Plasma Cutter: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
|- style="background: #EE82EE"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2"| Damage(Magical) !! colspan="2"| Max Hits !! rowspan="2"| MP Usage !! rowspan="2"| Cooldown
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3"| Plasma (Magical) !! colspan="3"| Max Hits !! rowspan="3"| MP Usage !! rowspan="3"| Cooldown
|- style="background: #EE82EE"
! Normal !! Awaken !! Normal !! Awaken
|-
| align="left" | 1 || rowspan="2" | 40 || 122% || 55% || rowspan="13" | 19 || rowspan="13" | 95 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
|-
| align="left" | 2 || 126% || 57%
|-
| align="left" | 3 || 41 || 130% || 59%
|-
| align="left" | 4 || 44 || 134% || 61%
|-
| align="left" | 5 || 47 || 138% || 62%
|-
| align="left" | 6 || 50 || 142% || 64%
|-
| align="left" | 7 || 53 || 146% || 66%
|-
| align="left" | 8 || 56 || 150% || 68%
|-
| align="left" | 9 || 59 || 154% || 70%
|-
| align="left" | 10 || 62 || 158% || 71%
|-
| align="left" | 11 || 65 || 162% || 73%
|-
| align="left" | 12 || 68 || 166% || 75%
|-
| align="left" | 13 || 71 || 170% || 77%
|-|
KR=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background: #EE82EE"
! rowspan="3" | Skill Level !! rowspan="3" | Level Required !! colspan="3"| Damage(Magical) !! colspan="3"| Max Hits !! rowspan="3"| MP Usage !! rowspan="3"| Cooldown
|- style="background: #EE82EE"
|- style="background: #EE82EE"
! rowspan=2 | Normal !! colspan=2 | Awaken !! rowspan=2 | Normal !! colspan=2 | Awaken
! rowspan=2 | Normal !! colspan=2 | Awaken !! rowspan=2 | Normal !! colspan=2 | Awaken
|- style="background: #EE82EE"
|- style="background: #EE82EE"
! Central <br> Lasers !! Outer <br> Lasers !! Central <br> Lasers !! Outer <br> Lasers
! Inner <br> Beams !! Outer <br> Beams !! Inner <br> Beams !! Outer <br> Beams
|-
|-
| align="left" | 1 || rowspan="2" | 40 || 122% || 61% || 33% || rowspan="13" | 19 || rowspan="13" | 57 || rowspan="13" | 38 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
| align="left" | 1 || rowspan="2" | 40 || 122% || 61% || 33% || rowspan="13" | 19 || rowspan="13" | 57 || rowspan="13" | 38 || rowspan="13" | 300 MP || rowspan="13" | 23 Seconds
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|-
|-
| align="left" | 13 || 71 || 170% || 85% || 46%
| align="left" | 13 || 71 || 170% || 85% || 46%
</tabber>
|}
<br>
<br>


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*06/26/2014 KR
*06/26/2014 KR
**Pushing distance decreased.
**Pushing distance decreased.
**3 central lasers damage increased.
**3 Inner Beams damage increased.
**2 outer lasers damage decreased.
**2 Outer Beams damage decreased.
<br>
<br>



Revision as of 17:22, 24 September 2014

File:AishaS31.png [Special Active] Aisha points her finger and casts a laser straight ahead, dealing continuous damage to multiple enemies. After using the skill, she will be fatigued for 2 seconds.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Dark Magician Lv. 20 40 3 Aging Level 40 Layer Skill Quest


Skill Information

Skill Level Level Required Plasma (Magical) Max Hits MP Usage Cooldown
Normal Awaken Normal Awaken
Inner
Beams
Outer
Beams
Inner
Beams
Outer
Beams
1 40 122% 61% 33% 19 57 38 300 MP 23 Seconds
2 126% 63% 34%
3 41 130% 65% 35%
4 44 134% 67% 36%
5 47 138% 69% 37%
6 50 142% 71% 38%
7 53 146% 73% 39%
8 56 150% 75% 41%
9 59 154% 77% 42%
10 62 158% 79% 43%
11 65 162% 81% 44%
12 68 166% 83% 45%
13 71 170% 85% 46%


Skill Notes

Name: Ion Plasma / (이온 플라즈마)

Description: Lasers are transformed into ion plasma. Attacked targets have 15% chance of being inflicted with bleed for 3 seconds










Tips and Details

  • Plasma Cutter has a long horizontal range.
  • The laser only goes in a straight line, however Aisha changes the angle at which it is fired constantly.
  • In Awakening Mode, 4 more lasers are added. This increases the number of hits and while it lowers the damage of each individual hit, the total damage is greatly increased.
    • The two bottom lasers will still fire during the fatigue state. This is due to the appearance delay of the lasers.
  • Awakening version is good for regaining awakening charge, but pales in terms of damage to MP cost when compared to Hell Stone.


Updates

  • 06/26/2014 KR
    • Pushing distance decreased.
    • 3 Inner Beams damage increased.
    • 2 Outer Beams damage decreased.