Dread Chase: Difference between revisions
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Gameboy224 (talk | contribs) |
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1") |
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| 11/07/2013 || - || colspan=2 align="left" | | | 11/07/2013 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
|- | |- | ||
| 07/10/2014 || - || colspan=2 align="left" | | | 07/10/2014 || - || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
{{buff|Can use red cannonballs to increase damage.}} | *{{buff|Can use red cannonballs to increase damage.}} | ||
|- | |- | ||
| 08/20/2015 || - || colspan=2 align="left" | | | 08/20/2015 || - || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
{{nerf|Cooldown increased.}} | *{{nerf|Cooldown increased.}} | ||
*Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | *Moved from [[Tactical Trooper]] to [[Shelling Guardian]]. | ||
|- | |- | ||
| 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | | 10/29/2015 || 03/16/2016 || colspan=2 align="left" | | ||
{{buff|Skill Note effect added.}} | *{{buff|Skill Note effect added.}} | ||
*MP recovery amount adjusted. | *MP recovery amount adjusted. | ||
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| 01/12/2017 || - || colspan=2 align="left" | | | 01/12/2017 || - || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
{{nerf|Explosion damage decreased.}} | *{{nerf|Explosion damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || - || align="left" | | | 04/27/2017 || - || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Scatter Shell damage decreased.}} | *{{nerf|Scatter Shell damage decreased.}} | ||
{{nerf|Scatter Explosion damage decreased.}} | *{{nerf|Scatter Explosion damage decreased.}} | ||
|- | |- | ||
| 07/27/2017 || - || colspan=2 align="left" | | | 07/27/2017 || - || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| 08/24/2017 || - || colspan=2 align="left" | | | 08/24/2017 || - || colspan=2 align="left" | | ||
Line 167: | Line 167: | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Can only home the front target.}} | *{{nerf|Can only home the front target.}} | ||
|- | |- | ||
| rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" | | | rowspan=2 | 02/22/2018 || rowspan=2 | - || colspan=2 align="left" | | ||
{{nerf|Tracking radius decreased.}} | *{{nerf|Tracking radius decreased.}} | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Scatter Bullet Attack damage increased.}} | *{{buff|Scatter Bullet Attack damage increased.}} | ||
{{buff|Blast Attack damage increased.}} | *{{buff|Blast Attack damage increased.}} | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|Damage decreased.}} | ||
|- | |- | ||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | | 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | ||
{{buff|Shell damage increased.}} | *{{buff|Shell damage increased.}} | ||
|- | |- | ||
| rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | | rowspan=2 | 08/01/2019 || rowspan=2 | 08/28/2019 || colspan=2 align="left" | | ||
{{buff|Casting speed increased.}} | *{{buff|Casting speed increased.}} | ||
*Homing AI revamped. | *Homing AI revamped. | ||
|- | |- | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|Damage increased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
{{buff|Normal Blast Attack Damage increased.}} | *{{buff|Normal Blast Attack Damage increased.}} | ||
{{buff|Normal Bullet Attack Damage increased.}} | *{{buff|Normal Bullet Attack Damage increased.}} | ||
{{nerf|Scatter Blast Attack Damage decreased.}} | *{{nerf|Scatter Blast Attack Damage decreased.}} | ||
|} | |} | ||
<br> | <br> |
Revision as of 04:46, 20 February 2020
[Special Active: Strength] Shoot consecutive homing missiles. | |
Cannonball Consumption
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Shelling Guardian | 25 |
Skill Information
PvE
Level Required | Damage (Magical) | Number of Missiles | Ammo Usage | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|
Normal | Scatter | Normal | Scatter | ||||||
Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | ||||||
25 | 309% | 897% | 115% | 334% | 3 ~ 5 | 9 ~ 15 | 3 ~ 5 | 200 MP | 15 Seconds |
[Enhanced] |
PvP
Level Required | Damage (Magical) | |||
---|---|---|---|---|
Normal | Scatter | |||
Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | |
25 | 89% | 261% | 34% | 97% |
[Enhanced] |
Skill Traits
Critical Dread Chase | Heavy Dread Chase | ||||||
---|---|---|---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | ||||
MP Usage | Cooldown | ||||||
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
18 Seconds |
Total Damage
Mode | Regular | Modified Warhead/Mobile Shelling 5 Enhanced Cannonballs | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Normal | Scatter | Normal | Scatter | Normal | Scatter | Normal | Scatter | |
PvE | 6,030% | 6,735% | 8,683.2% | 9,698.4% | 7,597.8% | 8,486.1% | 10,940.83% | 12,219.98% |
PvP | 1,750% | 1,965% | 2,520% | 2,829.6% | 2,205% | 2,475.9% | 3,175.2% | 3,565.3% |
- With 5 Cannonballs.
Related Skills
Modified Warhead | Reload Mastery | Mobile Shelling |
Tips and Details
- This skill is boosted by Enhanced Cannonballs.
- This skill is heavily affected by Action Speed.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
- Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
Old Version
- In the past, Dread Chase's missiles used to not divide, unless the Skill Note was equipped.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
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11/07/2013 | - |
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07/10/2014 | - |
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08/20/2015 | - |
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10/29/2015 | 03/16/2016 |
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06/30/2016 | - |
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01/12/2017 | - |
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04/27/2017 | - |
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07/27/2017 | - |
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08/24/2017 | - |
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09/14/2017 | - |
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02/22/2018 | - |
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04/05/2018 | 04/18/2018 |
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06/14/2018 | 06/27/2018 |
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08/01/2019 | 08/28/2019 |
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Alternative Names