Karma: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Karma
}}
}}
<div style="float: right;">{{#ev:youtube|AuV9OZZGfzk|300}}</div>
{{#ev:youtube|ViI2dqI1pbM|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Karma.png‎]]
| [[File:Karma.png‎]]
| {{SkillType|SA|B}} Focus the holy power of Eldrasil and cause a chain explosion.<br>The explosion follows a path and pushes anyone caught in it.  
| {{SkillType|SA|B}} Focus the holy power of Eldrasil and cause a chain explosion.<br>The explosion follows a path and pushes anyone caught in it.  
|-
|-
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Trapping Ranger]] || 35
| [[Trapping Ranger]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| align="left" | 35 || rowspan=2 | 2019% || rowspan=2 | 14 || rowspan=2 | 300 MP || 21 Seconds
! Mode !! Energy Release (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| align="left" | [Enhanced] || 16 Seconds
| colspan="5" | '''Normal'''
|}
|-
 
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical)
|-
|-
| align="left" | 35 || rowspan=2 | 730%
| {{PvP}} || 510%
|-
|-
| align="left" | [Enhanced]
| colspan="5" | '''[Enhanced]'''
|}
 
=== {{PvP}} (07/04/2019 KR Patch) ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Level Required !! Release Power (Physical)
|-
|-
| align="left" | 35 || rowspan=2 | 510%
| {{PvE}} || 2019% || rowspan=2 | 17 || rowspan=2 | 300 MP || rowspan=2 | 16 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 510%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Karma|Reversed, Heavy|mp=300|cd=21|cd_enhanced=16}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=4 | Reversed Karma !! colspan=3 | Heavy Karma
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Rena}}"
! MP Usage !! Cooldown !! Cooldown
|-
| 40 || rowspan=2 | {{SkillText|Reversed|60|150}} || rowspan=2 | 180 MP || 31.5 Seconds || 40 || rowspan=2 | {{SkillText|Heavy|144|120}} || 25.2 Seconds
|-
| [Enhanced] || 24 Seconds || [Enhanced] || 19.2 Seconds
|}
<br>
<br>


== Total Damage (07/04/2019 KR Patch) ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=2019
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Hunter's Ability]]
|pvp_dmg=510
|- style="background:{{ColorSel|CharLight|Rena}}"
|hits=17
! Normal !! Heavy !! Normal !! Heavy
|avg_hits=3
|-
|heavy=true
! {{PvE}}
|passive1=Hunter's Ability
| {{formatnum:{{#expr: 2019*14}}}}% || {{formatnum:{{#expr: 2019*14*1.44}}}}%
}}
| {{formatnum:{{#expr: 2019*14*1.2 round2}}}}% || {{formatnum:{{#expr: 2019*14*1.44*1.2 round2}}}}%
*Average assumes 3 '''Energy Release''' hits on a stationary target.
|-
! {{PvP}}  
| {{formatnum:{{#expr: 510*14}}}}% || {{formatnum:{{#expr: 510*14*1.44}}}}%
| {{formatnum:{{#expr: 510*14*1.2 round2}}}}% || {{formatnum:{{#expr: 510*14*1.44*1.2 round2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
{{SkillTable|
|-
Huntersability.png; Hunter's Ability;
| width="40" | [[Image:Huntersability.png]]
}}
| width="150" align="center" | [[Hunter's Ability]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each hit pushes the opponent into the next explosion.
*Each hit pushes the opponent into the next explosion.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*[[Karma]]'s explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using [[Karma]] in the end of a platform causes its explosions to go straight in the air.
*Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.
*Enemies with status effects like {{se||Super Armor||eb}}, '''Petrified''' and {{se||Freeze}} aren't pushed and the explosions will pass through them.
**The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|gMSWwAB0FwA|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*Before the 07/23/2015 Korean patch, Karma only had 6 explosions across a short distance in front of Rena.
|-
*Before the 11/03/2016 (KR) / 11/23/2016 (NA) patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.
! width="300px" | Video
<br><br><br><br><br><br><div style="float: right;">{{#ev:youtube|XRTBXs5CWjs|300}}</div>
! Description
|-
|{{#ev:youtube|gMSWwAB0FwA|300}}
|Between its initial release and the 07/23/2015 KR Patch, '''Karma''' only had 6 explosions across a short distance in front of Rena.
|-
|{{#ev:youtube|K7HzW9CEk3c|300}}
|Between the 07/23/2015 and 11/03/2016 KR Patch, '''Karma''' used to create 30 explosions that would travel a long distance in front of Rena.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 12/29/2011 || 02/13/2013 || colspan=2 align="left" |
*'''Karma''' added.
|-
|-
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
| 05/29/2014 || 09/17/2014 || colspan=2 align="left" |  
{{buff|Casting time decreased.}}
*{{buff|Casting time decreased.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*Skill Note change to increase the damage.
*Skill Note change to increase the damage.
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|X-axis range increased.}}
*{{buff|X-axis range increased.}}
{{buff|Pushing distance increased.}}
*{{buff|Pushing distance increased.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Enhanced'''" attribute changed to "'''Reversed'''".
*'''Enhanced''' trait changed to '''Reversed'''.
*"'''Haste'''" attribute changed to "'''Heavy'''".
*'''Haste''' trait changed to '''Heavy'''.
|-
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
{{nerf|Range decreased.}}
*{{nerf|Range decreased.}}
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
| 06/15/2017 || 06/28/2017 || colspan=2 align="left" |  
{{nerf|Freeze frames decreased.}}
*{{nerf|Freeze frames decreased.}}
|-
|-
| 07/27/2017 || - || colspan=2 align="left" |  
| 07/27/2017 || 08/09/2017 || colspan=2 align="left" |  
{{buff|Range increased.}}
*{{buff|Range increased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Damage changed from Magical to Physical.}}
*{{buff|Damage changed from Magical to Physical.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |  
{{buff|Width of each hit increased.}}
*{{buff|Width of each hit increased.}}
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 07/04/2019 || rowspan=2 | - || align="left" |  
| rowspan=2 | 07/04/2019 || rowspan=2 | 07/31/2019 || align="left" |  
*None  
*None  
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| colspan=2 align="left" |
| colspan=2 align="left" |
{{nerf|MP Gain per hit reduced}}
*{{nerf|MP Gain per hit reduced}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
[[Category: Bravery Skills]][[Category: Special Active Skills]]

Latest revision as of 20:11, 19 September 2023

[Special Active: Bravery]
Focus the holy power of Eldrasil and cause a chain explosion.
The explosion follows a path and pushes anyone caught in it.
Final Enhanced Skill
  • Cooldown is decreased by 5 seconds.


Requirements

Class Level Required
Trapping Ranger 35


Skill Information

Mode Energy Release (Physical) Max Hits MP Usage Cooldown
Normal
PvE 2019% 17 300 MP 21 Seconds
PvP 510%
[Enhanced]
PvE 2019% 17 300 MP 16 Seconds
PvP 510%


Skill Traits

Reversed KarmaHeavy Karma
Attribute EffectMP UsageCooldownAttribute EffectCooldown
MP Usage decreased to 60%
Cooldown increased to 150%
180 MP31.5 Seconds
Final Enhanced Skill
24 Seconds
Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds
Final Enhanced Skill
19.2 Seconds


Total Damage

ModeBaseHunter's Ability
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE6,057%34,323%8,722.08%49,425.12%7,268.4%41,187.6%10,466.5%59,310.14%
PvP1,530%8,670%2,203.2%12,484.8%1,836%10,404%2,643.84%14,981.76%
  • Average assumes 3 Energy Release hits on a stationary target.


Related Skills


Tips and Details

  • Each hit pushes the opponent into the next explosion.
  • Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
  • The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
  • Enemies with status effects like  Enemy BuffSuper ArmorEnemy BuffSuper Armor, Petrified and  Enemy DebuffFreezeEnemy DebuffFreeze aren't pushed and the explosions will pass through them.
    • The hit count will depend on the target size. For example: Lowe will always take 2 hits, meanwhile Stone Doll will take 3 hits and 2 hits at point blank.


Old Version

Video Description
Between its initial release and the 07/23/2015 KR Patch, Karma only had 6 explosions across a short distance in front of Rena.
Between the 07/23/2015 and 11/03/2016 KR Patch, Karma used to create 30 explosions that would travel a long distance in front of Rena.


Updates

Date Changes
KR NA PvE PvP
12/29/2011 02/13/2013
  • Karma added.
05/29/2014 09/17/2014
  • Casting time decreased.
  • Damage increased.
  • Skill Note change to increase the damage.
07/23/2015 12/16/2015
  • X-axis range increased.
  • Pushing distance increased.
04/21/2016 05/18/2016
  • Enhanced trait changed to Reversed.
  • Haste trait changed to Heavy.
11/03/2016 11/23/2016
  • Range decreased.
01/12/2017 01/24/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
06/15/2017 06/28/2017
  • Freeze frames decreased.
07/27/2017 08/09/2017
  • Range increased.
02/22/2018 04/18/2018
  • Damage increased.
  • Damage changed from Magical to Physical.
04/05/2018
  • Damage increased.
01/17/2019 02/20/2019
  • Width of each hit increased.
  • Damage increased.
07/04/2019 07/31/2019
  • None
  • Damage decreased.
  • MP Gain per hit reduced


Alternative Names

Server Name Translation
South Korea 카르마 Karma
Japan カルマ Karma
China (Simplified Chinese) 猎杀之魂 Hunter's Soul