Sonic Jump: Difference between revisions

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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SonicJump.png|54px]]
| [[File:PsychicTracerSkill4.png|54px]]
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
|-
|-
|
|
| {{SkillText|DP Using Skill}}
| {{SkillText|DP Skill}}
{{SkillText|DMP Usage|3|Sonic Jump}}
|-
{{SkillText|True|1.2}}
|
| {{SkillText|DMP Usage|3|Sonic Jump}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{!}}- style="background:{{ColorSel|CharLight|Add}}"
|-
! Class                 !! Level Required
! Class !! Level Required
|-
|-
| [[Psychic Tracer]] || 30
| [[Psychic Tracer]] || 30
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Normal !! DP Mode
|-
|-
| align="left" | 30 || % || % || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 1502% || 1000%
! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Dissolution !! {{DCM}}
|}
|-
 
| colspan="9" | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
| {{PvP}} || 453% || 300%
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Charge !! Nano Machine Explosion
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 30 || % || %
| {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 543% || 361%
| {{PvP}} || 543% || 361%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Sonic Jump|Heavy, Haste|cd=13}}
|- style="background:{{ColorSel|CharLight|Add}}"
<br>
! colspan=2 | Heavy Sonic Jump !! colspan=2 | Haste Sonic Jump
 
|- style="background:{{ColorSel|CharLight|Add}}"
== Extra Information ==
! Attribute Effect !! Cooldown !! Attribute Effect !! Cooldown
=== Total Damage ===
{{Damage|true|Add
|dmg=1502, 1000
|pvp_dmg=543, 361
|hits=1, 10
|avg_hits=1, 5
|heavy=true
|awk_dmg=i*1.15, i*1.15
|pvp_awk_dmg=i*1.15, i*1.15
|dmp=3
}}
*Average assume 5 '''Nano Machine Explosion''' hits.
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! Affected By Action Speed
|-
|-
| {{SkillText|Heavy}} || 15.6 Seconds || {{SkillText|Haste|80}} || 10.4 Seconds
| {{Check|N}}
|}
|}
<br>
<br>


== Total Damage ==
== Related Skills ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{SkillTable
|- style="background:{{ColorSel|CharLight|Add}}"
|
! rowspan=4 | Mode !! colspan=8 | Regular
PsychicTracerPassive2.png; Particle Storm;
|- style="background:{{ColorSel|CharLight|Add}}"
DoomBringerPassive1.png; Blood Boil;
! colspan=4 | Normal !! colspan=4 | DP Mode (3 DMP)
}}
|- style="background:{{ColorSel|CharLight|Add}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Add}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#expr: 1502 + 1000*4}}}}% || {{formatnum:{{#expr: 1502 + 1000*10}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44}}}}%
| {{formatnum:{{#expr: (1502 + 1000*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (1502 + 1000*10)*1.44*1.15 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 543 + 361*4}}}}% || {{formatnum:{{#expr: 543 + 361*10}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44}}}}%
| {{formatnum:{{#expr: (543 + 361*4)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*4)*1.44*1.15 round2}}}}% || {{formatnum:{{#expr: (543 + 361*10)*1.44*1.15 round2}}}}%
|}
*Average damage assumes 4 '''Nano Machine Explosion''' hits
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
**Targets located one platform above are capable of taking significantly more hits.
**Targets located one platform above are capable of taking significantly more hits.
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot.
**Even the '''Charge''' portion will not hit on sharp curves, however.
*When using in mid-air, you will be stuck in falling idle animation.
<br>
== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |
*'''Sonic Jump''' added.
|}
<br>
<br>


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|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=소닉 점프 |KRName=Sonic Jump
|KR=소닉 점프 |KRName=Sonic Jump
|DE=Überschallsprung |DEName=Supersonic Jump
|ES=Salto ultrasónico |ESName=Supersonic Jump
|FR=Saut supersonique |FRName=Supersonic Jump
|IT=Vectigal |ITName={{tt|Vectigal|Latin for Tribute or Profit}}
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump
|UK=Supersonic Leap
|JP=ソニックジャンプ |JPName=Sonic Jump
}}
}}
<br>
<br>
 
{{SkillNav - Psychic Tracer}}
{{PTSkills}}

Revision as of 14:41, 7 July 2024

[Special Active: Strength]
Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair)
DP Skill
  • 20% of DP is consumed while in Dynamo Configuration Mode (Awakening).
Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • 5% Damage Increase per point
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Psychic Tracer 30


Skill Information

Mode Damage (Magical) Max Hits MP Usage DP Usage Cooldown
Charge Nano Machine Explosion Charge Nano Machine Explosion Dissolution
Awakening
Configuration
Normal
PvE 1252% 833% 1 10 150 MP 40 DP 8 DP 13 Seconds
PvP 453% 300%
[Enhanced]
PvE 1502% 1000% 1 10 150 MP 40 DP 8 DP 13 Seconds
PvP 543% 361%


Skill Traits

Heavy Sonic JumpHaste Sonic Jump
Attribute EffectCooldownAttribute EffectCooldown
Damage increased to 144%
Cooldown increased to 120%
15.6 SecondsCooldown decreased to 80%10.4 Seconds


Extra Information

Total Damage

ModeBase
RegularDynamo Configuration (3 DMP)
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,502%11,502%9,362.88%16,562.88%7,477.3%13,227.3%10,767.31%19,047.31%
PvP2,348%4,153%3,381.12%5,980.32%2,700.2%4,775.95%3,888.29%6,877.37%
  • Average assume 5 Nano Machine Explosion hits.

Miscellaneous

Affected By Action Speed


Related Skills


Tips and Details

  • While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
    • Targets located one platform above are capable of taking significantly more hits.
  • The hitbox of the Nano Machine Explosion is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
  • The Charge portion is able to follow curved paths, but the Nano Machine Explosions cannot.
    • Even the Charge portion will not hit on sharp curves, however.
  • When using in mid-air, you will be stuck in falling idle animation.


Updates

Date Changes
KR NA PvE PvP
07/18/2019 08/14/2019
  • Sonic Jump added.


Alternative Names

Server Name Translation
South Korea 소닉 점프 Sonic Jump
Japan ソニックジャンプ Sonic Jump
Germany Überschallsprung Supersonic Jump
Spain Salto ultrasónico Supersonic Jump
France Saut supersonique Supersonic Jump
Italy Vectigal
Latin for Tribute or Profit
Vectigal
Poland Ponaddźwiękowy Skok Supersonic Jump
United Kingdom Supersonic Leap