Template:SkillText: Difference between revisions

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<!-- Add's Mechanics -->
<!-- Add's Mechanics -->
   | DP Usage={{#switch:{{{2|}}}
   | DMP Usage=
    | Gravity Buster= <font color="33FF00">'''Dynamo Mutation Point Usage'''</font>
<font color="33FF00">'''Dynamo Mutation Point Usage'''</font>
*During Awakening, a maximum of {{{3|}}} Dynamo Mutation Point will be consumed.
*During Awakening, a maximum of {{{2|}}} Dynamo Mutation Point will be consumed.
*For each mutation point used, damage of the skill is increased by 10%
*{{#switch:{{{3|}}}
    | Gravity Buster=For each mutation point used, damage of the skill is increased by 10%
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]]<br>(??). (KR)
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]]<br>(??). (KR)
}}
    | #dafault=For each mutation point used, damage of the skill is increased by 10%.
    }}
   | DP Skill Recovery={{#switch:{{{2|}}}
   | DP Skill Recovery={{#switch:{{{2|}}}
     | Base= <font color="4488FF">'''DP Skill Recovery'''</font>
     | Base= <font color="4488FF">'''DP Skill Recovery'''</font>
Line 176: Line 178:
*Does not recover DP while in Configuration Mode (Awakening)
*Does not recover DP while in Configuration Mode (Awakening)
   }}
   }}
   | Overlimit=
   | Overlimit={{#switch:{{{2|}}}
<font color=" 4488FF">'''Overlimit'''</font>
    | SA=
*In Configuration Mode (Awakening), {{{2|}}} DP will be consumed for this skill and {{{3|}}} MP will be recovered.
<font color="4488FF">'''Overlimit'''</font>
*In Dissolution Mode (Non-Awakening), {{{2|}}} MP will be consumed for this skill and {{{3|}}} DP will be recovered.
*In Configuration Mode (Awakening), {{#switch:{{{3|}}}
      | 100=100 DP will be consumed for this skill and 20 MP will be recovered.
      | 150=150 DP will be consumed for this skill and 30 MP will be recovered.
      | 200=200 DP will be consumed for this skill and 40 MP will be recovered.
      | 250=250 DP will be consumed for this skill and 50 MP will be recovered.
      | 300=300 DP will be consumed for this skill and 60 MP will be recovered.
*In Dissolution Mode (Non-Awakening), {{#switch:{{{3|}}}
      | 100=100 MP will be consumed for this skill and 20 DP will be recovered.
      | 150=150 MP will be consumed for this skill and 30 DP will be recovered.
      | 200=200 MP will be consumed for this skill and 40 DP will be recovered.
      | 250=250 MP will be consumed for this skill and 50 DP will be recovered.
      | 300=300 MP will be consumed for this skill and 60 DP will be recovered.
      }}
    | P=
<font color="FFC000">'''Overlimit'''</font>
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.
    | #default=
<font color="4488FF">'''Overlimit'''</font>
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
    }}
   | Space Crack=
   | Space Crack=
<font color=" FFC000">'''Moving Shot'''</font>
<font color=" FFC000">'''Moving Shot'''</font>

Revision as of 10:31, 27 February 2016

{{#switch:

 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption and boosts mana gain when Vitality is active
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage
  • Activate by repeated presses of the skill key
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~ Energy (Can be used even without Energy)
 | EnergyConsume =

Energy Consumption

  • Energy
 | EnergyGain =

Energy Gain

  • Gain Energy
 | EnergyConvert =

Energy Conversion

  • Gain Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit ( Max)
 | ArtStance =

Stance Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 20% HP
    Increases the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption and cooldown when Gale is active
 | DMP Usage=

Dynamo Mutation Point Usage

  • During Awakening, a maximum of Dynamo Mutation Point will be consumed.
 | DP Skill Recovery=DP Skill Recovery
  • Does not recover DP while in Configuration Mode (Awakening)
 | Overlimit=