Sword Knight: Difference between revisions

From Elwiki
(→‎Additional Combos: This a good way of doing it? We need all the combos on the page, the modifiers change when you change class.)
Line 87: Line 87:
**Pushing distance increased.
**Pushing distance increased.
*''Post KR 07/23/2015'':
*''Post KR 07/23/2015'':
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}.
**You can now delay the dash while in super armor before rushing forward by holding down the first {{CX}}. Hit distribution slightly modified.
{{!}}  
{{!}}  
{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 120% (??%) Phy. Damage <br>
{{CZ}} 120% Phy. Damage (181%) <br>
{{CX}} 50% (??%) Phy. Damage (x5) <br>
{{CX}} 50% Phy. Damage x5 (45% x4)<br>
{{CX}} 150% (??%) Phy. Damage
{{CX}} 150% Phy. Damage (82% + 94%)
{{!}}-
{{!}}-
{{!}} [[Image:Sk3.png]]  
{{!}} [[Image:Sk3.png]]  
Line 109: Line 109:
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
Does an extra swing after the standard '''XXX''' combo and finishes with a forward thrust stab. All sword swings after the second '''X''' are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to [[Lord Knight]]'s former '''XXXX''' combo except it no longer launches and a final stab is added to the end.
{{!}}
{{!}}
{{CX}} ??% Phy. Damage <br>
{{CX}} 301% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 326% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 237% Phy. Damage <br>
{{CX}} ??% Phy. Damage <br>
{{CX}} 262% Phy. Damage <br>
{{CX}} ??% Phy. Damage
{{CX}} 71% Phy. Damage x4
{{!}}-
{{!}}-
{{!}} [[Image:Sk6.png]]  
{{!}} [[Image:Sk6.png]]  
Line 120: Line 120:
{{!}}
{{!}}
{{CDRU}} <br>
{{CDRU}} <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} ??% Phy. Damage <br>
{{CZ}} 216% Phy. Damage <br>
{{CZ}} ??% Phy. Damage
{{CZ}} 130% Phy. Damage x3~infinite + 77%
{{!}}}
{{!}}}
|tab2=Modified (KR Only)
|tab2=Modified (KR Only)
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{{!}} Basic 4 hit combo with his sword.  
{{!}} Basic 4 hit combo with his sword.  
{{!}}
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 227%<br>
{{CZ}} Physical Damage ??%
{{CZ}} Physical Damage 360%
{{!}}-
{{!}}-
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
{{!}} '''{{CZ}}{{CZ}}{{CZ}}{{CX}}'''  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}} Basic 3 hit combo with his sword, followed by a heavy slash, knocking targets quite a distance.  
{{!}}
{{!}}
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 156%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 192%<br>
{{CZ}} Physical Damage ??%<br>
{{CZ}} Physical Damage 227%<br>
{{CX}} Physical Damage ??%
{{CX}} Physical Damage 311%
{{!}}-
{{!}}-
{{!}} '''{{CX}}{{CX}}{{CZ}}'''  
{{!}} '''{{CX}}{{CX}}{{CZ}}'''  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}} Basic 2 heavy hit combo with his sword, followed by a uppercut that sends targets upwards.  
{{!}}
{{!}}
{{CX}} Physical Damage ??%<br>
{{CX}} Physical Damage 301%<br>
{{CX}} Physical Damage ??%<br>
{{CX}} Physical Damage 326%<br>
{{CZ}} Physical Damage ??%
{{CZ}} Physical Damage 395%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CZ}}'''  
{{!}} '''{{CU}}{{CZ}}'''  
{{!}} Single jump slash.
{{!}} Single jump slash.
{{!}}
{{!}}
{{CU}}{{CZ}}  Physical Damage ??%
{{CU}}{{CZ}}  Physical Damage 167%
{{!}}-
{{!}}-
{{!}} '''{{CU}}{{CX}}'''  
{{!}} '''{{CU}}{{CX}}'''  
{{!}} Single jump overhead slash, knocking down targets.
{{!}} Single jump overhead slash, knocking down targets.
{{!}}
{{!}}
{{CU}}{{CX}}  Physical Damage ??%
{{CU}}{{CX}}  Physical Damage 366%
{{!}}-
{{!}} '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
{{!}} 2 slashes after dashing followed by piercing through the enemy.
{{!}}
{{CDR}}<br>
{{CZ}} 181% Phy. Damage <br>
{{CZ}} 219% Phy. Damage <br>
{{CZ}} 246% Phy. Damage
{{!}}-
{{!}}-
{{!}} '''{{CDR}}{{CX}}'''  
{{!}} '''{{CDR}}{{CX}}'''  
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}} Heavy uppercut after dashing, knocking targets up.
{{!}}
{{!}}
{{CDR}}{{CX}}  Physical Damage ??%
{{CDR}}{{CX}}  Physical Damage 334%
{{!}}-
{{!}} '''{{CDRU}}{{CX}}{{CX}}'''
{{!}} 1 overhead slash that does not knockdown, followed by another heavy slash that knocks targets down.
{{!}}
{{CDRU}}{{CX}} Physical Damage 313%<br>
{{CX}} Physical Damage 351%
{{!}}}
{{!}}}
}}
}}

Revision as of 09:38, 1 August 2015

File:SKTiny.png Sword Knight
Full Name
Elsword
Class
File:SKTiny.png Sword Knight
Weapon
Great Sword
Age
15
Height
158 cm (5 ft 2 in)
Weight
57 kg (125 lb)
Release Date
22 May 2007
8 December 2010
May 4th, 2011
Statistics
Speed
Average
Range
Short
Difficulty
Easy
Magical
This will hurt... A lot!


Sword Knight

Specialty

The Sword Knight is an amped up swordsman. With experience comes expertise. This job has good combo technique and gains more MP than any other class. Elsword's melee attacks become powerful, strong enough to destroy armor and leave an enemy defenseless. He can also fight multiple targets at once. 1 on 1, though, he's almost unbeatable.

Background

Elsword was always a strong willed Knight. He never gave up, always trying to become stronger. Improving his skills like never before, he began to create new ways of fighting with his sword with more speed. After being trained by the people of Elder, he became known as the mighty Sword Knight.

First Class Advancement

After completing the Knight quest chain, Elsword can decide between advancing as a Sword Knight, Magic Knight or Sheath Knight.
Sword Knight can also be obtained by using the Item Mall item: Sword Knight's Medal.

Sword Knight

  1. Eliminate the following monsters in Wally's Castle on any difficulty.
    • 5 Wally's Guardians
    • 8 Crossbow Soldiers
  2. Clear Wally's Castle on Hard or above (☆☆+) with at least a B rank.
  3. Collect 7 Mickey Tails from Mickeys in Underground Waterway on Very Hard(☆☆☆).
  4. Collect the Exequatur of Velder Principality from one of Wally's Guardians at Wally's Castle on Very Hard(☆☆☆).

At Lv35, a Sword Knight can advance into a Lord Knight.

Skill Tree


Additional Combos

Image Description Damage (KR)
Dash Pierce (NA Only)

After doing the standard →→ZZ combo, pierces through the enemy.

  • Post KR 04/20/2015:
    • Pushing distance increased.
  • Post KR 7/23/2015:


120% Phy. Damage
160% Phy. Damage
100% Phy. Damage

File:Sk4.png Mad Charge

After doing the standard →→Z combo, charge forward (in Super Armor status) while pushing enemies back and finishes by smashing them back.

  • Post KR 04/20/2015
    • Pushing distance increased.
  • Post KR 07/23/2015:
    • You can now delay the dash while in super armor before rushing forward by holding down the first . Hit distribution slightly modified.


120% Phy. Damage (181%)
50% Phy. Damage x5 (45% x4)
150% Phy. Damage (82% + 94%)

Heavy Launcher (NA Only)

After doing the standard →→↑XX combo, instead of knocking the enemy down, you launch them upwards with a 180° upward slice.

  • Post KR 7/23/2015 Patch:
    • Combo given to Lord Knight. However, it's still possible to do this combo as a Sword Knight due to an oversight.


200% Phy. Damage
240% Phy. Damage
100% Phy. Damage

File:Sk5.png Advanced Heavy Swing (KR Only)

Does an extra swing after the standard XXX combo and finishes with a forward thrust stab. All sword swings after the second X are performed while in super armor. The final stab give hitstun and leaves enemies open for combo. The animation is virtually identical to Lord Knight's former XXXX combo except it no longer launches and a final stab is added to the end.

301% Phy. Damage
326% Phy. Damage
237% Phy. Damage
262% Phy. Damage
71% Phy. Damage x4

File:Sk6.png Rolling Dive (KR Only)

After performing Elsword's →→↑ZZ, his third Z has been replaced with a spinning dive similar to that of Rolling Smash. Elsword will perform numerous front flips while diving downward at an angle.


180% Phy. Damage
216% Phy. Damage
130% Phy. Damage x3~infinite + 77%


Skills


Gallery

Artwork

Miscellaneous


Trivia

  • Strangely in his new combo Mad Charge, Lord Knight's model is used for the combo image instead of Sword Knight's.


Alternative Names

Server Name Translation
South Korea 소드 나이트 Sword Knight
Japan ソードナイト Sword Knight
Taiwan (Traditional Chinese) 巨劍騎士 Sword Knight
China (Simplified Chinese) 巨剑骑士 Sword Knight
Germany Schwertritter Sword Knight
Spain Caballero de la espada Sword Knight
France Chevalier de l'épée Sword Knight
Italy Cavaliere della Spada Sword Knight
Poland Miecznik Sword bearer
United Kingdom Knight of the Sword
Thailand นักดาบ Sword Knight
Brazil Cavaleiro Duelista Duellist Knight



Characters