Sonic Jump: Difference between revisions
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:PsychicTracerSkill4.png|54px]] | ||
| {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | | {{SkillType|SA|S}} Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | ||
|- | |- | ||
| | | | ||
| {{SkillText|DP | | {{SkillText|DP Skill}} | ||
{{SkillText|DMP Usage|3|Sonic Jump}} | |- | ||
{{SkillText|True|1.2}} | | | ||
| {{SkillText|DMP Usage|3|Sonic Jump}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | ||
|- | |||
! Class | ! Class !! Level Required | ||
|- | |- | ||
| [[Psychic Tracer]] || 30 | | [[Psychic Tracer]] || 30 | ||
Line 24: | Line 28: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! colspan=2 | DP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
| | ! Charge !! Nano Machine Explosion !! Charge !! Nano Machine Explosion !! Dissolution !! {{DCM}} | ||
| | |- | ||
| colspan="9" | '''Normal''' | |||
=== | |- | ||
| {{PvE}} || 1252% || 833% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | |||
| | |- | ||
| {{PvP}} || 453% || 300% | |||
|- | |- | ||
| colspan="9" | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 1502% || 1000% || rowspan=2 | 1 || rowspan=2 | 10 || rowspan=2 | 150 MP || rowspan=2 | 40 DP || rowspan=2 | 8 DP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 543% || 361% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {{Traits|Add|Sonic Jump|Heavy, Haste|cd=13}} | ||
<br> | |||
|- | == Extra Information == | ||
! | === Total Damage === | ||
{{Damage|true|Add | |||
|dmg=1502, 1000 | |||
|pvp_dmg=543, 361 | |||
|hits=1, 10 | |||
|avg_hits=1, 5 | |||
|heavy=true | |||
|awk_dmg=i*1.15, i*1.15 | |||
|pvp_awk_dmg=i*1.15, i*1.15 | |||
|dmp=3 | |||
}} | |||
*Average assume 5 '''Nano Machine Explosion''' hits. | |||
=== Miscellaneous === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! Affected By Action Speed | |||
|- | |- | ||
| {{ | | {{Check|N}} | ||
|} | |} | ||
<br> | <br> | ||
== | == Related Skills == | ||
{{SkillTable | |||
| | |||
PsychicTracerPassive2.png; Particle Storm; | |||
DoomBringerPassive1.png; Blood Boil; | |||
}} | |||
<br> | <br> | ||
== Tips and Details | == Tips and Details == | ||
*While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | *While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits. | ||
**Targets located one platform above are capable of taking significantly more hits. | **Targets located one platform above are capable of taking significantly more hits. | ||
*The hitbox of the '''Nano Machine Explosion''' is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall. | |||
*The '''Charge''' portion is able to follow curved paths, but the '''Nano Machine Explosions''' cannot. | |||
**Even the '''Charge''' portion will not hit on sharp curves, however. | |||
*When using in mid-air, you will be stuck in falling idle animation. | |||
<br> | |||
== Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" | | |||
*'''Sonic Jump''' added. | |||
|} | |||
<br> | <br> | ||
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|Color={{ColorSel|CharLight|Add}} | |Color={{ColorSel|CharLight|Add}} | ||
|KR=소닉 점프 |KRName=Sonic Jump | |KR=소닉 점프 |KRName=Sonic Jump | ||
|DE=Überschallsprung |DEName=Supersonic Jump | |||
|ES=Salto ultrasónico |ESName=Supersonic Jump | |||
|FR=Saut supersonique |FRName=Supersonic Jump | |||
|IT=Vectigal |ITName={{tt|Vectigal|Latin for Tribute or Profit}} | |||
|PL=Ponaddźwiękowy Skok |PLName=Supersonic Jump | |||
|UK=Supersonic Leap | |||
|JP=ソニックジャンプ |JPName=Sonic Jump | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Psychic Tracer}} | |||
{{ |
Revision as of 14:41, 7 July 2024
[Special Active: Strength] Use the energy charged in the dynamo to move forward explosively. Scatter many explosive nano machines while charging forward. The nano machines will have a chain reaction and deal damage to nearby enemies. (Can also be activated midair) | |
DP Skill
| |
Dynamo Mutation Point
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Psychic Tracer | 30 |
Skill Information
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Charge | Nano Machine Explosion | Charge | Nano Machine Explosion | Dissolution | Awakening Configuration | |||
Normal | ||||||||
PvE | 1252% | 833% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 453% | 300% | ||||||
[Enhanced] | ||||||||
PvE | 1502% | 1000% | 1 | 10 | 150 MP | 40 DP | 8 DP | 13 Seconds |
PvP | 543% | 361% |
Skill Traits
Heavy Sonic Jump | Haste Sonic Jump | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% | 15.6 Seconds | Cooldown decreased to 80% | 10.4 Seconds |
Extra Information
Total Damage
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Regular | Dynamo Configuration (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 6,502% | 11,502% | 9,362.88% | 16,562.88% | 7,477.3% | 13,227.3% | 10,767.31% | 19,047.31% |
PvP | 2,348% | 4,153% | 3,381.12% | 5,980.32% | 2,700.2% | 4,775.95% | 3,888.29% | 6,877.37% |
- Average assume 5 Nano Machine Explosion hits.
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Tips and Details
- While positioning also matters a fair amount, a humanoid-sized enemy within the area of effect will typically take between 3~5 hits.
- Targets located one platform above are capable of taking significantly more hits.
- The hitbox of the Nano Machine Explosion is independent of your character's hitbox. As a result, if you cast this skill and are stopped by a wall, the explosions will continue to travel their intended distance and explode inside/beyond the wall.
- The Charge portion is able to follow curved paths, but the Nano Machine Explosions cannot.
- Even the Charge portion will not hit on sharp curves, however.
- When using in mid-air, you will be stuck in falling idle animation.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/18/2019 | 08/14/2019 |
|
Alternative Names
Psychic Tracer - Skills