Scare Chase: Difference between revisions

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| {{SkillText|TrueKR|1.2}}
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class             !! Master !! Level Required !! SP Cost per Level !! Alternative
! Class           !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
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| [[Chung|Guardian]] || Lv. 20 || 5              || 2                || [[Brutal Swing]]
| [[Chung|Guardian]] || 1 || 71 || ?? || ??
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
! rowspan="2" | Skill Level !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Shell<br>(Physical) !! Explosion<br>(Magical)
! Shell<br>(Physical) !! Explosion<br>(Magical)
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| align="left" | 1 || rowspan="3" | 5 || 421% || 1411% || rowspan="21" | 400 Units || rowspan="21" | 7 Seconds || rowspan="21" | 1 || rowspan="21" | 150 MP || rowspan="21" | 8 Seconds
| align="left" | 1 || 437% || 1206% || rowspan="2" | 400 Units || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 100 MP || rowspan="2" | 8 Seconds
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| align="left" | 2 || 430% || 1443%
| align="left" | [Enhanced] 71 || 524% || 1447%
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| align="left" | 3 || 440% || 1474%
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| align="left" | 4 || 6 || 449% || 1506%
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| align="left" | 5 || 8 || 459% || 1538%
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| align="left" | 6 || 10 || 468% || 1570%
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| align="left" | 7 || 12 || 478% || 1601%
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| align="left" | 8 || 14 || 487% || 1633%
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| align="left" | 9 || 16 || 497% || 1665%
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| align="left" | 10 || 18 || 506% || 1697%
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| align="left" | 11 || 20 || 516% || 1728%
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| align="left" | 12 || 22 || 525% || 1760%
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| align="left" | 13 || 24 || 535% || 1792%
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| align="left" | 14 || 26 || 544% || 1824%
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| align="left" | 15 || 28 || 544% || 1855%
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| align="left" | 16 || 30 || 563% || 1887%
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| align="left" | 17 || 32 || 573% || 1919%
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| align="left" | 18 || 34 || 582% || 1951%
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| align="left" | 19 || 36 || 592% || 1982%
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| align="left" | 20 (M) || 38 || 601% || 2014%
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| align="left" | 21 || -* || 610% || 2046%
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<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
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{{tabs
|name=Note
|divclass=forceland
|tab1=NA
|contents1=
== [[Skill Notes|Skill Note]] ==
<center>{{quotation|The Red Knights once used this to blow up monsters in the same area... - Penensio}}</center>
'''Name:''' Wide Explosion (광폭발)
'''Description:''' Increases the explosion radius by 50% (400 to 600 range).
|tab2=KR
|contents2=
== [[Skill Traits]] ==
== [[Skill Traits]] ==
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 {{!}} Scare Chase - Enhanced (강화된) !! colspan=3 {{!}} Scare Chase - Gigantified (거대화된)
! colspan=4 {{!}} Scare Chase - Empowered !! colspan=2 {{!}} Scare Chase - Gigantic (거대화된)
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !! Details
! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect !!  colspan=2 {{!}} Details !! rowspan=2 {{!}} Level Required !! rowspan=2 {{!}} Attribute Effect
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! Damage !! Explosion Radius
! colspan=2 {{!}}  Shell Explosion
{{!}}-
{{!}} ?? {{!}}{{!}} rowspan=2 {{!}} {{SkillText|Empowered|130}} {{!}}{{!}} 568.1% {{!}}{{!}} 1567.8% {{!}}{{!}} rowspan=2 {{!}} ?? {{!}}{{!}} rowspan=2 {{!}} {{SkillText|Gigantic|130}}
{{!}}-
{{!}}-
{{!}} ?? {{!}}{{!}} Damage increased to 130% {{!}}{{!}} x1.3 {{!}}{{!}}?? {{!}}{{!}} Explosion size increased to 130%{{!}}{{!}} x1.3
{{!}} [Enhanced] 71 {{!}}{{!}} 681.2%% {{!}}{{!}} 1881.1%
{{!}}}
{{!}}}
}}
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Revision as of 16:54, 27 January 2016

[Special Active] Launch a homing missile after reloading the cannon.
Cannonball Consumption
  • Uses 1 cannonball
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Guardian 1 71 ?? ??


Skill Information

Skill Level Damage Explosion
Radius
Homing
Duration
Ammo Usage MP Usage Cooldown
Shell
(Physical)
Explosion
(Magical)
1 437% 1206% 400 Units 7 Seconds 1 100 MP 8 Seconds
[Enhanced] 71 524% 1447%


Skill Traits

Scare Chase - Empowered Scare Chase - Gigantic (거대화된)
Level Required Attribute Effect Details Level Required Attribute Effect
Shell Explosion
?? Damage increased to 130% 568.1% 1567.8% ?? Skill size increased to 130%
[Enhanced] 71 681.2%% 1881.1%


Tips and Details

  • If used at melee range, the cannon slam deals approximately 120% physical damage and knocks foes back about 200 range before firing the missile.
    • Those targets are most likely going to be hit by the missile.
  • The explosion range is approximately the size of Hornet Sting's explosion, or slightly smaller than Iron Scraps' radius.
  • Scare Chase homes in on the closest target including barricades and boxes.
  • Scare Chase's skill freeze has a high duration and range; even foes far from Chung will be unable to move until after the missile hits.
  • Scare Chase can be avoided if you awaken or use a special active at a far distance during the exact moment the missile was fired.


Updates

  • 11/07/2013 KR
    • Shell attack damage greatly increased.
  • 07/10/2014 KR
    • Damage increased.
  • 08/20/2015 KR
    • MP Usage decreased to 100 MP.
  • 01/21/2016 KR
    • Skill cutin type error fixed.


Alternative Names

Server Name Translation
South Korea 스케어 체이스 Scare Chase
Japan スケアチェイス Scare Chase
France Poursuivant explosif Explosive pursuer
United Kingdom Explosive Seeker



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