Template:SkillText: Difference between revisions

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     | #default=For each mutation point used, damage of the skill is increased by 10%.
     | #default=For each mutation point used, damage of the skill is increased by 10%.
     }}
     }}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Skill Recovery
    | Base= <font color="4488FF">'''DP Skill Recovery'''</font>
<font color="4488FF">'''DP Skill Recovery'''</font>
*Recovers {{{3|}}} DP upon use
*Recovers {{{2|}}} DP upon use
*Does not recover DP while in Configuration Mode (Awakening)
    | #default = <font color="4488FF">'''DP Skill Recovery'''</font>
*Does not recover DP while in Configuration Mode (Awakening)
*Does not recover DP while in Configuration Mode (Awakening)
  | DP Using Skill ={{#switch:{{{2|}}}
    | TiT= <font color="4488FF">'''DP Using Skill'''</font>
*Consumes DP instead of MP while in Configuration Mode (Awakening).
    | #default = <font color="4488FF">'''DP Using Skill'''</font>
*Does not consume DP while in Configuration Mode (Awakening).
   }}
   }}
  | DP Skill =
<font color="4488FF">'''DP Using Skill'''</font>
<font color="FFA4A1">'''DP Skill'''</font>
*Does not consume DP while in Configuration Mode (Awakening).
*Does not consume DP while in Configuration Mode (Awakening).
*{{#switch:{{{3|}}}
   | Nasod Armor Combo=
   | Nasod Armor Combo=
<font color="FFA4A1">'''Nasod Armor Command Link'''</font>
<font color="FFA4A1">'''Nasod Armor Command Link'''</font>

Revision as of 11:22, 27 February 2016

{{#switch:

 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption and boosts mana gain when Vitality is active
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage
  • Activate by repeated presses of the skill key
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~ Energy (Can be used even without Energy)
 | EnergyConsume =

Energy Consumption

  • Energy
 | EnergyGain =

Energy Gain

  • Gain Energy
 | EnergyConvert =

Energy Conversion

  • Gain Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit ( Max)
 | ArtStance =

Stance Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 20% HP
    Increases the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption and cooldown when Gale is active
 | DMP Usage=

Dynamo Mutation Point Usage

  • During Awakening, a maximum of Dynamo Mutation Point will be consumed.
  • For each mutation point used, damage of the skill is increased by 10%.
 | DP Skill Recovery

DP Skill Recovery

  • Recovers DP upon use
  • Does not recover DP while in Configuration Mode (Awakening)
 | DP Using Skill =DP Using Skill
  • Does not consume DP while in Configuration Mode (Awakening).

DP Using Skill

  • Does not consume DP while in Configuration Mode (Awakening).
  •