Magic Knight: Difference between revisions

From Elwiki
m (Text replacement - "{{CDR}}{{CU}}" to "{{CDRU}}")
m (→‎Additional Combos: Moved to RS, it's not an MK combo.)
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| [[Image:Mk1.png]]  
| [[Image:Mk1.png]]  
| '''Forceful Slash'''  
| '''Forceful Slash'''  
Slash once more after doing the standard →→ZZ combo. The last swing knocks back enemies a distance.
Slash once more after doing the standard {{CDR}}{{CZ}}{{CZ}} combo. The last swing knocks back enemies a distance.
*This combo no longer exists since 7/23/2015 in KR.
|  
|  
{{CDR}} <br>
{{CDR}} <br>
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[[Image:Mk2.png]]
[[Image:Mk2.png]]
| '''Fireball Dash'''  
| '''Fireball Dash'''  
Slide behind enemies after doing the standard →→ZZ combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
Slide behind enemies after doing the standard {{CDR}}{{CZ}}{{CZ}} combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to [[Rune Slayer]], fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Lesser delay after shooting fireball(Rune for Rune Slayer).
**Shorter dash distance on X command.
**Shorter dash distance on {{CX}} command.
|  
|  
{{CDR}}<br>
{{CDR}}<br>
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[[Image:Mk3.png]]  
[[Image:Mk3.png]]  
| '''Aerial Fireball'''  
| '''Aerial Fireball'''  
After doing the standard →→↑X combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
After doing the standard {{CDRU}}{{CX}} combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.  
*''Post KR 2/14 patch:''
*''Post KR 2/14 patch:''
**Removed hang time after shooting fireball.
**Removed hang time after shooting fireball.
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| [[Image:Mk4.png]]  
| [[Image:Mk4.png]]  
| '''Fire Burst'''
| '''Fire Burst'''
After doing the standard X combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional '''XZZ''' replacing the fireball with a rune.
After doing the standard {{CX}} combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into [[Rune Slayer]] this combo becomes his traditional {{CX}}{{CZ}}{{CZ}} replacing the fireball with a rune.
|
|
{{CX}} 160% Phy. Damage <br>
{{CX}} 160% Phy. Damage <br>
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| [[Image:Mk5.png]]  
| [[Image:Mk5.png]]  
| '''Flame Pierce'''
| '''Flame Pierce'''
Perform a dash attack nearly identical to the one given as a base Elsword but have the sword engulfed in flames on the final piercing blow.
Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.
|{{CDR}}<br>
|{{CDR}}<br>
{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| [[Image:Mk6.png]]  
| [[Image:Mk6.png]]  
| '''Flame Blade'''
| '''Flame Blade'''
After performing a standard aerial dash Z, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
After performing a standard aerial dash {{CZ}}, Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
Line 120: Line 121:
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2<br>
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2
{{CX}} ??% Phy. Damage + ??% Mag. Damage x2
|-
| {{CDR}}{{CX}}{{CZ}}
| '''Launch Burst'''
After launching with X, explode a fireball beneath the enemy to launch them up once more. The fireball is replaced with a rune upon advancing to [[Rune Slayer]]
|
{{CDR}}<br>
{{CX}} 160% Phy. Damage <br>
{{CZ}} ??% Mag. Damage <br>
|}
|}
<br>
<br>

Revision as of 12:22, 27 July 2015

File:MKTiny.png Magic Knight
Full Name
Elsword
Class
File:MKTiny.png Magic Knight
Weapon
Great Sword, Magic, Fireballs
Age
15
Height
158 cm (5 ft 2 in)
Weight
54 kg (119 lb)
Release Date
22 May 2007
8 December 2010
May 4th, 2011
Statistics
Speed
Average
Range
Medium
Difficulty
Easy
Magical
Feel the burn!


Magic Knight

Specialty

The Magic Knight is a swordsman with magical abilities. He has a flaming fist that throws fireballs to both distract and destroy. This gives the otherwise close quarter fighter a few ranged attacks that can be combined to make the hot headed Elsword an incendiary opponent. The Magic Knight is uniquely suited to control large mobs.

Background

During his travels, Elsword found out that he was very vulnerable to magical type attacks. He decides to go to Echo for help, who told him the only way to cover up this weakness was to become a Magic Knight. Elsword decides to become one in order to cover up this weakness. He absorbed some magical powers through a ritual, and became a Magic Knight. Being able to use magic attacks now allows Elsword to become a more balanced character, specializing in both Melee and Ranged attacks.

First Class Advancement

After completing the Knight quest chain, Elsword can decide between advancing as a Sword Knight, Magic Knight or Sheath Knight.
Magic Knight can also be obtained by using the Cash Shop item: Magic Knight's Medal.

Magic Knight

  1. Kill Wally No.8 at Wally's Castle on any difficulty.
  2. Collect 7 Mickey Tails from Mickeys at Underground Waterway on Very Hard(☆☆☆).
  3. Clear Wally's Castle on Hard(☆☆) with at least a B rank or above.
  4. Collect the 'Exequatur of Velder Principality' from Wally's Guardians at Wally's Castle on Very Hard(☆☆☆).


At Lv35, a Magic Knight can advance into a Rune Slayer.

Skill Tree

Option 1 Fixed Option 2 Fixed
Level 15
Level 25

Level 30
Level 35

Level 40


Additional Combos

Image Description Damage
NOTE: Fireball Damage is calculated before Enhanced Fireball.
Forceful Slash

Slash once more after doing the standard combo. The last swing knocks back enemies a distance.

  • This combo no longer exists since 7/23/2015 in KR.


120% Phy. Damage
160% Phy. Damage
200% Phy. Damage

File:Mk2.png

Fireball Dash

Slide behind enemies after doing the standard combo and fires a large fireball that pierce through them once. Fireball can be absorbed/reflected. After advancing to Rune Slayer, fireball will change to a Rune. Runes have unlimited amount of pierce and can be absorbed but not reflected.

  • Post KR 2/14 patch:
    • Lesser delay after shooting fireball(Rune for Rune Slayer).
    • Shorter dash distance on command.


120% Phy. Damage
160% Phy. Damage
280% Mag. Damage

File:Mk3.png

Aerial Fireball

After doing the standard combo, fire a fireball that doesn't knock down. Fireball can be absorbed/reflected.

  • Post KR 2/14 patch:
    • Removed hang time after shooting fireball.


200% Phy. Damage
270% Mag. Damage

File:Mk4.png Fire Burst

After doing the standard combo, summon a ball of fire in front of you and cause it to burst, making it explode and launching enemies into the air. Can be looped by using actives or having high Action Speed. Upon advancing into Rune Slayer this combo becomes his traditional replacing the fireball with a rune.

160% Phy. Damage
 ??% Mag. Damage
 ??% Mag. Damage

File:Mk5.png Flame Pierce

Perform a dash attack nearly identical to the one used by Elsword's base class, but with the sword engulfed in flames on the final piercing blow.


120% Phy. Damage
160% Phy. Damage
 ??% Phy. Damage + ??% Mag. Damage x2

File:Mk6.png Flame Blade

After performing a standard aerial dash , Elsword will engulf his sword in flames and perform two overarching slashes in the air. The flames deal magical damage.


100% Phy. Damage
 ??% Phy. Damage + ??% Mag. Damage x2
 ??% Phy. Damage + ??% Mag. Damage x2


Skills


Gallery

Artwork

Miscellaneous


Trivia

  • On Magic Knight's ingame model pants, it is shown to have flames on them. However, the official artwork doesn't show any flames.


Alternative Names

Server Name Translation
South Korea 매직 나이트 Magic Knight
Japan マジックナイト Magic Knight
Taiwan (Traditional Chinese) 魔法騎士 Magic Knight
China (Simplified Chinese) 魔法骑士 Magic Knight
Germany Magieritter Magic Knight
Spain Caballero mago Mage Knight
France Chevalier-mage Knight Mage
Italy Cavaliere Magico Magic Knight
Poland Rycerz Zaklinacz Enchanter Knight
United Kingdom Knight Mage
Brazil Cavaleiro Arcano Arcane Knight



Characters