- Comet Crusader
- Fatal Phantom
- Centurion
- TBD
{{
Skill |
Condition |
Type |
Effect
|
![](/wiki/images/2/2a/WonderWall.png) |
In Range |
Buff |
- 50% Damage Absorption
- Super Armor
- Duration 11.5 seconds, 16s cooldown
- This is assuming you are using Killing Blow (1)
- The Shield has 99% of the Comet Crusader's HP
|
![](/wiki/images/a/af/IPTrans6.png) |
- 1.4x Cooldown Acceleration
- 8% Action Speed Increase
- 200% MP Gain
- Duration 12 seconds, 22s cooldown
|
![](/wiki/images/1/12/SI_IRONHOWLINGR.png) |
In Range/On Hit |
Cleanse/Debuff |
- -10% Physical Defense
- Cleanses Ally Debuffs
|
![](/wiki/images/3/36/SI_BURSTWOLF.png) |
On Hit |
Partial Cleanse/Debuff |
- Transfer 4 debuffs from yourself and 2 allies to the enemy hit
- Enemies in Hyper Armor will not receive the debuffs but you can still cleanse yourself and two allies
|
|
On Hit |
Debuff |
- 10% Additional Physical Hit Damage
- Duration 4 seconds, 10s cooldown
- Does not stack with Pandemonium
|
![](/wiki/images/7/7c/SI_PANDEMONIUM.png) |
- 20% Additional Physical Hit Damage
- Duration 12 seconds, 12s cooldown
- This is assuming you are using Killing Blow (1)
- Does not stack with [Mod] Burst Wolf
|
![](/wiki/images/2/2e/Mountain_Blast_Stage3.png) ![](/wiki/images/c/c4/Mountain_Blast_Stage4.png) |
- Freeze Enemy for 5 seconds
- Stage 3 and 4 share the same duration, but Stage 3 costs less MP and has slightly less cooldown
|
![](/wiki/images/a/a3/IPTrans5.png) |
|
![](/wiki/images/b/b7/CCPassive1.png) |
On Being Hit |
- -10% Attack Power of Enemy hitting Comet Crusader at a 10% chance
- Duration 5 seconds, 0.5s reactivation cooldown
|
}}
{{
Skill |
Condition |
Type |
Effect
|
![](/wiki/images/e/e0/TactField.png) |
In Field |
Buff |
- 10% Physical/Magical Attack Power Increase
- 20% Damage Reduction
- Super Armor
- 6 MP/s
- Buff Duration 2 seconds
- Field Duration 26 seconds
- This is assuming you are using Killing Blow (1)
- 12s cooldown
- Although Killing Blow (1) increases duration, it is not uncommon to go with the Gigantic Trait to cover more area as it has full uptime regardless of the trait used
- Stacks with [Mod] Tactical Field
|
|
- 40% Boss/Mid Boss Damage Increase
- 40% Damage Reduction
- Super Armor
- 6 MP/s
- Buff Duration 2.6 seconds
- Minimum Field duration 4 seconds, up to 10 seconds
- This is assuming you are using Killing Blow (1)
- 12s cooldown
- Killing Blow (1) only increase the buff duration, not the field duration for the Mod
- Stacks with Tactical Field
|
![](/wiki/images/1/1f/TTTrans6.png) |
Debuff |
- Enemies +10% Damage Received
- Duration 10 seconds, 19.8s cooldown
|
![](/wiki/images/f/f4/TTTrans2.png) |
On Hit |
- -20% Magical Defense
- Duration 5 seconds, 6s cooldown
|
}}
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Effect
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