Immunity: Difference between revisions

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__NOTOC__{{Languages|Immunity}}
__NOTOC__{{Languages|Immunity}}
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| [[File:DissemblerSkill6.png]]
| [[File:DissemblerSkill6.png]]
|{{SkillType|SA|S}} The samples are being corrupted the more experiments I run. I need to do something.<br />
|{{SkillType|SA|S}} The samples are being corrupted the more experiments I run. I need to do something.<br />
Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state.</br>
Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state.</br>
Once in Immunity Control state, all debuffs including [[Affect Tracer#Over Treatment|Over Treatment]] will be removed and will be immune to debuffs for a set duration.
Once in Immunity Control state, all debuffs including [[Over Treatment]] will be removed and will be immune to debuffs for a set duration.
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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
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|-
|-
! rowspan="3" |Mode !! rowspan="3" |Immunity (Physical)
! rowspan=2 |Mode !! rowspan=2 | Immunity (Physical)
! colspan="3" |{{Se|900|Immunity||pb}}
! colspan=2 |{{Se|900|Immunity||pb}} Duration
! rowspan="3" | Max Hits !! rowspan="3" |MP Usage !! rowspan="3" |Cooldown
! rowspan=2 | Max Hits !! rowspan=2 |MP Usage !! rowspan=2 |Cooldown
|-
|-
! rowspan="2" |Effect
! Base !! Additional Per DMP<br>(During {{DCM}})
! colspan="2" |Duration
|-
!Normal
!With 3 DMP
|-
|-
| colspan="8" |'''Normal'''
| colspan="8" |'''Normal'''
|-
|-
|'''{{PvE}}'''||693%  
|{{PvE}}||693%  
| rowspan="2" |Debuff removal<br />Debuff immunity
| rowspan="2" |3 Seconds  
| rowspan="2" |3 Seconds  
| rowspan="2" |6 Seconds  
| rowspan="2" | 1 Second<br>(Max: 3 Seconds)
| rowspan="2" |5 per ally|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
| rowspan="2" |5 ~ 10 Per Ally|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||156%
|{{PvP}}||156%
|-
|-
| colspan="8" |'''[Enhanced]'''
| colspan="8" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||832%  
|{{PvE}}||832%  
| rowspan="2" |Debuff removal<br />Debuff immunity
| rowspan="2" |3 Seconds  
| rowspan="2" |3 Seconds  
| rowspan="2" |6 Seconds  
| rowspan="2" |1 Second<br>(Max: 3 Seconds)
| rowspan="2" |5 per ally|| rowspan="2" | 200 MP || rowspan="2" |14 Seconds
| rowspan="2" |5 ~ 10 Per Ally|| rowspan="2" | 200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||188%
|{{PvP}}||188%
|}
|}
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| pvp_dmg = 188
| pvp_dmg = 188
| hits = 5
| hits = 5
| range_max = {{#expr:10/5}}
|awk_hits=5
|awk_hits_max=10
|dmp=0~3
}}
}}
*Assuming only caster in range.
*Assuming only caster in range.
*Damage ranges from 0 to 1 DMP used.
*{{DCM}} damage ranges from 0~3 DMP consumed.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DissemblerPassive4.png; Awakened Will: Dissembler;
| width="40" | [[File:DissemblerPassive4.png]]
}}
| align="center"  width="150" | [[Awakened Will: Dissembler]]
|}
<br>
<br>


==Tips and Details==  
==Tips and Details==  
* The skill's damage scales on party member count, since it spawns a drone per ally in range. It will not, however, inflict splash damage.<br><br>
* The skill's damage scales on party member count, as it spawns a drone per ally in range. It will not, however, inflict splash damage.
<br>


==Trivia==
==Trivia==
<br><br>
*In biology, '''[[wikipedia:Immunity_(medical)|Immunity]]''' is the state of being insusceptible or resistant to a noxious agent or process, especially a pathogen or infectious disease.
<br>


==Updates==
==Updates==
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|ColorCls=Add
|ColorCls=Add
|KR=이뮤니티 |KRName=Immunity
|KR=이뮤니티 |KRName=Immunity
|DE=Immunität |DEName=Immunity
|JP=イミュニティ |JPName=Immunity
}}
}}
<br>
<br>
{{SkillNav - Dissembler}}
{{SkillNav - Dissembler}}

Latest revision as of 21:41, 23 March 2024

  • English
[Special Active: Strength]
The samples are being corrupted the more experiments I run. I need to do something.

Scan the surrounding area, then have the drone created with Nasod technology remain to control the immunity state.
Once in Immunity Control state, all debuffs including Over Treatment will be removed and will be immune to debuffs for a set duration.

Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Drone duration increased by 1 second per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Dissembler 50


Skill Information

Mode Immunity (Physical)  Party BuffImmunityParty BuffImmunity Duration Max Hits MP Usage Cooldown
Base Additional Per DMP
(During
Awakening
Configuration
)
Normal
PvE 693% 3 Seconds 1 Second
(Max: 3 Seconds)
5 ~ 10 Per Ally 200 MP 14 Seconds
PvP 156%
[Enhanced]
PvE 832% 3 Seconds 1 Second
(Max: 3 Seconds)
5 ~ 10 Per Ally 200 MP 14 Seconds
PvP 188%


Skill Traits

Light ImmunityHaste Immunity
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%160 MPCooldown decreased to 80%11.2 Seconds


Total Damage

ModeBase
RegularDynamo Configuration (0~3 DMP)
PvE4,160%4,160% ~ 8,320%
PvP940%940% ~ 1,880%
  • Assuming only caster in range.
  • Awakening
    Configuration
    damage ranges from 0~3 DMP consumed.


Related Skills


Tips and Details

  • The skill's damage scales on party member count, as it spawns a drone per ally in range. It will not, however, inflict splash damage.


Trivia

  • In biology, Immunity is the state of being insusceptible or resistant to a noxious agent or process, especially a pathogen or infectious disease.


Updates

Date Changes
KR NA PvE PvP
10/27/2022 11/23/2022
  • Immunity added.


Alternative Names

Server Name Translation
South Korea 이뮤니티 Immunity
Japan イミュニティ Immunity
Germany Immunität Immunity