Code: Sariel/Skills: Difference between revisions

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m (Text replacement - "===(?:\s)?Force Mod Skill(?:\s)?===(?:\s)?\n{\|(?:\s)?class="related-skills"" to "=== Force Mod Skill === {| class="related-skills uneven"")
m (Text replacement - "CSHA.png" to "CodeSarielHyperActive.png")
 
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{| width="100%" style="background: transparent; border: transparent"
<div class="skill-flex">
|-
<div>
| valign="top" |
=== Hyper Active ===
=== Hyper Active ===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1
| width="40" | [[File:CSHA.png]]
|
| align="center" width="150" |  [[Carbon Detonation]] {{Locked Skill|Hyper2}}
CodeSarielHyperActive.png; Carbon Detonation Locked-Hyper2;
|}
}}
 
</div>
| valign="top" |


<div>
=== Force Mod Skill ===
=== Force Mod Skill ===
{| class="related-skills uneven" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=2
| width="40" | {{Force|PhotonFlare.png}}
|
| align="center" width="150" |  [[Photon Flare/ModA|Photon Flare]]
CodeElectraSkill5.png; Kugel Blitz/Mod ModCube1;
| width="40" | {{Force|Kugelblitz.png}}
CodeElectraSkill7.png; Giga Stream/Mod ModCube1;
| align="center" width="150" | [[Kugel Blitz/ModA|Kugel Blitz]] {{Mod Cube|1}}
CodeBattleSeraphSkill5.png; Thousand Star/Mod ModCube1;
|-
CodeBattleSeraphSkill9.png; Electronic Move/Mod ModCube2;
| width="40" | {{Force|ParticleRayR.png}}
CodeBattleSeraphSkill10.png; Electronic Fall/Mod ModCube2;
| align="center" width="150" |  [[Particle Ray/ModA|Particle Ray]]
CodeElectraSkill4.png; Photon Flare/Mod;
| width="40" | {{Force|GigaStream.png}}
CodeElectraSkill6.png; Particle Ray/Mod;
| align="center" width="150" | [[Giga Stream/ModA|Giga Stream]] {{Mod Cube|1}}
}}  
|-
</div>
| width="40" | {{Force|ThousandsofStars.png}}
| align="center" width="150" | [[Thousand Star/ModA|Thousand Star]] {{Mod Cube|1}}
| width="40" |  {{Force|CBSTrans2.png}}
| align="center" width="150" | [[Electronic Move/ModA|Electronic Move]] {{Mod Cube|2}}
|-
| width="40" | {{Force|CBSTrans3.png}}
| align="center" width="150" |  [[Electronic Fall/ModA|Electronic Fall]] {{Mod Cube|2}}
|}
 
| valign="top" |


<div>
=== Passive ===
=== Passive ===
{| class="related-skills" border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable
|-
|i=1
| width="40" | [[File:CSPassive.png]]
|
| align="center" width="150" |  [[Overload]]
CodeSarielPassive1.png; Overload;
|-
CodeSarielPassive2.png; Evolution;
| width="40" | [[File:CSPassive2.png]]
}}
| align="center" width="150" |  [[Evolution]]
</div>
|}
</div>
|}


{{Force Skills}}
{{Force Skills}}

Latest revision as of 20:11, 13 June 2023

Hyper Active

Force Mod Skill

  • In addition to these new skills, Code: Sariel can also learn Force Skills.