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[[Image:Magic Knight.png||right]]
{{Languages|Magic Knight}}
{{Infobox_character
|name=Elsword
|color={{ColorSel|Character|Elsword}}
|image=[[File:Portrait - Magic Knight.png|265px]]
|class=[[File:Mini Icon - Magic Knight.png]] Magic Knight
|weapon=Great Sword, Fire Magic, Sword Projection
|age=15
|race=Human
|ESP=Strength Skill Damage Increase
|Height=158 cm (5 ft 2 in)
|Weight=54 kg (119 lb)
|tree=<dfn>{{</dfn>
{{Class Tree|
| 2-0=[[File:Icon - Elsword.png|40px|link=Elsword]]
| 2-1=[[File:Icon - Magic Knight.png|40px|link=Magic Knight]]
| 2-2=[[File:Icon - Rune Slayer.png|40px|link=Rune Slayer]]
| 2-3=[[File:Icon - Rune Master.png|40px|link=Rune Master]]
}}
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 28 February 2008<br>[[File:German Flag.png|20px]] 8 December 2010<br>[[File:American Flag.png|20px]] 4 May 2011
|stat=
{{CharStats
| Speed=2
| Range=2
| Difficulty=1
| Damage=M
}}
}}
<center>{{quotation|Are you ready for this?}}</center>
<br>


== Elsword First Job: Magic Knight ==
= [[File:Icon - Magic Knight.png]] Magic Knight =
 
=== Speciality ===
Magic Knight relies on his sword and fireballs to fight.


'''[A swordsman with magical powers]'''
=== Background ===
=== Background ===
{{Background
|NA=
A swordsman that uses both his sword and magic to fight.


Elsword realizes he has natural talent in using fire magic and decides to incorporate that talent to use as support.


Not many people are capable of becoming a magic knight, as they need inherent understanding of magic and great sword technique.


With his new skill in fire magic, Elsword is able to control fire magic and project sword illusions, enabling him to use a variety of tactics.
|KR=
동료들과 함께한 여러 전투에서 전투 보조의 위력을 실감한 엘소드는 보다 자유로운 전술을 위해 전투를 보조할 힘을 고민한다.<br>
그러던 중 우연한 기회로 자신에게 마법 재능이 있다는 사실을 알게 된 엘소드.<br>
줄곧 검술만 좇았던 삶이었다. 가족들과는 다른 길에 대한 두려움이 없는 것은 아니었으나, 이 재능을 활용한다면 지금보다 훨씬 자유로운 전술이 가능할지도 모른다.<br>
자신의 재능을 십분 활용하기로 결심한 엘소드는 아이샤로부터 마법을 배우게 되고, 마침내 불마법의 제어는 물론, 마력을 검의 이미지로 형상화하여 소환하는데 성공한다.
|KRT=
Elsword, who realized the power of combat assistance in several battles with his colleagues, thinks about the power to assist in battle for more free tactics.


By chance, Elsword discovers that he has magical talent.


His life was one of only pursuing swordsmanship. He was not without fear of taking a different path from his family, but if he utilized this talent, he might be capable of more flexible tactics than he now has.


Elsword, determined to make full use of his talents, learns magic from Aisha, and finally succeeds in not only controlling fire magic, but also summoning his magical power by shaping it into the image of a sword.
}}
<br>


== First Class Advancement ==
Completing the following advancement quest or using the Item Mall item: '''Magic Knight's Discovery''' [[File:Job Change - {{PAGENAME}}.png|30px]] will change your job to '''{{PAGENAME}}'''.
{{JobChange|1st|Elsword|Magic Knight
| <!-- [Quest 1 Description] --> After fighting together with his friends, Elsword realizes the importance of support in battle. Creating the smallest opportunity allowed him so much more range.<br>If there's anyway to support his fighting, he should be able to use variety of tactics, but he doesn't have any good ideas.<br>Perhaps he can find a hint in this new place.


| <!-- [Quest 2 Description] --> When Aisha sees Elsword changing the trajectory of the totem's fire in an attempt to dodge, she tells Elsword that he seems to have a gift in fire magic.<br>It was an amazing discovery, but Elsword wasn't too pleased. He's a swordsman. He had no use for magic.<br>He acted like he was not interested, but the word 'gift' made his heart flutter.


| <!-- [Quest 3 Description] --> As Elsword sees Lizardmen using both spears and curses together, he begins to think of a way to incorporate his so-called talent in magic to help him in battle.<br>A path that will diverge from his family... Though he is afraid, if he manages to use magic to help him in battle, it will allow him to fight more freely.<br>Let's talk to Bethma Alchemist, Chacha Buch, to hear more about how Lizardmen fight.


| <!-- [Quest 4 Description] --> With help from both Chacha Buch and Aisha, Elsword manages to learn a lot about magic, but he still lacks control. At this rate, he might accidently attack his friends before it's any useful in battle.<br>Aisha advices a disappointed Elsword that if he trains somewhere with similar energy, it should help him control his power better. Let's follow her advice and train for better control at Dragon Nest.
}}
Upon reaching Lv. 35, a '''{{PAGENAME}}''' can job advance to a [[Rune Slayer]].
<br>


{{clearfix}}
== Skill Tree ==


{{:Skill Tree: Magic Knight}}
<br>


== Gameplay ==
{{clearfix}}
 
== Additional Commands ==
 
{{SkillText|Combo|1}}
=== Combos ===
{| class="wikitable" cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
 
{| border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
! Image
! Description
|-
|[[Image:Mkcombo1.JPG]]
|'''Knockback Combo'''
 
This combo's main use is disperse or group enemies together. Generally, it isn't used as often as his other two new combos.
|-
|[[Image:Mkcombo2.JPG]]
|'''Dash Combo'''
 
Magic Knight's dash combo is great for fighting a group of enemies, or evading a hit. In PvP this combo can come in handy for avoiding enemies when you are low on HP. The fireball also deals high magic damage, perfect for opponents with high physical defense.
|-
|[[Image:Mkcombo3.JPG]]
|'''Aerial Combo'''
 
His aerial combo is good for sniping from a range, or fighting against flying monsters. It is also good for trapping an enemy to start a combo, since it has a bit of stun lock after it hits. Just like his dash combo, the aerial combo releases a fireball with high magic damage which is strong against opponents with high physical defense.
|}
 
 
 
 
=== Skills ===
 
 
 
==== '''<u>Passives</u>''' ====
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Counter Chance
|-
|rowspan=4 |[[Image:Counter Chance.PNG]]
|'''Skill Description:'''
|Pressing the X button when you are knocked down has a chance to counterattack enemies without knocking them down.
|-
|'''Skill Mastery:'''
|'''(5SP)''' Pressing the X button when you are knocked down has a '''100%''' chance to counterattack enemies without knocking them down.
|-
|'''Prerequisites:'''
|'''45SP''' invested in skill tree
|-
|'''Info:'''
|Mainly for PvP, this skill allows you to start a combo after you're knocked down by an enemy if they are standing above you.
 
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Intermediate Magic Training
|-
|rowspan=4 |[[Image:Intermediate_Magic_Training.PNG]]
|'''Skill Description:'''
|Increases your magic attack power moderately.
|-
|'''Skill Mastery:'''
|'''(5SP)''' Increases your magic attack power by '''150'''.
|-
|'''Prerequisites:'''
|'''45SP''' invested in skill tree
|-
|'''Info:'''
|An important passive for all Magic Knights. It will increase the damage of your fireballs, and magic skills as well. This skill is a prerequisite for '''Advanced Magic Buff'''.
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Enhanced Fireball
|-
|rowspan=4 |[[Image:Enhanced Fireball.PNG]]
|'''Skill Description:'''
|Increases the damage of your fireballs.
|-
|'''Skill Mastery:'''
|'''(5SP)''' Increases the damage of your fireballs by '''25%'''.
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree
|-
|'''Info:'''
|Another general skill for Magic Knights. It encourages the use of your magical combos, making them deal even more damage.
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Powerful Mind
|-
|rowspan=4 |[[Image:Mental Strength.PNG]]
|'''Skill Description:'''
|Focuses some of your magic power to also increase your physical power.
|-
|'''Skill Mastery:'''
|'''(5SP)''' Focuses '''5%''' of your magic power to also increase your physical power.
|-
|'''Prerequisites:'''
|'''60SP''' invested in skill tree
 
|-
|'''Info:'''
|Since most of Magic Knight's regular attacks are still physical, this skill is quite important for him. This skill is a prerequisite for the '''[[Rune Slayer]]''' passive skill '''Power Seal'''.
|}
 
 
==== '''<u>Buffs</u>''' ====
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Advanced Physical Buff
|-
|rowspan=6 |[[Image:Physical Attack Advanced Buff.PNG]]
|'''MP Usage:'''
|'''100 MP'''
|-
|'''Cooldown:'''
|'''10 seconds'''
|-
|'''Skill Description:'''
|For 10 seconds your physical attack power is increased drastically. (does not stack with Party Buffs)
|-
|'''Skill Mastery:'''
|'''(3SP)''' For 10 seconds your physical attack power is increased by '''40%'''.
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree'''
|-
|'''Info:'''
|Not commonly used since Magic Knight's skills rely on magic attack. Some builds include this skill to raise the damage of their combos in PvP, after having their enemies trapped, although uncommon.
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Advanced Magic Buff
|-
|rowspan=6 |[[Image:Magic Attack Advanced Buff.PNG]]
|'''MP Usage:'''
|'''100 MP'''
|-
|'''Cooldown:'''
|'''10 seconds'''
|-
|'''Skill Description:'''
|For 10 seconds your magic attack power is increased drastically. (does not stack with Party Buffs)
|-
|'''Skill Mastery:'''
|'''(3SP)''' For 10 seconds your magic attack power is increased by '''40%'''.
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree, '''Intermediate Magic Training (5SP)'''
|-
|'''Info:'''
|This skill is usually used before a high damaging attack skill, greatly raising the attack power for a low cost of MP. Since all Magic Knight skills are based off magic attack, this buff applies to all of them.
|}
 
 
==== '''<u>Actives</u>''' ====
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Firefist (LOCKED)
|-
|rowspan=6 |[[Image:Firefist.PNG]]
|'''MP Usage:'''
|'''20 MP'''
|-
|'''Cooldown:'''
|'''5 seconds'''
|-
|'''Skill Description:'''
|Grabs the enemy inflicting immediate physical damage, and concentrating your magic power to cause major explosions. The explosions deal multiple hits of magic damage. (It is a special skill that needs to be unlocked.)
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''100%''' initial physical damage, '''60%''' magic damage (8 hits)
|-
|'''Prerequisites:'''
|'''40SP''' invested in skill tree
|-
|'''Info:'''
|Without this skill, Magic Knights would be limited to a lot less combos. It is mainly for trapping an enemy in a combo, but also charges your awakening bar fairly quickly. For the amount of MP it takes, it does a lot of damage when mastered.
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Stoic
|-
|rowspan=6 |[[Image:Stoic.PNG]]
|'''MP Usage:'''
|'''50 MP'''
|-
|'''Cooldown:'''
|'''20 seconds'''
|-
|'''Skill Description:'''
|Become Super Armoured for a few seconds, but receive 100% more damage in this state.
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''5 seconds''' of super armour
|-
|'''Prerequisites:'''
|'''55SP''' invested in skill tree
|-
|'''Info:'''
|Mainly for PvP, this skill allows you to start a combo on opponents without worrying about being interrupted. It is uncommon for Magic Knights to use this skill.
|}
 
 
==== '''<u>Special Actives</u>''' ====
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Wind Blade
|-
|rowspan=6 |[[Image:Wind Blade.PNG]]
|'''MP Usage:'''
|'''110 MP'''
|-
|'''Cooldown:'''
|'''3 seconds'''
|-
|'''Skill Description:'''
|Summon a giant blade that deals high magic damage.
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''1277%''' magic damage
|-
|'''Prerequisites:'''
|'''40SP''' invested in skill tree
|-
|'''Info:'''
|Wind Blade is his strongest low MP special active. It has a large vertical and horizontal range, making it very hard to miss, and very annoying to dodge.
|}
 
 
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
!Image
!colspan="2"|Rising Slash
|-
|rowspan=6 |[[Image:Rising Slash.PNG]]
|'''MP Usage:'''
|'''210 MP'''
|-
|'''Cooldown:'''
|'''10 seconds'''
|-
|'''Skill Description:'''
|Summon giant blades on the land around yourself, slashing enemies into the air vertically dealing magic damage.
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''333%''' magic damage (5 hits)
|-
|-
|'''Prerequisites:'''
! width="30%" |Image
|'''50SP''' invested in skill tree
! width="45%" |Description
! width="25%" |Damage
|-
|-
|'''Info:'''
|Although not as powerful as Sword Fire, this skill is required to learn '''Storm Blade'''. Players who decide not to get Storm Blade tend to avoid this skill completely. Like Wind Blade, it is quite hard to dodge in PvP.
|}


{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
| [[File:Combo - Magic Knight 1.png|520px]]
|-
|  
!Image
After doing a single {{CX}}, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents.
!colspan="2"|Sword Fire (LOCKED)
|
{{CDeX}} 287% Phy. Damage <br>
{{CDeZ}} 303% Mag. Damage <br>
{{CDeHoldZ}} 394% ~ 592% Mag. Damage
|-
|-
|rowspan=6 |[[Image:Sword Fire.PNG]]
| [[File:Combo - Magic Knight 2.png|520px]]
|'''MP Usage:'''
|  
|'''200 MP'''
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, turn around and fire a large fireball that can pierce through one enemy. Fireball can be absorbed/reflected.
|  
{{CDR}}<br>
{{CViZ}} 173% Phy. Damage<br>
{{CViZ}} 209% Phy. Damage<br>
{{CDeX}} 425% Mag. Damage (6 MP)
|-
|-
|'''Cooldown:'''
| [[File:Combo - Magic Knight 3.png|520px]]
|'''10 seconds'''
|
After doing the standard {{CDRU}}{{CZ}} combo, engulf the sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
*Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.
|
{{CDRU}} <br>
{{CViZ}} 172% Phy. Damage <br>
{{CViDeX}} 50% Phy. Damage<br>
+ 58% Mag. Damage x3<br>
{{CViDeX}} 58% Phy. Damage<br>
+ 68% Mag. Damage x3
|-
|-
|'''Skill Description:'''
| [[File:Combo - Magic Knight DRUXZ.png|380px]] {{CDRU}}{{CX}}{{CZ}}
|Concentrate the power of fire in your sword and drive it into the ground causing explosions in a 3M radius. Enemies hit will burn for 6 seconds. For a short period of time the caster will have a sword of fire which will burn enemies when attacking regularly. (Burning damage depends on your magic attack power.) (This skill can be casted in the air.) (In Awakening this skill's damage is reduced, but the number of hits significantly increases.) (It is a special skill that needs to be unlocked.)
|  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball at a 45° angle that doesn't knock the enemy down. The fireball pierces once and can be absorbed/reflected.
|
{{CDRU}} <br>
{{CDeX}} 299% Phy. Damage<br>
{{CDeZ}} 436% Mag. Damage (6 MP)
|-
|-
|'''Skill Mastery:'''
| [[File:Combo - Magic Knight DRZZZ.png|380px]] {{CDR}}{{CZ}}{{CZ}}{{CZ}}
|'''(5SP)''' '''219%''' magic damage (12 hits maximum), '''10 seconds''' sword fire effect, burns for '''3 seconds''', '''137%''' magic damage in awakening (30 hits maximum)
|
|-
{{CDR}}{{CZ}}{{CZ}}{{CIO|Z}} is reworked to slash through the enemies but with the sword engulfed in flames.
|'''Prerequisites:'''
*Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.
|'''60SP''' invested in skill tree
|
|-
{{CDR}}<br>
|'''Info:'''
{{CViZ}} 173% Phy. Damage <br>
|This skill allows you to continue combos by attacking after it is casted, making it a very deadly skill in PvP. In awakening it deals plenty more damage.
{{CViZ}} 209% Phy. Damage <br>
{{CViDeZ}} 235% Phy. Damage +97% Mag. Damage x3
|}
|}
 
=== Updates ===
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elsword"
{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
|-
|-
!Image
! colspan=2 | Date !! rowspan=2 | Changes
!colspan="2"|Storm Blade
|-
|-
|rowspan=6 |[[Image:Storm Blade.PNG]]
! KR !! NA
|'''MP Usage:'''
|'''300 MP'''
|-
|-
|'''Cooldown:'''
| 02/14/2013 || - || align="left" |
|'''30 seconds'''
*{{buff|Movement delay after {{CDR}}{{CZ}}{{CZ}}{{CIO|X}} decreased and dashing distance decreased.}}
*{{buff|Removed hang time from {{CDRU}}{{CX}}{{CIO|Z}}.}}
|-
|-
|'''Skill Description:'''
| 07/23/2015 || 12/16/2015 || align="left" |  
|Summon dozens of giant blades inflicting instant magic damage, then rotate them at a high speed dealing continuous hits. Depending on how far the enemy is, the rotating blades will deal a varying amount of magic damage.
*{{buff|Added new {{CDRU}}{{CZ}}{{CX}}{{CX}} combo.}}
|-
*{{buff|Modified {{CDR}}{{CZ}}{{CZ}}{{CZ}}:}}
|'''Skill Mastery:'''
**Final {{CDR}}{{CZ}}{{CZ}}{{CIO|Z}} input is now engulfed in flames.
|'''(5SP)''' '''399%''' initial magic damage, '''133~266%''' magic damage (24 hits maximum)
*Moved {{CX}}{{CZ}}{{CHoldZ}} from [[Rune Slayer]] to [[Magic Knight]]. Visuals changed to fire instead of runes.
|-
|'''Prerequisites:'''
|'''65SP''' invested in skill tree, '''Rising Slash (5SP)'''
|-
|'''Info:'''
|Against human-sized enemies, Storm Blade is Magic Knight's most damaging skill. The giant center blade deals twice as much damage as its ranged blades, so it is recommended to cast this skill directly in front of enemies. Since Storm Blade is a multi-hit skill, using it only when you are sure your opponents have low MP is advised. This is because holding Z or X keys and charging your MP past 100 forces a knockdown, as a defense against multi-hit skills or long combos. Against bigger enemies, the '''[[Elsword]]''' skill '''Triple Geyser''' is still stronger.
|}
|}
<br>


== Skills ==
{{:Magic Knight/Skills}}
<br>


{|border="1" cellpadding="5" cellspacing="0" style="border-collapse:collapse;" width="0"
== Gallery ==
|-
:''Full Gallery: [[Elsword/Gallery]]''
!Image
{{:Magic Knight/Artwork}}
!colspan="2"|Phoenix Talon (LOCKED)
{{:Magic Knight/Misc}}
|-
<br>
|rowspan=6 |[[Image:Phoenix Talon.PNG]]
|'''MP Usage:'''
|'''300 MP'''
|-
|'''Cooldown:'''
|'''30 seconds'''
|-
|'''Skill Description:'''
|Summon a phoenix that flies straight into the sky dealing magic damage, falling back into the caster's body. For 30 seconds the caster will have a 20% increase in movement and jump speeds, and absorb all magical projectiles as 10MP instead of taking damage. (This skill deals higher amounts of damage in Awakening.) (It is a special skill that needs to be unlocked.)
|-
|'''Skill Mastery:'''
|'''(5SP)''' '''274%''' magic damage (8 hits, '''361%''' in awakening), '''245%''' final hit magic damage ('''356%''' in awakening)
|-
|'''Prerequisites:'''
|'''65SP''' invested in skill tree
|-
|'''Info:'''
|Phoenix Talon's initial damage when casted may not be impressive for the amount of MP it requires, but it should be enough to clear weaker mobs in dungeon when mastered. The buff absorbs all magical projectiles, making for the perfect mage and archer-killer in PvP. Your movement and jump speeds are also increased, making it easier to chase enemies down.
|}
 


==Trivia==
*Magic Knight is able to control the intensity of his fire magic, either releasing it as bursts of fire or creating detailed sword designs.
*On '''Magic Knight''''s in-game model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.
*A silhouette of '''Magic Knight''''s portrait appears in the title [[Titles/Sander|Stand Alone]].
*Prior to the "Early Region Progression Revamp", Elsword was unable to utilize magic effectively. He then underwent a magical ritual to absorb some magical powers to become a Magic Knight.
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Elsword}}
|KR=매직 나이트            |KRName=Magic Knight
|JP=マジックナイト            |JPName=Magic Knight
|TW=魔法騎士              |TWName=Magic Knight
|CN=魔法骑士              |CNName=Magic Knight
|DE=Magieritter          |DEName=Magic Knight
|UK=Knight Mage
|FR=Chevalier-mage        |FRName=Knight Mage
|BR=Cavaleiro Arcano      |BRName=Arcane Knight
|IT=Cavaliere Magico      |ITName=Magic Knight
|ES=Caballero mago |ESName=Mage Knight
|PL=Rycerz Zaklinacz      |PLName=Enchanter Knight
}}
<br>


{{Characters}}
{{Characters}}

Revision as of 19:28, 23 March 2024

Magic Knight
Full Name
Elsword
Class
Magic Knight
Weapon
Great Sword, Fire Magic, Sword Projection
Age
15
Race
Human
Height
158 cm (5 ft 2 in)
Weight
54 kg (119 lb)
Strength Skill Damage Increase
Class Tree
{{

}}
Release Date
28 February 2008
8 December 2010
4 May 2011
Statistics
Speed
Average
Range
Medium
Difficulty
Easy
Magical
Are you ready for this?


Magic Knight

[A swordsman with magical powers]

Background

  • In-game Version
  • Nexon Version

A swordsman that uses both his sword and magic to fight.

Elsword realizes he has natural talent in using fire magic and decides to incorporate that talent to use as support.

Not many people are capable of becoming a magic knight, as they need inherent understanding of magic and great sword technique.

With his new skill in fire magic, Elsword is able to control fire magic and project sword illusions, enabling him to use a variety of tactics.


First Class Advancement

Completing the following advancement quest or using the Item Mall item: Magic Knight's Discovery will change your job to Magic Knight.

Magic Knight
Magic Knight 1/4
{{
Quest Acceptance Prerequisites Objectives
  • Achieve Level 15
  • Accept Magic Knight class advance quest
  • Enter 'Bethma Village'
    (Right-click from World Map (Press M Key) to see the location.)
Description

After fighting together with his friends, Elsword realizes the importance of support in battle. Creating the smallest opportunity allowed him so much more range.
If there's anyway to support his fighting, he should be able to use variety of tactics, but he doesn't have any good ideas.
Perhaps he can find a hint in this new place.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 2/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 1/4
Description

When Aisha sees Elsword changing the trajectory of the totem's fire in an attempt to dodge, she tells Elsword that he seems to have a gift in fire magic.
It was an amazing discovery, but Elsword wasn't too pleased. He's a swordsman. He had no use for magic.
He acted like he was not interested, but the word 'gift' made his heart flutter.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 500 N/A N/A
ED 0 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 3/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 2/4
Description

As Elsword sees Lizardmen using both spears and curses together, he begins to think of a way to incorporate his so-called talent in magic to help him in battle.
A path that will diverge from his family... Though he is afraid, if he manages to use magic to help him in battle, it will allow him to fight more freely.
Let's talk to Bethma Alchemist, Chacha Buch, to hear more about how Lizardmen fight.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 N/A N/A
ED 2,300 N/A N/A
EP 0 N/A N/A
AP 0
}}
Magic Knight 4/4
{{
Quest Acceptance Prerequisites Objectives
  • Complete Magic Knight 3/4
Description

With help from both Chacha Buch and Aisha, Elsword manages to learn a lot about magic, but he still lacks control. At this rate, he might accidently attack his friends before it's any useful in battle.
Aisha advices a disappointed Elsword that if he trains somewhere with similar energy, it should help him control his power better. Let's follow her advice and train for better control at Dragon Nest.

Rewards
Currency/Experience Common Rewards Selective Rewards
EXP 3,500 1st Job Change Promotion Cube x1 N/A
ED 2,300 [Cobo] 1st Job Useful Items Cube x1 N/A
EP 0 N/A N/A
AP 0
}}


Upon reaching Lv. 35, a Magic Knight can job advance to a Rune Slayer.

Skill Tree

Skills Passives
Level 15
Level 25

Level 30
Level 35
Level 40
  • Skill Traits unlocked at Level 40.
  • Final Enhanced Skill unlocked upon advancing to 2nd job class.


Additional Commands

 : All damage values for new and preexisting commands receive a 1.05x multiplier during 1st job.
Image Description Damage

After doing a single , summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. If fully charged, the fireball will not launch grounded opponents.

287% Phy. Damage
303% Mag. Damage
394% ~ 592% Mag. Damage

After doing the standard combo, turn around and fire a large fireball that can pierce through one enemy. Fireball can be absorbed/reflected.


173% Phy. Damage
209% Phy. Damage
425% Mag. Damage (6 MP)

After doing the standard combo, engulf the sword in flames and perform two overarching slashes in the air. The flames deal magical damage.

  • Note that the additional flame slashes are both Vitality and Destruction: The flames are Destruction, the slashes are Vitality.


172% Phy. Damage
50% Phy. Damage
+ 58% Mag. Damage x3
58% Phy. Damage
+ 68% Mag. Damage x3

After doing the standard combo, fire a fireball at a 45° angle that doesn't knock the enemy down. The fireball pierces once and can be absorbed/reflected.


299% Phy. Damage
436% Mag. Damage (6 MP)

is reworked to slash through the enemies but with the sword engulfed in flames.

  • Note that the flame slash is both Vitality and Destruction: The flames are Destruction, the slash is Vitality.


173% Phy. Damage
209% Phy. Damage
235% Phy. Damage +97% Mag. Damage x3

Updates

Date Changes
KR NA
02/14/2013 -
  • Movement delay after decreased and dashing distance decreased.
  • Removed hang time from .
07/23/2015 12/16/2015
  • Added new combo.
  • Modified :
    • Final input is now engulfed in flames.
  • Moved from Rune Slayer to Magic Knight. Visuals changed to fire instead of runes.


Skills

Active


Gallery

Full Gallery: Elsword/Gallery

Artwork

Miscellaneous


Trivia

  • Magic Knight is able to control the intensity of his fire magic, either releasing it as bursts of fire or creating detailed sword designs.
  • On Magic Knight's in-game model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.
  • A silhouette of Magic Knight's portrait appears in the title Stand Alone.
  • Prior to the "Early Region Progression Revamp", Elsword was unable to utilize magic effectively. He then underwent a magical ritual to absorb some magical powers to become a Magic Knight.


Alternative Names

Server Name Translation
South Korea 매직 나이트 Magic Knight
Japan マジックナイト Magic Knight
Taiwan (Traditional Chinese) 魔法騎士 Magic Knight
China (Simplified Chinese) 魔法骑士 Magic Knight
Germany Magieritter Magic Knight
Spain Caballero mago Mage Knight
France Chevalier-mage Knight Mage
Italy Cavaliere Magico Magic Knight
Poland Rycerz Zaklinacz Enchanter Knight
United Kingdom Knight Mage
Brazil Cavaleiro Arcano Arcane Knight



Characters