Multi Head Shot: Difference between revisions

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| <font color="FFCC00">'''Shooting Mode'''</font>
| <font color="FFCC00">'''Shooting Mode'''</font>
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times)
*Press the {{CZ}} key to fire 1 shot. (Max of 6 times){{tt|*|[Enhanced] Max of 3 times}}
*30% chance to deal double damage.
*30% chance to deal double damage.
*When firing additional shots, press the {{CX}} key to recover all ECP.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Hold the [Directional] key and press the {{CZ}} key to adjust direction.
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
*{{tt|<s>When in standby during shooting mode, consume 10 MP per second.</s>|See [[Multi Head Shot#Tips and Details|Tips and Details]]}}
*When in standby during shooting mode, consume 10 MP per second.
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== Tips and Details ==
== Tips and Details ==
*You will fire the first '''Shot''' at the very beginning of the skill.
*You will fire the first '''Shot''' at the very beginning of the skill.
*MP will be consumed per sec only during the additional shots intervals.
*Pressing {{CX}} after the initial 6 (Enhanced: 3) will end the stance and recover all ECP.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
*Even if you do not use {{CZ}} at all, [[Rose]] will fire the rest of '''Shots''' in constant intervals while in Shooting Mode anyway.
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
**Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead [[Rose]] only spins her revolvers and cancels Shooting Mode.  
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**Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
**Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.
*This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.
*While not anywhere listed on the tooltip, you can cancel out of this skill with {{CX}} after performing the initial 6 (3 with '''[Enhanced]''') shots.
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Revision as of 10:43, 15 November 2022

[Special Active: Strength]
Enter a shooting stance and fire consecutive head shots.
During the shooting stance, grants Super Armor State and neutralizes immunity.
Shooting Mode
  • Press the key to fire 1 shot. (Max of 6 times)
    [Enhanced] Max of 3 times
    *
  • 30% chance to deal double damage.
  • When firing additional shots, press the key to recover all ECP.
  • Hold the [Directional] key and press the key to adjust direction.
  • Upon firing additional shots, consume 10 MP per hit. (Max 10 shots)
  • When in standby during shooting mode, consume 10 MP per second.
Weapon Switch
  • Switches to [Revolvers] immediately upon cast.
Over Strike
  • Upon activating Over Strike, skill attack power increases.
Final Enhanced Skill
  • Number of shots decreased by half, damage increased by 2 times.


Requirements

Class Level Required Skill Requirement
Crimson Rose 45 Advanced Training Skill Quest


Skill Information

Mode Damage (Physical) Double Damage
Chance
Standby Mode
Duration
Max Hits MP Usage Cooldown
Shot Additional Shot Shot Additional Shot Initial Additional
Normal
PvE 479% 681% 30% 9 Seconds (est.) 6 0~10 100 MP 10 MP per Additional Shot 16 Seconds
PvP 81% 117%
[Enhanced]
PvE 958% 681% 30% 9 Seconds (est.) 3 0~10 100 MP 10 MP per Additional Shot 16 Seconds
PvP 163% 117%


Skill Traits

Heavy Multi Head Shot Critical Multi Head Shot
Attribute Effect Details Attribute Effect Details
Cooldown MP Usage
Damage increased to 144%
Cooldown increased to 120%
19.2 Seconds MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
120 MP


Total Damage

Mode Base Over Strike
Normal Heavy Normal Heavy
Minimum Maximum Minimum Maximum Minimum Maximum Minimum Maximum
PvE 2,874% 9,684% 4,138.56% 13,944.96% 3,448.8% 11,620.8% 4,966.27% 16,733.95%
PvP 489% 1,659% 704.16% 2,388.96% 586.8% 1,990.8% 844.99% 2,866.75%
  • Excluding Double Damage effect.


Tips and Details

  • You will fire the first Shot at the very beginning of the skill.
  • MP will be consumed per sec only during the additional shots intervals.
  • Pressing after the initial 6 (Enhanced: 3) will end the stance and recover all ECP.
  • Even if you do not use at all, Rose will fire the rest of Shots in constant intervals while in Shooting Mode anyway.
    • Though an extra shot's interval is reached by the end of the skill, it does not get fired, instead Rose only spins her revolvers and cancels Shooting Mode.
  • The first shot will always be performed in the direction you're facing, no matter the arrow key held.
  • The shot's hitbox will act differently depending on the target's position in relation to the caster and its direction.
    • If the enemy is in front of you and gets hit with forward shots, it will be continuously pushed away.
    • If it is behind you and gets hit by backward shots, it will get pushed towards you instead.
    • Otherwise, upward and downward shots will usually keep pushing it out of this skill's reach at the edges and keep it in place if hit by the middle part.
  • This skill has an excellent both vertical and horizontal reach that spreads up to a around one full screen size. It also has a signifcant depth range.


Updates

Date Changes
KR NA PvE PvP
01/28/2016 06/29/2016
  • Multi Head Shot added.
04/21/2016
  • Casting Speed increased.
  • Light trait changed to Critical.
  • Empowered trait changed to Heavy.
  • Change location of "Critical" and "Heavy".
12/01/2016 01/11/2017
  • Fixed issue where MP Usage of Standby not work.
04/27/2017 05/10/2017
  • Damage decreased.
04/05/2018 04/18/2018
  • Damage increased.
  • Additional Shot damage increased.
  • Additional Shot damage increased.
  • Damage decreased.
07/26/2018 08/08/2018
  • Double Damage Chance decreased from 50% to 30%.
08/01/2019 08/28/2019
  • Backstep feature when pressing during Additional Shots removed.
06/09/2022 07/06/2022
  • Casting and shooting speed increased by 53%.
  • Range significantly increased.


Alternative Names

Server Name Translation
South Korea 멀티 헤드 샷 Multi Head Shot
China (Simplified Chinese) 多重爆头 Multi Head Shot
Germany Multi-Kopfschuss Multi Head Shot
Spain Disparo a la cabeza múltiple Multi Head Shot
France Coup de tête multiple Multi Head Shot
Italy Colpo alla testa multiplo Multi Head Shot
Poland Multistrzał w Głowę Multi Head Shot
Brazil Disparos Múltiplos Multi Shot