resonance Range !! colspan="2" | Increment<br>(1~10 target(s)) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage!! rowspan="2" | Cooldown
|- style="background:#EE82EE;"
|- style="background:#EE82EE;"
! Initial Hits !! Final Hit !! Size !! Damage !! Initials !! Final
! Initial Hits !! Final Hit !! Size !! Damage !! Initials !! Final
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|}
|}
</tabber>
</tabber>
※ Target = Monster, Player(enemy, party)
※ Target = Monster, Player(Enemies or Party)
<br>
<br>


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<br>
<br>


<tabber>
NA=
{{BaMSkills}}
|-|
KR=
{{BaMKRSkills}}
{{BaMKRSkills}}
</tabber>

Revision as of 10:52, 11 November 2013

[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause heavy damage.


Requirements

Class Master Level Required SP Used Per Level Alternative
Battle Magician Lv. 20 40 3 Energy Spurt


Skill Information

  • NA
Skill Level Required Level Damage (Magical) Resonance Range increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 331%~497% 662%~993% - -% 5~50% 7 1 300MP 20 Seconds
2 342%~513% 684%~1025%
3 41 353%~529% 705%~1058%
4 44 363%~545% 727%~1090%
5 47 374%~561% 748%~1122%
6 50 385%~577% 770%~1454%
7 53 396%~593% 791%~1187%
8 56 406%~609% 813%~1219%
9 59 417%~626% 834%~1251%
10 62 428%~642% 856%~1283%
11 65 439%~658% 877%~1316%
12 68 449%~674% 899%~1348%
13 71 460%~690% 920%~1380%
14 74 471%~706% 942%~1413%
15 77 482%~722% 963%~1445%
16 80 492%~739% 985%~1477%

|-| KR=

Skill Level Required Level Damage (Physical) Resonance Range Increment
(1~10 target(s))
Max Hits MP Usage Cooldown
Initial Hits Final Hit Size Damage Initials Final
1 40 488%~732% 976%~1464% - -% 5~50% 7 1 300MP 20 Seconds
2 504%~756% 1008%~1512%
3 41 520%~780% 1039%~1559%
4 44 536%~803% 1071%~1607%
5 47 551%~827% 1103%~1654%
6 50 567%~851% 1135%~1702%
7 53 583%~875% 1166%~1749%
8 56 599%~899% 1198%~1797%
9 59 615%~922% 1230%~1845%
10 62 631%~946% 1261%~1892%
11 65 647%~970% 1293%~1940%
12 68 662%~994% 1325%~1987%
13 71 678%~1017% 1357%~2035%
14 74 694%~1041% 1388%~2083%
15 77 710%~1065% 1420%~2130%
16 80 726%~1089% 1452%~2178%

※ Target = Monster, Player(Enemies or Party)

Tips and Details

  • NA
  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.
  • This move is essentially a super version of Death Field, the more enemies together, the more damage.
  • Total damage possible from this skill at level 5 is 6588% (7906% in Awakening) with 10 monsters and\or party-mates in range.
    • Total damage possible from this skill at level 5 against a single enemy with three other players in range (as it would be in a full party against a typical boss) is 5270% (6324% in Awakening).

|-| KR=

  • For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind.
    • With a full party in resonance range, against a single monster, Super Nova will gain a 20% damage boost.
    • The bonus will be accumulated up to 50% for damage and 100% for size.
    • The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
      • The monsters do not have to be in the front, as long as the monster is within the screen.


Template:BaMKRSkills