Heart of Behemoth: Difference between revisions
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== Miniboss : Succubus : Erilot == | == Miniboss : Succubus : Erilot == | ||
===Moves=== | ===Moves=== | ||
== Miniboss : Waldomination(Purple)== | |||
===Moves=== | |||
== Boss : Enraged Karis == | |||
{{Infobox_character |image=[[File:EnragedKaris.png|275px]]}} | {{Infobox_character |image=[[File:EnragedKaris.png|275px]]}} | ||
===Moves=== | ===Moves=== | ||
'''Void Blast''': Fires a simple void ball toward the ground that explodes upon impact.<br> | '''Void Blast''': Fires a simple void ball toward the ground that explodes upon impact.<br> |
Revision as of 11:35, 16 August 2013
Heart of Behemoth
After saving the wind priestess Anudran, the El-team pursuit Karis, who have escaped deeper into the behemoth. Upon reaching the core of the behemoth, they face Karis true form.
Map Layout
Miniboss : Incubus : Include
Moves
Miniboss : Slayer : Anood
Moves
Miniboss : Succubus : Erilot
Moves
Miniboss : Waldomination(Purple)
Moves
Boss : Enraged Karis
Moves
Void Blast: Fires a simple void ball toward the ground that explodes upon impact.
- This is her main attack while her health is high.
Tentacle Summoning: Summons 4 large tentacles to protect the core.
Mob Summoning: Summons 2~4 miniature Waldo-like creatures to attack the players which are grown from pods in the ground.
- The spawning pods can be destroyed before they finish maturing but the pods possess very high HP making this diffcult.
Homing Void Balls: Creates 6 homing void balls and launches them towards the players.
Aerial Detonations: Multiple explosions occur in the air, deals enormous damage to anyone caught in it.
- Once a player has been struck by any of these; they will continue to explode many more times, juggling the players across the map.
- Mana breaking is strongly suggested if being hit is unavoidable.
Retract Core (~28 bars): The core retracts to beneath the ground becoming invincible and Karis covers herself with her wings. Two towers of flesh sprout out and release mobs.
- Karis will become more aggressive after this.
- Karis will typically spend this period guarding herself with her wings and not attack but will sometimes resume attacking immediately.
- The towers must be destroyed before the core will reappear.
Retract Core (~15 bars): The core retracts to beneath the ground becoming invincible. Four towers of flesh sprout out and release mobs.
- Karis will become more aggressive after this.
- Karis will typically spend this period guarding herself with her wings and not attack but will sometimes resume attacking immediately.
- The towers must be destroyed before the core will reappear.
Berserk (~7 bars): The columns of flesh will shoot out the ground but the core will not retract. Karis will continuously attack, often using multiple skills at the same time.
- Karis will become more aggressive after this.
Unknown Skill Name: Summons 6 giant scythes to strike the stage which erupt fountains of dark energy launching players hit upwards.
- Usage of this attack will be signaled with an onscreen danger warning.
- She tends to use her aerial explosions skill immediately after to continue her attack on anyone launched up by this attack.
Unknown Skill Name: Summons a very heavy shower of void balls centering over her core, deals enormous damage at the center.
- Usage of this attack will be signaled with an onscreen danger warning.
- She will tend to use this more as her health drops, especially after whenever she retracts the core.
Information
- Has roughly 20 million HP spread across 40 lifebars on Very Hard
Strategy
Videos
Deadly Chaser Run
Sakra Devanam Run
Party Run