Fantasy Impromptu - 1st Movement: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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| align="left" | 30 || 142% || 198% || rowspan=2 | 14 || rowspan=2 | 25 || rowspan=2 | 2 CP || rowspan=2 | 100 MP || rowspan=2 | 15 Seconds | | align="left" | 30 || 142% || 198% || rowspan=2 | 14 || rowspan=2 | 25 || rowspan=2 | 2 CP || rowspan=2 | 100 MP || rowspan=2 | 15 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 171% || 238% | ||
|} | |} | ||
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| align="left" | 30 || 36% || 50% | | align="left" | 30 || 36% || 50% | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 42% || 59% | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*'''[Enhanced] Fantasy Impromptu - 1st Movement''' can deal up to | *'''[Enhanced] Fantasy Impromptu - 1st Movement''' can deal up to {{formatnum:{{#expr: 171*14 + 238*25}}}}% ({{formatnum:{{#expr: 42*14 + 59*25}}}}% in PvP) Magical Damage. | ||
*During this skill, '''Ciel''' will have Super Armor. However, due to being unable to turn around or jump during the skill, you are susceptible to attacks from behind. | *During this skill, '''Ciel''' will have Super Armor. However, due to being unable to turn around or jump during the skill, you are susceptible to attacks from behind. | ||
**To avoid being caught, one can chain the skill into [[Fantasy Impromptu - 2nd Movement]]. | **To avoid being caught, one can chain the skill into [[Fantasy Impromptu - 2nd Movement]]. | ||
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**PvE damage increased. | **PvE damage increased. | ||
**PvP Cantibile damage decreased. | **PvP Cantibile damage decreased. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Damage increased. | **Damage increased. | ||
<br> | <br> |
Revision as of 22:06, 21 April 2018
[Special Active: Tenacity] Shoot at enemies in front of you with heavy firearms. While in Shooting Mode, gain Super Armor and immunity to all disabling status conditions. | |
Switching Skill (Ciel)
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Final Enhanced Skill
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Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Royal Guard | 30 | Intermediate Training Skill Quest |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cantabile (Musket) | Accelerando (Gatling) | Cantabile (Musket) | Accelerando (Gatling) | ||||
30 | 142% | 198% | 14 | 25 | 2 CP | 100 MP | 15 Seconds |
[Enhanced] | 171% | 238% |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Cantabile (Musket) | Accelerando (Gatling) | |
30 | 36% | 50% |
[Enhanced] | 42% | 59% |
Skill Traits
Light Fantasy Impromptu - 1st Movement | Evil Fantasy Impromptu - 1st Movement | |
---|---|---|
Attribute Effect | MP Usage | Attribute Effect |
MP Usage decreased to 80% | 80 MP | Skill will burn 3 MP per hit |
Tips and Details
- [Enhanced] Fantasy Impromptu - 1st Movement can deal up to 8,344% (2,063% in PvP) Magical Damage.
- During this skill, Ciel will have Super Armor. However, due to being unable to turn around or jump during the skill, you are susceptible to attacks from behind.
- To avoid being caught, one can chain the skill into Fantasy Impromptu - 2nd Movement.
- Despite the tooltip stating that you need to press the skill key again to chain into the 2nd Movement, you actually need to press the skill key at least 5 times.
- The Accelerando portion of the skill inflicts a massive amount of hitstun, almost completely stopping enemies with its hit-rate.
Trivia
- Fantasy Impromptu - 1st Movement and 2nd Movement are movements, a term typically used to refer to segments of symphonies.
- The segments of these skill are also musical terms, such as "cantabile," a musical term indicating that a piece is to be played as if it were being sung.
- Fantasy Impromptu (Fantaisie-Impromptu) is a piece written by Frédéric Chopin.
Updates
- 01/22/2015 KR
- Projectiles cannot be reflected.
- 02/12/2015 KR
- MP Usage decrease to 200 MP.
- Damage increased.
- 02/26/2015 KR
- Accelerando part now affected by Soul Collector's Penetration Increase effect.
- Combination Point gain increased from 3 to 4.
- 09/03/2015 KR
- Tooltip text error fixed.
- 09/24/2015 KR
- MP Usage decreased to 100 MP. Change to MP1 Tier.
- Movement speed while attacking increased.
- Faster firing speed.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Invincibility during skill changed to Super Armor.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- Fixed issue where don't fire bullets sometimes.
- PvE damage increased.
- PvP Cantibile damage decreased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names