Template:ChungKDDE: Difference between revisions

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{{Bearbeitung}}
__NOTOC__
__NOTOC__
'''Die Knockdownwerte der zweiten Klassenwechsel sind noch von PvP S2.'''
'''Die Knockdownwerte der zweiten Klassenwechsel sind noch von PvP S2.'''
Line 6: Line 5:
|- valign=top  
|- valign=top  
| colspan=2 |
| colspan=2 |
===[[Chung|Guardian]]===
===[[Chung/de|Wächter]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! width=100 align=left | Input
! width=100 align=left | Tasten
! Knockdown value
! Knockdownwert
! width=50 | Type
! width=50 | Typ
|- align=center
|- align=center
| align=left | '''Y'''
| align=left | '''Y'''
Line 108: Line 107:
| '''LA3'''
| '''LA3'''
|- align=center
|- align=center
| align=left | [[Reload Cannon]]
| align=left | [[Reload Cannon/de|Nachladen]]
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Impact Detonation|Impact <br>Detonation]]
| align=left | [[Impact Detonation/de|Einschlagsexplosion]]
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Siege Shelling]] <br>'''Ready'''
| align=left | [[Siege Shelling/de|Festes Ziel]] <br>'''Bereit'''
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Siege Shelling]] '''Y'''
| align=left | [[Siege Shelling/de|Festes Ziel]] '''Y'''
| 15
| 15
| -
| -
|- align=center
|- align=center
| align=left rowspan=2 | [[Siege Shelling]] '''X'''
| align=left rowspan=2 | [[Siege Shelling/de|Festes Ziel]] '''X'''
| 0 * 5
| 0 * 5
| -
| -
Line 131: Line 130:
| '''LA3'''
| '''LA3'''
|- align=center
|- align=center
| align=left | [[Aiming Shot]]
| align=left | [[Aiming Shot/de|Gezielter Schuss]]
| 0
| 0
| '''LA3'''
| '''LA3'''
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|
|


===[[Fury Guardian]]===
===[[Fury Guardian/de|Zornwächter]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:SI METBOOST.png|20x20px|link=Metabolic Boost]] Lv.17
! [[Image:SI METBOOST.png|20px|link=Metabolic Boost/de|Verbesserter Stoffwechsel]] Lv.17
|- align=center
|- align=center
| align=left rowspan=2 | YY'''X'''
| align=left rowspan=2 | YY'''X'''
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| '''KD'''
| '''KD'''
|- align=center
|- align=center
| align=left | [[Chung's Features|Heavy Stance]]<br> [[Image:SI GUARDMASTERY.png|20x20px|link=Veteran Technique]] '''X'''
| align=left | [[Freiturnier/de|Schwere Haltung]]<br> [[Image:SI GUARDMASTERY.png|20px|link=Veteran Technique/de|Erfahrung des Veteran]] '''X'''
| 0
| 0
| -
| -
| -
| -
|- align=center
|- align=center
| align=left rowspan=2 | [[Leap Attack]]
| align=left rowspan=2 | [[Leap Attack/de|Sprungangriff]]
| 0
| 0
| 0
| 0
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|
|


===[[Iron Paladin]]===
===[[Iron Paladin/de|Adamantpaladin]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:SI METBOOST.png|20x20px|link=Metabolic Boost]] Lv.16
! [[Image:SI METBOOST.png|20px|link=Metabolic Boost/de|Verbesserter Stoffwechsel]] Lv.16
|- align=center
|- align=center
| align=left | ↑↓'''Y'''<br>[[Leap Attack]] '''Y'''
| align=left | ↑↓'''Y'''<br>[[Leap Attack/de|Sprungangriff]] '''Y'''
| 0
| 0
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left rowspan=2 | ↑↓Y'''Y'''<br>[[Leap Attack]] Y'''Y'''
| align=left rowspan=2 | ↑↓Y'''Y'''<br>[[Leap Attack/de|Sprungangriff]] Y'''Y'''
| 7
| 7
| 5.95
| 5.95
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| '''KD'''
| '''KD'''
|- align=center
|- align=center
| align=left rowspan=2 | [[Sudden Burster]]
| align=left rowspan=2 | [[Sudden Burster/de|Überraschungsangriff]]
| 0
| 0
| 0
| 0
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| -
| -
|- align=center
|- align=center
| align=left | [[Artillery Nova]]
| align=left | [[Artillery Nova/de|Artillerie-Nova]]
| 0 + 0
| 0 + 0
| 0 + 0
| 0 + 0
| -
| -
|- align=center
|- align=center
| align=left | ↑↓ '''Quake''' <br>[[Image:SI LANDDEMOLISHER.png|20x20px]]
| align=left | ↑↓ '''Beben''' <br>[[Image:SI LANDDEMOLISHER.png|20px]]
| 15
| 15
| -
| -
Line 273: Line 272:
|
|


===[[Shooting Guardian]]===
===[[Shooting Guardian/de|Geschützwächter]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:SI TUSSLETECH.PNG|20x20px|link=Tussle Technique]] Lv.6
! [[Image:SI TUSSLETECH.PNG|20px|link=Tussle Technique/de|Technik des Fernkampfs]] Lv.6
|- align=center
|- align=center
| align=left rowspan=2 | X'''Y'''
| align=left rowspan=2 | X'''Y'''
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| -
| -
|- align=center
|- align=center
| align=left | [[Double Fire]]
| align=left | [[Double Fire/de|Doppelschuss]]
| 0 + 0
| 0 + 0
| 0 + 0
| 0 + 0
| -
| -
|- align=center
|- align=center
| align=left | [[Head Shot]]
| align=left | [[Head Shot/de|Kopfschuss]]
| 0
| 0
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Magnum Shot]]
| align=left | [[Magnum Shot/de|Magnumschuss]]
| 0
| 0
| 0
| 0
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|
|


===[[Deadly Chaser]]===
===[[Deadly Chaser/de|Todesbote]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:SI TUSSLETECH.PNG|20x20px|link=Tussle Technique]] Lv.6
! [[Image:SI TUSSLETECH.PNG|20px|link=Tussle Technique/de|Technik des Fernkampfs]] Lv.6
|- align=center
|- align=center
| align=left rowspan=2 | '''X'''
| align=left rowspan=2 | '''X'''
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| '''LA3'''
| '''LA3'''
|- align=center
|- align=center
| align=left | [[Rumble Shot]]
| align=left | [[Rumble Shot/de|Polternder Schuss]]
| 0
| 0
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Leg Shot]]
| align=left | [[Leg Shot/de|Beintreffer]]
| 0
| 0
| 0
| 0
| -
| -
|- align=center
|- align=center
| align=left | [[Rapid Cannon]]
| align=left | [[Rapid Cannon/de|Schnellfeuer]]
| 0
| 0
| 0
| 0
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|
|


===[[Shelling Guardian]]===
===[[Shelling Guardian/de|Artilleriewächter]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:ConvertedWarhead.png|20x20px|link=Modified Warhead]] Lv.17
! [[Image:ConvertedWarhead.png|20px|link=Modified Warhead/de|Modifizierter Sprengkopf]] Lv.17
|- align=center
|- align=center
| align=left rowspan=2 | YYY'''X'''
| align=left rowspan=2 | YYY'''X'''
Line 468: Line 467:
| -
| -
|- align=center
|- align=center
| align=left | [[Elastic Bomb - Hand Grenade| Elastic Bomb - <br>Hand Grenade]]
| align=left | [[Elastic Bomb - Hand Grenade/de|Gummi-Granaten - Handgranaten]]
| 0
| 0
| -
| -
| -
| -
|- align=center
|- align=center
| align=left | [[Elastic Bomb - Grenade Launcher|Elastic Bomb - <br>Grenade <br>Launcher]]
| align=left | [[Elastic Bomb - Grenade Launcher/de|Gummi-Granaten - Granatwerfer]]
| 0
| 0
| -
| -
| -
| -
|- align=center
|- align=center
| align=left | [[Commander's Mark|Mark of<br>Commander]]
| align=left | [[Commander's Mark/de|Zielmarkierung]]
| 0
| 0
| -
| -
| -
| -
|- align=center
|- align=center
| align=left rowspan=2 | [[Siege Shelling]] '''X'''
| align=left rowspan=2 | [[Siege Shelling/de|Festes Ziel]] '''X'''
| 0 * 6
| 0 * 6
| -6.4 * 6
| -6.4 * 6
Line 494: Line 493:
|
|


===[[Tactical Trooper]]===
===[[Tactical Trooper/de|Taktiker]]===
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
{| cellpadding=3 border=1 style="border-collapse:collapse; border-style:solid; background-color:white"
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! rowspan=2 width=100 align=left | Input
! rowspan=2 width=100 align=left | Tasten
! colspan=2 | Knockdown value
! colspan=2 | Knockdownwert
! rowspan=2 width=50 | Type
! rowspan=2 width=50 | Typ
|- align=center style=background-color:#99CCFF
|- align=center style=background-color:#99CCFF
! 100%
! 100%
! [[Image:ConvertedWarhead.png|20x20px|link=Modified Warhead]] Lv.17
! [[Image:ConvertedWarhead.png|20px|link=Modified Warhead/de|Modifizierter Sprengkopf]] Lv.17
|- align=center
|- align=center
| align=left | YY'''X'''
| align=left | YY'''X'''
Line 528: Line 527:
| -
| -
|- align=center
|- align=center
| align=left | [[Mobile Shelling]] <br>'''X'''
| align=left | [[Mobile Shelling/de|Mobile Abschussposition]] <br>'''X'''
| 0
| 0
| -6.4
| -6.4
| -
| -
|- align=center
|- align=center
| align=left | [[Mortar]]
| align=left | [[Mortar/de|Automatischer Mörser]]
| 0
| 0
| -
| -
| -
| -
|- align=center
|- align=center
| align=left | [[Artillery Support|Artillery Support]]
| align=left | [[Artillery Support/de|Unterstützendes Feuer]]
| 0
| 0
| -
| -

Latest revision as of 18:23, 1 March 2022

Die Knockdownwerte der zweiten Klassenwechsel sind noch von PvP S2.

Wächter

Tasten Knockdownwert Typ
Y 7 -
YY 7 -
YYY 15 -
YYYY -15 LA2
YYYX 0 -
0 * 5 -
0 LA3
YY↓Y 15 LA
YY↓YY 0 LA3
X 15 -
XX 7 + 8 -
XXX 0 LA3
XXY 2 * 4 -
XXYX 0 * 5 -
0 LA3
↑↓ 20 LA
Y 15 -
X -10 LA2
→→Y 15 LA
→→X 0 LA3, P
0 LA1
→→↑Y 20 -
→→↑YY 0 LA
0 LA
→→↑X 0 LA3
Nachladen 0 -
Einschlagsexplosion 0 -
Festes Ziel
Bereit
0 -
Festes Ziel Y 15 -
Festes Ziel X 0 * 5 -
0 LA3
Gezielter Schuss 0 LA3

Zornwächter

Tasten Knockdownwert Typ
100% Verbesserter Stoffwechsel Lv.17
YYX 0 + 0 0 + 0 -
15 11.25 LA3
→→Y 15 11.25 -
→→YY 0 0 -
→→YYY 20 15 LA
→→↑YX 0 0 P
→→↑YXX 0 0 KD
Schwere Haltung
Erfahrung des Veteran X
0 - -
Sprungangriff 0 0 LA3
0 0 LA

Adamantpaladin

Tasten Knockdownwert Typ
100% Verbesserter Stoffwechsel Lv.16
↑↓Y
Sprungangriff Y
0 0 -
↑↓YY
Sprungangriff YY
7 5.95 -
0 0 LA
→→X 15 12.75 P
0 0 -
→→XY 10 8.5 -
→→XYY 0 * 5 0 * 5 -
→→XYYY 20 17 LA
→→XYYX 0 0 KD
Überraschungsangriff 0 0 -
0 * 3 0 * 3 -
Artillerie-Nova 0 + 0 0 + 0 -
↑↓ Beben
15 - -

Geschützwächter

Tasten Knockdownwert Typ
100% Technik des Fernkampfs Lv.6
XY 0 0 -
10 * 3 7 * 3 -
XYY 0 0 -
→→X 15 10.5 P
0 0 -
→→XX 10 + 10 7 + 7 -
→→XXX 10 7 -
? ? LA1
→→↑X~X 10 * 5 7 * 5 -
Doppelschuss 0 + 0 0 + 0 -
Kopfschuss 0 0 -
Magnumschuss 0 0 -

Todesbote

Tasten Knockdownwert Typ
100% Technik des Fernkampfs Lv.6
X 0 0 -
10 7 -
YYX 0 0 LA
YYXX 0 * 10 0 * 10 LA2
50 35 LA3
YYXXX 0 0 -
15 10.5 LA3
Polternder Schuss 0 0 -
Beintreffer 0 0 -
Schnellfeuer 0 0 -

Artilleriewächter

Tasten Knockdownwert Typ
100% Modifizierter Sprengkopf Lv.17
YYYX 0 * 5 -6.4 * 5 -
0 -6.4 LA3
X 15 - -
XX 15 - -
0 -6.4 LA3
XYX 0 * 5 -6.4 * 5 LA3
0 -6.4 LA3
→→Y 15 - -
→→YY 15 - -
→→YYX 0 0 -
0 -6.4 LA3
→→↑YX 15 - -
Gummi-Granaten - Handgranaten 0 - -
Gummi-Granaten - Granatwerfer 0 - -
Zielmarkierung 0 - -
Festes Ziel X 0 * 6 -6.4 * 6 -
0 -6.4 LA3

Taktiker

Tasten Knockdownwert Typ
100% Modifizierter Sprengkopf Lv.17
YYX 15 - -
YYXX 0 - -
→→X 15 - P
0 -6.4 -
→→XX 0 - -
Mobile Abschussposition
X
0 -6.4 -
Automatischer Mörser 0 - -
Unterstützendes Feuer 0 - -