Fantasy Impromptu - 1st Movement: Difference between revisions
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| 33 || {{SkillText|Light|80}} || 80 MP || 39 || {{SkillText|Evil|3}} || - | | 33 || {{SkillText|Light|80}} || 80 MP || 39 || {{SkillText|Evil|3}} || -117 MP | ||
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Revision as of 05:11, 9 March 2016
[Special Active] Heavily fire at enemies in front with your firearms. | |
Switching Skill (Ciel)
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level | Skill Requirement |
---|---|---|---|---|
Royal Guard | 30 | 33 | 39 | Basic Training Skill Quest |
Skill Information
Character Level | Damage (Magical) | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cantabile (Musket) | Accelerando (Gatling) | Cantabile (Musket) | Accelerando (Gatling) | ||||
30 | 135% | 86% | 14 | 25 | 2 CP | 100 MP | 15 Seconds |
Skill Traits
Light Fantasy Impromptu - 1st Movement | Evil Fantasy Impromptu - 1st Movement | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Usage | MP Burn | |||||
33 | MP Usage decreased to 80% | 80 MP | 39 | Skill will burn 3 MP per hit | -117 MP |
Tips and Details
- During this skill, Ciel will be invincible. However, due to being unable to turn around or jump during the skill, you are susceptible to attacks from behind as soon as the skill finishes casting.
- This can be avoided by chaining the skill into Fantasy Impromptu - 2nd Movement.
- Despite the tooltip stating that you need to press the skill key again to chain into the 2nd Movement, you actually need to press the skill key at least 5 times.
Trivia
- Fantasy Impromptu - 1st Movement and 2nd Movement are movements, a term typically used to refer to segments of symphonies.
- The segments of these skill are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
- Fantasy Impromptu (Fantaisie-Impromptu) is a piece written by Frédéric Chopin.
Updates
- 01/22/2015 KR
- Projectiles cannot be reflected.
- 02/12/2015 KR
- MP Usage decrease to 200 MP.
- Damage increased.
- 02/26/2015 KR
- Accelerando part now affected by Soul Collector's Penetration Increase effect.
- Combination Point gain increased from 3 to 4.
- 09/03/2015 KR
- Tooltip text error fixed.
- 09/24/2015 KR
- MP Usage decreased to 100 MP. Change to MP1 Tier.
- Movement speed while attacking increased.
- Faster firing speed.
- 02/04/2016 KR
- Invincibility during skill changed to Super Armor.
Alternative Names