Injection Stigma
From Elwiki
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Dark Knight | Lv. 20 | 30 | 3 | Dark Wave | Basic Training Skill Quest |
Skill Information
Skill Level | Level Required | Evil Energy Influx Activation | Evil Energy Invasion | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Damage(Physical) | Max Hits | Damage(Physical) | Hit Frequency | Duration | ||||
1 | 30 | 134% | 4 | 43% | 1 Hit per second | 11 Seconds | 25 MP | 6 Seconds |
2 | 138% | 44% | 11.2 Seconds | |||||
3 | 31 | 143% | 46% | 11.4 Seconds | ||||
4 | 34 | 147% | 47% | 11.6 Seconds | ||||
5 | 37 | 151% | 49% | 11.8 Seconds | ||||
6 | 40 | 156% | 50% | 12 Seconds | ||||
7 | 43 | 160% | 51% | 12.2 Seconds | ||||
8 | 46 | 164% | 53% | 12.4 Seconds | ||||
9 | 49 | 169% | 54% | 12.6 Seconds | ||||
10 | 52 | 173% | 56% | 12.8 Seconds | ||||
11 | 55 | 178% | 57% | 13 Seconds | ||||
12 | 58 | 182% | 58% | 13.2 Seconds | ||||
13 | 61 | 186% | 60% | 13.4 Seconds | ||||
14 | 64 | 191% | 61% | 13.6 Seconds | ||||
15 | 67 | 195% | 63% | 13.8 Seconds | ||||
16 | 70 | 199% | 64% | 14 Seconds | ||||
17 | 73 | 204% | 65% | 14.2 Seconds | ||||
18 | 76 | 208% | 67% | 14.4 Seconds | ||||
19 | 79 | 213% | 68% | 14.6 Seconds | ||||
20 (M) | 82 | 217% | 70% | 14.8 Seconds | ||||
21 | -* | 221% | 71% | 15 Seconds |
Skill Note
“ | When the suffering accumulates slowly little by little, before you realize it you will be carrying a mountain of suffering. However, by then it's too late! Might as well enjoy it!
~ Bringer of Pain |
” |
Skill Note Name: Endless Barrage (끊임없는 침습)
Level Required: Lv. 30
Description: Injection Stigma's cooldown time is increased by 2 seconds but it will apply a debuff to targets that are hit. (Attack damage -2% for 6 seconds for each hit, 20 maximum stacks)
Tips and Details
- Although the damage is continuous, there is a hitstun only on the initial hit.
- The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
- It is mainly used to fill up the Awakening/Gale Gauge quickly.
- Although this skill is considered to be a counterpart of Sword Shield, this skill acts more like Metal Dust Aura in that it has a finite duration with no hitstun and constant damage.
Updates
- 04/20/2015 KR
- Fixed the bug where if you used it 17~18 times without letting the skill duration run out, it will stop doing damage.
- Skill's hitbox changes to follow the visual effect, so the hitbox's location changes to be higher.
- 09/03/2015 KR
- Doesn't cost MP anymore.
- Consumes 3% of maximum HP.
- 09/10/2015 KR
- HP Usage based on physical attack.
- 10/29/2015 KR
- Skill Note effect added.
- 12/03/2015 KR
- Fixed the error where Blood Hit not working
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 인젝션 스티그마 | Injection Stigma |
France | Aura sanguinaire | Bloodthirsty aura |