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| __NOTOC__
| | #REDIRECT [[Artillery Strike - Missile Shower]] |
| <div style="float: right;">{{#ev:youtube|Rrl65X-penI|300}}</div>
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| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI_ASTRIKE.png]]<br>
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| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area around the map using the cross-hair to be bombarded with missiles.
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| <br>
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| == Requirements ==
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
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| |style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
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| |-
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| | [[Deadly Chaser]]
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| | <center>Lv5</center>
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| | <center>80SP</center>
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| |}
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| <br>
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| == Skill Information ==
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| {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
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| {{!}}-
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| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Number of<br>Missiles'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Aiming<br>Duration'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Ammo Usage'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
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| {{!}}-
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shell'''
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| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Explosion'''
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| {{!}}-
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| {{!}} 1
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| {{!}} align=center {{!}} 326%
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| {{!}} align=center rowspan=6 {{!}} 15
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| {{!}} align=center rowspan=6 {{!}} 11 Seconds
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| {{!}} align=center rowspan=6 {{!}} 15
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| {{!}} align=center rowspan=6 {{!}} 15
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| {{!}} align=center rowspan=6 {{!}} 5
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| {{!}} align=center rowspan=6 {{!}} 175 MP
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| {{!}} align=center rowspan=6 {{!}} 15 Seconds
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| {{!}}-
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| {{!}} 2
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| {{!}} align=center {{!}} 391%
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| {{!}}-
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| {{!}} 3
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| {{!}} align=center {{!}} 456%
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| {{!}}-
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| {{!}} 4
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| {{!}} align=center {{!}} 521%
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| {{!}}-
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| {{!}} 5 (M)
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| {{!}} align=center {{!}} 619%
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| {{!}}-
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| {{!}} 6
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| {{!}} align=center {{!}} 717%
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| {{!}}}
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| <br>
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| == Tips and Details ==
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| *To aim, hold down the skill key after activation and use the arrow keys to aim with the cross-hair.
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| **If the cross-hair is blue, you are free to release the skill key and fire; if it is an red cross-hair, releasing the skill key will cancel the skill (no cannonballs are consumed and 100 MP is recovered).
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| ***Red cross-hair within Range of 400, usually appears if cross-hair is too close to you
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| **The skill will automatically carry out whichever action corresponds to the color of the cross-hair after 11 seconds.
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| **You can only direct the cross-hair in front of you, can't aim backwards.
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| **The cross-hair also tends to get stuck if used or directed into a sharp corner in the stage.
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| **The cross-hair is affected by lag in PvP and PvE - while directing the cross-hair will become fidgety and be delayed as opposed to smoothly running across its directed path.
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| **Everyone can see the cross-hair.
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| *Super armor is activated while targeting; though the targeting cannot be interrupted, you are still susceptible to damage. It's best to use this in situations where you are less likely to be attacked e.g. from a safe distance in PvE/team PvP matches. You cannot be harmed while firing the missiles.
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| == Updates ==
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| * 7/28/2011 KR
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| ** Increased cooldown time and duration time.
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| ** Decreased push rate.
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| * 2/14/2013 KR
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| ** Can be activated anywhere
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| ** Removed short pause before being able to aim.
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| * 6/27/2013 KR
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| ** Korean Elsword no longer has this skill. Instead [[Tactical Trooper]] has a alternate version of this skill and renamed to [[Artillery Strike - Missile Shower]].
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| == Trivia ==
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| *This is the second skill in Elsword to feature target shooting, the first being [[Void Princess]]' [[Hell Drop]].
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| {{DCSkills}}
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| [[Category:Chung_Skills]]
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