Template:SkillText: Difference between revisions
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<!-- Add's Mechanics --> | <!-- Add's Mechanics --> | ||
| | | DMP Usage= | ||
<font color="33FF00">'''Dynamo Mutation Point Usage'''</font> | |||
*During Awakening, a maximum of {{{ | *During Awakening, a maximum of {{{2|}}} Dynamo Mutation Point will be consumed. | ||
*For each mutation point used, damage of the skill is increased by 10% | *{{#switch:{{{3|}}} | ||
| Gravity Buster=For each mutation point used, damage of the skill is increased by 10% | |||
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]]<br>(??). (KR) | *When 2 mutation point is used, enemies will be [[Status Effects|Slowed]]<br>(??). (KR) | ||
}} | | #dafault=For each mutation point used, damage of the skill is increased by 10%. | ||
}} | |||
| DP Skill Recovery={{#switch:{{{2|}}} | | DP Skill Recovery={{#switch:{{{2|}}} | ||
| Base= <font color="4488FF">'''DP Skill Recovery'''</font> | | Base= <font color="4488FF">'''DP Skill Recovery'''</font> | ||
Line 176: | Line 178: | ||
*Does not recover DP while in Configuration Mode (Awakening) | *Does not recover DP while in Configuration Mode (Awakening) | ||
}} | }} | ||
| Overlimit= | | Overlimit={{#switch:{{{2|}}} | ||
<font color=" | | SA= | ||
*In Configuration Mode (Awakening), {{{ | <font color="4488FF">'''Overlimit'''</font> | ||
*In Dissolution Mode (Non-Awakening), {{{ | *In Configuration Mode (Awakening), {{#switch:{{{3|}}} | ||
| 100=100 DP will be consumed for this skill and 20 MP will be recovered. | |||
| 150=150 DP will be consumed for this skill and 30 MP will be recovered. | |||
| 200=200 DP will be consumed for this skill and 40 MP will be recovered. | |||
| 250=250 DP will be consumed for this skill and 50 MP will be recovered. | |||
| 300=300 DP will be consumed for this skill and 60 MP will be recovered. | |||
*In Dissolution Mode (Non-Awakening), {{#switch:{{{3|}}} | |||
| 100=100 MP will be consumed for this skill and 20 DP will be recovered. | |||
| 150=150 MP will be consumed for this skill and 30 DP will be recovered. | |||
| 200=200 MP will be consumed for this skill and 40 DP will be recovered. | |||
| 250=250 MP will be consumed for this skill and 50 DP will be recovered. | |||
| 300=300 MP will be consumed for this skill and 60 DP will be recovered. | |||
}} | |||
| P= | |||
<font color="FFC000">'''Overlimit'''</font> | |||
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times. | |||
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered. | |||
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered. | |||
| #default= | |||
<font color="4488FF">'''Overlimit'''</font> | |||
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. | |||
}} | |||
| Space Crack= | | Space Crack= | ||
<font color=" FFC000">'''Moving Shot'''</font> | <font color=" FFC000">'''Moving Shot'''</font> |
Revision as of 10:31, 27 February 2016
{{#switch:
| Destruction =
- Consumes the Destruction gauge and charges the Vitality gauge
- Boosts attack power when Destruction is active
| Vitality =
- Consumes the Vitality gauge and charges the Destruction gauge
- Reduces mana consumption and boosts mana gain when Vitality is active
| CruelSlayer=
Cruel Slayer When the passive activates, the MP cost of the next active is reduced.
| BrutalSlayer=
Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.
| Memorize =
- This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
- Press V to activate the memorized skills in order.
| Nature =
- Uses NF on hit
| Evasive =
Evasive Maneuver
- Usable during Parrying (When you block frontal attack with the core during Awakening).
| Overheat =
Overheat
- Uses HP for additional damage
- Activate by repeated presses of the skill key
- Attack power increases by 5% for 10 seconds.
| CoreActivation=
Core Activation Skill
- Successful attack made during Awakening will activate the Core Attack.
| ForceField =
Force Field Skill
- Skill reacts to Force Fields
| MultiForceField =
Multi-Force Field Skill
- Skill reacts to multiple Force Fields
| FusionField=
Create Fusion Field
- Activates Amplify/Spectrum/Reactive Force Fields at the same time.
- Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
| Cannonball =
Cannonball Consumption
- Uses cannonballs
| AdditionEnergy =
Additional Energy Consumption
- Uses 0~ Energy (Can be used even without Energy)
| EnergyConsume =
Energy Consumption
- Energy
| EnergyGain =
Energy Gain
- Gain Energy
| EnergyConvert =
Energy Conversion
- Gain Energy by cancelling this skill
| EnergyDrain =
Energy Drain
- Drain 1 Energy per enemy hit ( Max)
| ArtStance =
Stance Arts
- Repeatedly press skill key to activate
| SecretArt =
| BloodHit=
Blood Hit
- When your own HP is above 20%, this skill will consume 20% HP
Increases the damage of skills by 40%
(Blood Hit does not consume HP if your HP is below 20%)
| Annihilation =
- Consumes the Annihilation gauge and charges the Gale gauge
- 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
| Gale =
- Consumes the Gale gauge and charges the Annihilation gauge
- Reduces mana consumption and cooldown when Gale is active
| DMP Usage=
Dynamo Mutation Point Usage
- During Awakening, a maximum of Dynamo Mutation Point will be consumed.
| DP Skill Recovery=DP Skill Recovery
- Does not recover DP while in Configuration Mode (Awakening)
| Overlimit=