Underground Chapel

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지하예배당 (The Shroud)

As the Elsword Team continued underground, they discovered an underground shrine....

The Grounds of the Chapel


Mobs

Gulito Spearman: A low-ranking Gulito Soldier from Belder. Attacks with medium-speed spear prodding and can charge with spear facing you.
Gulito Magician: A low-ranking Gulito Magician from Belder. Attacks with slow darkness based spells and can cause his staff to release a dark cloud that causes the Constant Mana Drop Ailment.
Gulito Shield-man: A low-ranking Gulito Soldier from Belder. Defends itself with a huge shield (in other words, lower damage inflicted upon it if you attack it when it faces you with its shield). If given extra time, it can push you away with its shield and charge with its shield facing you, knocking you out of its way.
Gulito Archer: A low-ranking Gulito Soldier from Belder. Fires arrows and can roll away from you when knocked down.
Gulito Hammer-man: A low-ranking Gulito Soldier from Belder. Attacks with a Giant Hammer, with which it can either leap into the air and hammer you or attempt to raise the hammer and smash you (sometimes he would fail to do so and fall. Being behind it while it falls can flatten you.)
Spiked Peita Golem: A tall, heavy golem that utilises slow moves like clapping at you with its huge palms and doing swan dives at you, which can cause flinching and flatten you. These golems can drop from the ceiling (Super Armoured) which can also flatten you if your mental capacity is that low for you to stand there. Super Armour is activated whenever it attacks. Its different from the Peita Golem as its moves are more like Pokkun.
Mana Eater: A small sized creater with a huge blue stomach, waiting to eat all your mana! It can absorb all of your party's mana but when you kill it, only one refill appears!

Obstacles

Pit of doom: There is one pit of doom in this map. Dropping into it will cause a small chunk of your HP to drop.

Mini Boss, Gulito High Mage

The Gultio High Mage looks like a higher ranked version of the Gulito Magician and wears red robes along with a small cap. Its moves and attacks are very similar to the boss of this stage. Appears at the alternate path in Very Hard Mode.

Moves

Dark Energy Boomerang: The Gulito High Mage unleashes a purple stream of dark energy that shoots far away then comes back. Does moderate damage.
Dark fury: The Gulito High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the constant mana drop ailment.

Boss, Emasist

Unlike the traditional necromancers, this necromancer cannot invoke the dead. It floats and cannot be knocked down.

Moves

Teleport: The Necromancer can teleport to anywhere in the stage.
Dark Energy Boomerang: The Necromancer unleashes a purple stream of dark energy from its fingers that shoots far away then comes back. Does moderate damage.
Dark fury: The Gulito High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the constant mana drop ailment.
Dark Spirit Rain: The Necromancer holds some dark energy in its fingers, then causes dark spirits to rain from the sky. The dark spirits can cause the constant mana drop ailment.
Dark Spirit Rise: The Necromancer raises one of its hands, and invokes dark spirits to rise from the ground in front of him. The dark spirits can cause the constant mana drop ailment.
Special Move, Dark Geysers: At full mana, The Necromancer teleports to the center stage and the stage darkens. It raises both its hands and invokes numerous dark streams of energy from the ground which goes to the ceiling and comes back down. This move can be evaded easily if you calm down and understand how the geysers move. The geysers can cause the constant mana drop ailment.

Tactic

Watch for its hands. When it's going to cast a skill, its hand(s) will glow.
This could also use to indicate the side it will cast during the party play if players surrounded boss.

Advanced Elsword (Solo) Tactic: Bring your parry (counter ability, learned at the start like Mega Slash). If you stand up close to him before he does a normal attack, you can counter him and avoid that attack, whether or not its followed by magic. The only attacks that cannot be countered are Dark Fury and Dark Geysers, because they have no Physical hits to them, so they are not counterable.


Its not hard to do, but you'll have to be quick, and bring some MP pots incase your not replenishing the MP used by counter, because he does use Dark Fury alot.

Videos


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