PCA: Difference between revisions

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!Normal
!Normal
!With 3 DMP
!With 3 DMP
|-
| colspan="8" |'''Normal'''
|-
|-
|'''{{PvE}}'''||436%
|'''{{PvE}}'''||436%
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|'''{{PvP}}'''||104%
|'''{{PvP}}'''||104%
| 7%
| 7%
|10%
|-
| colspan="8" |'''[Enhanced]'''
|-
|'''{{PvE}}'''||436%
|14%
|20%
| rowspan="2" | 10 Seconds
| rowspan="2" |8|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds
|-
|'''{{PvP}}'''||104%
|7%
|10%
|10%
|}
|}

Revision as of 19:59, 24 November 2022

  • English
[Special Active: Strength]
The experiments are struggling already. It's a hassle, but I suppose necessary.

Create an energy field so the affected party members feel less pain for a set duration. (Can also be activated midair)

Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases Received Damage Decrease by 2% per Dynamo Mutation Point (1% in PvP).
    (Skill can be used without Mutation Points)
Over Treatment
  • Allies affected by the buff will inflict 1 stack of
    Party Debuff
    .
  • Can only be removed with Immunity.
Final Enhanced Skill
  • Range is increased by 1.2 times.


Requirements

Class Level Required
Dissembler 45


Skill Information

Mode Damage (Physical)  Party BuffPCAParty BuffPCA Max Hits MP Usage Cooldown
Received Damage Decrease Duration
Normal With 3 DMP
PvE 436% 14% 20% 10 Seconds 8 200 MP 15 Seconds
PvP 104% 7% 10%


Skill Traits

Light PCAUseful PCA
Attribute EffectMP UsageAttribute EffectMax Hits
MP Usage decreased to 80%160 MPMax Hits increased
Damage decreased to 80%
14


Total Damage

ModeBase
NormalUseful
PvE3,488%4,883.2%
PvP832%1,164.8%


Related Skills


Tips and Details



Trivia

  • In medicine, PCA (patient-controlled analgesia) refers to any method of allowing a patient to administer their own pain relief.



Updates

Date Changes
KR NA PvE PvP
10/27/2022 -
  • PCA added.


Alternative Names

Server Name Translation
South Korea PCA