Particle Ray/ModA: Difference between revisions
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| {{SkillText|ForceField}} | | {{SkillText|ForceField}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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== Related Skills == | == Related Skills == | ||
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== Tips and Details == | == Tips and Details == | ||
*During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | *During normal, '''Amplify''' and '''Spectrum''' mode, the beam is fired from slightly into the foreground to far into the background. | ||
**Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background. | **Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like [[4-X|Bone Dragon]] do not have hitboxes that far into the background. | ||
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== Trivia == | == Trivia == | ||
*This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile. | *This is currently one of only two skills, alongside [[Burst Grenade/ModA|[Mod] Burst Grenade]]'s Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like [[Eschaton]]), or following paths/being a homing projectile. | ||
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Revision as of 17:24, 17 July 2019
[Special Active: Strength] [Mod] Launch an energy beam that continuously moves sideways. | |
Force Field Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Code: Sariel | 99 | Particle Ray |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | Normal | Amplify | Spectrum | Reactive | Fusion | |||
99 | 830% | 996% | 325% | 413% | 214% | - | - | - | - | 160 MP | 14 Seconds |
PvP
Level Required | Damage (Magical) | ||||
---|---|---|---|---|---|
Beam Attack | Amplification Field - Beam Attack | Spectrum Field - Beam Attack | Reactive Field - Multiple Electric Spears | Fusion Field - Multiple Electric Spears | |
99 | 299% | 359% | 117% | 149% | 77% |
Skill Traits
Heavy Particle Ray | Haste Particle Ray | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds | Cooldown decreased to 80% | 11.2 Seconds |
Related Skills
File:SpectroElCrystal.png | El Crystal Spectrum | File:CSPassive.png | Overload |
Tips and Details
- During normal, Amplify and Spectrum mode, the beam is fired from slightly into the foreground to far into the background.
- Due to this, only enemies relatively close to you can be hit entirely, as even wider enemies like Bone Dragon do not have hitboxes that far into the background.
Trivia
- This is currently one of only two skills, alongside [Mod] Burst Grenade's Laser hit, that directly attack on the Z-Axis specifically, without the skill simply being large enough to hit into other planes (like Eschaton), or following paths/being a homing projectile.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/20/2019 | - |
| |
07/04/2019 | 07/17/2019 |
▲ Spectrum Mode damage increased. | |
▼ Fusion Mode damage decreased. |
|