High Magician

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File:HMTiny.png High Magician
Full Name
Aisha
Class
File:HMTiny.png High Magician
Weapon
Staff, Elemental Magic
Age
17
Height
159 cm (5 ft 2 in)
Release Date
22 May 2007
8 December 2010
May 4th, 2011
Statistics
Speed
Slow
Range
Long
Difficulty
Normal
Magical
This might tickle... Or not!


High Magician

Specialty

The High Magician gains more firepower, abilities, and an expanded mana pool. She gains abilities that revolve around the four elements: Ice, Fire, Wind and Lightning. Her skills all have very diverse properties and can cause many status effects, such as burning and freezing .This allows her to wipe out whole areas of enemies with her Blizzard Shower or target individuals with Magic Missile or Chain Lightning at her will. This, combined with her high magical damage and long ranged fireball combos, makes her the perfect class to have in a party to watch your back.

Background

The High magician comes with more fire power and improved abilities. After communing with all of the elements that exist in this world, she has discovered a unified theory of natural magic. This makes her both extremely powerful and maybe a little wild. Her fireballs are no less than mini suns that can melt a monster's face off.

First Class Advancement

After completing the Magician quest chain, Aisha can decide between advancing as High Magician, Dark Magician or Battle Magician.
High Magician can also be obtained by using the Item Mall item: High Magician's Lost Memory.

High Magician

  1. Collect a Necklace from William Phoru in Suburbs of Wally's Castle on Very Hard(☆☆☆).
  2. Collect 2 High Quality Lubricants from Crossbow Soldiers at Wally's Castle on any difficulty.
  3. Clear Wally's Castle on Hard Mode(☆☆) or above while taking less than 50 hits.
  4. Talk to Echo, the Alchemist of Elder.
    • After talking, re-enter Elder to complete quest.


At Lv35, a High Magician can advance into an Elemental Master.

Skill Tree


Additional Combos

Image Description Damage
Fireball Combo

Fires 2 fireballs that pierce through 2 targets and then fires a larger fireball backwards. Fireballs can be absorbed/reflected.

130% Mag. Damage

130% Mag. Damage
270% Mag. Damage

File:Hm2.png Surrounding Explosion

Fires two fireballs and then makes a fiery explosion that surrounds you, burning any nearby enemy and strike down causing a explosion launching any enemies caught. If attacked just before the first hit of surrounding fire, the animation will still carry on and attack the enemy, creating an opening for a combo. Both hits of surrounding fire require 10 MP each.

130% Mag. Damage
130% Mag. Damage
100% x3 Mag. Damage
210% Mag. Damage

File:Hm3.png Fireball Dash

Run behind the opponent and launches out two fireballs that burn them. Fireballs can be absorbed/reflected.


200% Mag. Damage
270% Mag. Damage

Melee Fireball

Does two smacks with your staff and ends the combo with two fireball attacks. Fireballs can be absorbed/reflected. Do note that the last fireball cannot be charged like the standard XXXX combo. Fireballs can be absorbed/reflected.

90% Phy. Damage
120% Phy. Damage
200% Mag. Damage
270% Mag. Damage


Skills


Gallery

Artwork

Miscellaneous


Alternative Names

Server Name Translation
South Korea 하이 매지션 High Magician
Japan ハイマジシャン High Magician
Taiwan (Traditional Chinese) 高階魔導 High Magician
China (Simplified Chinese) 高阶魔导 High Magician
Germany Hochmagierin High Magician
Spain Maga suprema Supreme Mage
France Archimage Archmage
Italy Maghetta Esperta Expert Mage
Poland Arcy-Czarodziejka Arc-Mage
United Kingdom High Mage
Thailand นักเวทย์ชั้นสูง High Magician
Brazil Maga Elemental Elemental Mage


Characters