Wally's Underground Laboratory: Difference between revisions

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=== Defense Mode ===
=== Defense Mode ===


There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactivated.  Soon Nasod Inspector will activate it and gain benefit from it.<br>The colour of lantern indicates the defense mode of '''Nasod Inspector'''.<br>'''Yellow''' means Nasod Inspector is highly resistant to ALL physical attack.<br>'''Lightblue''' means Nasod Inspector is highly resistant to ALL magical attack.<br>
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactivated.  Soon Nasod Inspector will activate it and gain benefit from it.<br>The colour of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>'''Yellow''' means Nasod Inspector is highly resistant to ALL physical attack.<br>'''Blue''' means Nasod Inspector is highly resistant to ALL magical attack.<br>Defense boost will be further improved in higher difficulty level.<br>


=== Moves  ===
=== Moves  ===

Revision as of 02:26, 6 February 2012

File:2-x logo.png

As the team eliminated the last of Wally's Nasod Machines... they heard a strange whirring sound from the depths of Wally's Underground Lab....

Wally's Underground Lab

To access the Secret Dungeon you need a special scroll (for the hell mode version you'll drop the pass while doing it on normal)

The Major of Elder (Hoffman) gives you a repeatable quest (after completing all other available quests in Elder) that gives you one scroll :
- Collect one steel plate which drop from the boss of 2-3 or 2-4(OLD)
- Collect 13 ashes which drops from the monkey mobs of 2-4 any difficulty

Mobs

Red Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.
Green Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.
Red Armoured Knight: These Knights are similar to the knights in 2-6, but can activate super armour if hit too many times.
Barbaric Knight: These Knights are similar to the Mini-Boss Knight in 2-6 but can activate super armour if hit too many times.
Giant Rat: The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Bborus, but the difference is that their attacks can poison you.

Obstacles

Steam Trap: Similar to that of 2-4.

Mini Boss, Wally No. 7 and Mini Wallies

Wally No. 7 is similar to Wally No. 8 in 2-6 Except that its attacks are faster and it can activate its super armour more frequently and quickly.
Mini Wallies Consist of the Red Wally, Brown Wally and the Yellow Wally Each have their own abilities. The Red Wally can only fire lasers. The Brown Wally can only hit you with its arms . The Yellow Wally Can only fire Missiles.

Boss, Nasod Inspector

Image of Nasod Inspector

The Nasod Inspector is the insane, gargantuan blue robot boss found in Wally's underground laboratory.

Defense Mode

There is a Signal Lantern located at the center of Nasod Inspector's chest. At the beginning of the battle it is inactivated. Soon Nasod Inspector will activate it and gain benefit from it.
The colour of lantern indicates the defense mode of Nasod Inspector and will change over time.
Yellow means Nasod Inspector is highly resistant to ALL physical attack.
Blue means Nasod Inspector is highly resistant to ALL magical attack.
Defense boost will be further improved in higher difficulty level.

Moves

Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
Cannon Fire: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. You will not survive this move.
Cannon Fire Feint: The Nasod Inspector slams his giant cannon vigorously onto the ground but does not fire.
Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do insane collective damage. In other words, if you get hit by one, it propels you to another, and another, and so on.
Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate eventually and do moderate damage.
Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
Recover Health: If not attacked for some time, The Nasod Inspector can regain in health slowly.
Crazy mode: If you manage to reduce the Nasod Inspector's health below 1/4, the Nasod Inspector's attack speed and movement speed will be greatly sped up as if it were malfunctioning, making things more difficult and crazy.

Drops

If you are lucky, you could get one of the Mechanised Set Equipment (Extremely RARE):
File:2xacc.png





Playing it with Ruto's Hell Mode would improve the chances of drop.
Stats of this Set can be found here.

Tactics

The best move is always to KEEP OFF THE GROUND. Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills.

When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.

It is always better to have a Code Nemesis who has learnt Atomic Shield to be in your party as these can block away the Yellow Flares that the Inspector fires.

Videos

Blade Master VS Nasod Inspector

NA ElOfficer Runs 2-x

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