Wally's Underground Laboratory: Difference between revisions

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== Mobs  ==
== Mobs  ==


'''Red Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.<br> '''Green Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.<br> '''Red Armoured Knight''': These Knights are similar to the knights in [[2-6|2-6]], but can activate super armour if hit too many times.<br> '''Barbaric Knight''': These Knights are similar to the Mini-Boss Knight in [[2-6|2-6]] but can activate super armour if hit too many times.<br> '''Giant Rat''': The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Phorus, but the difference is that their attacks can poison you.<br>  
'''Red Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.<br> '''Green Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.<br> '''Red Armoured Knight''': These Knights are similar to the knights in [[2-6|2-6]], but can activate super armour if hit 10 times.<br> '''Barbaric Knight''': These Knights are similar to the Mini-Boss Knight in [[2-6|2-6]] but can activate super armour if hit 10 times.  Their super armor ends much faster than for the Red Knights.<br> '''Giant Rat''': The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Phorus, but the difference is that their attacks can poison you.<br>


== Obstacles  ==
== Obstacles  ==

Revision as of 09:51, 27 October 2012

This is a Secret Dungeon. In order to enter, you must:

  • Complete all dungeons in Elder on all difficulties.
  • Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)

Wally's Underground Lab

As the team eliminated the last of Wally's Nasod Machines... they heard a strange whirring sound from the depths of Wally's Underground Lab....

Mobs

Red Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.
Green Armoured Crossbowman: These crossbowmen are similar to those at 2-6, but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.
Red Armoured Knight: These Knights are similar to the knights in 2-6, but can activate super armour if hit 10 times.
Barbaric Knight: These Knights are similar to the Mini-Boss Knight in 2-6 but can activate super armour if hit 10 times. Their super armor ends much faster than for the Red Knights.
Giant Rat: The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Phorus, but the difference is that their attacks can poison you.

Obstacles

Steam Trap: Similar to that of 2-4.

Mini Boss, Wally No. 7 and Mini Wallies

Wally No. 7 is similar to Wally No. 8 in 2-6 Except that its attacks are faster and it can activate its super armour more frequently and quickly.
Mini Wallies Consist of the Red Wally, Brown Wally and the Yellow Wally Each have their own abilities. The Red Wally can only fire lasers. The Brown Wally can only hit you with its arms . The Yellow Wally Can only fire Missiles.

Boss, Nasod Inspector

Image of Nasod Inspector

The Nasod Inspector is the insane, gargantuan blue robot boss found in Wally's underground laboratory.

Defense Mode

There is a Signal Lantern located at the center of Nasod Inspector's chest. At the beginning of the battle it is inactive. Soon Nasod Inspector will activate it and gain benefit from it.
The colour of lantern indicates the defense mode of Nasod Inspector and will change over time.
Yellow means Nasod Inspector is highly resistant to ALL physical attacks.
Blue means Nasod Inspector is highly resistant to ALL magical attacks.
Defense boost will be further improved in higher difficulty level.

Moves

Fire Laser: The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.
Cannon Fire: The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. You will not survive this move.
Cannon Fire Feint: The Nasod Inspector slams his giant cannon vigorously onto the ground but does not fire.
Fire Yellow Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do insane collective damage. In other words, if you get hit by one, it propels you to another, and another, and so on.
Fire Blue Flares: The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate eventually and do moderate damage.
Crawl: If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
Self Repair: The Nasod Inspector will recover a chunk of health whenever his Signal Lantern changes colour.
Crazy mode: If you manage to reduce the Nasod Inspector's health below 1/4, the Nasod Inspector's attack speed and movement speed will be greatly sped up as if it were malfunctioning, making things more difficult and crazy.

Tactics

The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough estimate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.

The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons.

The best move is always to KEEP OFF THE GROUND. Especially for melee characters, stay at the top platform of either side of the stage and wait for the Nasod Inspector to come to you. The Mini-Cannon would be just jutting out for you to hit and spam skills.

When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.

It is always better to have a Code Nemesis who has learned Atomic Shield to be in your party since the shield can block the Yellow Flares that the Inspector fires.

Drops

If you are lucky, you could get one of the Mechanized Set Equipment (Extremely RARE):






Playing it with Ruto's Hell Mode would improve the chances of drop.
Stats of this Set can be found here.

Videos

Blade Master VS Nasod Inspector

NA ElOfficer Runs 2-x

  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~20
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous