Thousand Star: Difference between revisions
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{ | == Requirements == | ||
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< | | align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Class''' | ||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Master''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''SP Requirement''' | |||
| align="center" style="border-style: solid; border-width: 1px; background-color:#FF93AE"| '''Skill Requirement''' | |||
|- | |||
| [[Code Electra]] | |||
| <center>Lv5</center> | |||
| <center>65 SP</center> | |||
| <center>[[Skill Quest]]</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
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! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Skill Level | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Skill Level | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Number of Stars | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Number of Stars | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | Magic Damage | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Magic Damage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Damage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | MP Usage | ||
! style="border-style: solid; border-width: 1px; background-color:" scope="col" | | ! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Cooldown | ||
! style="border-style: solid; border-width: 1px; background-color:#FF93AE" scope="col" | Mass Release Cooldown | |||
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| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 100 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| rowspan=" | | style="border-style: solid; border-width: 1px;" | | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 250 MP | ||
| rowspan=" | | rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 30 Seconds | ||
| rowspan="5" align="center" style="border-style: solid; border-width: 1px;" | 5 Seconds | |||
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| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
| style="border-style: solid; border-width: 1px;" | | |||
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| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
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| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | | ||
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| style="border-style: solid; border-width: 1px;" | 5(M) | | style="border-style: solid; border-width: 1px;" | 5(M) | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px;" | 57% Per Star | ||
| style="border-style: solid; border-width: 1px;" | 116% Per Star | |||
| style="border-style: solid; border-width: 1px;" | | |||
|} | |} | ||
== Tips and Details == | == Tips and Details == | ||
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*The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | *The gear stays active indefinitely, disappearing only when its ammunition is exhausted. | ||
**After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | **After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left. | ||
**The Damage decreased from 116% to 57% and mp consumed from 300 MP to 250 MP. | |||
== Trivia == | == Trivia == |
Revision as of 15:43, 21 May 2012
File:ThousandsofStars.png |
[Special Active] Eve summons a special gear with condensated El Energy that will aid her in combat. |
Requirements
Class | Master | SP Requirement | Skill Requirement |
Code Electra |
Skill Information
Skill Level | Number of Stars | Magic Damage | Mass Release Damage | MP Usage | Cooldown | Mass Release Cooldown |
---|---|---|---|---|---|---|
1 | 100 | 250 MP | 30 Seconds | 5 Seconds | ||
2 | ||||||
3 | ||||||
4 | ||||||
5(M) | 57% Per Star | 116% Per Star |
Tips and Details
- Thousand Star is unlocked through the High Branch Skill Quest.
- The quest can be obtained at Lv32 from Camilla, the PvP NPC.
- Stuns the environment when summoned, and the gear fires a shock ball at the target whenever Eve attacks or use a skill.
- This skill is affected by El Crystal Spectrum. When used in Amplify Mode, the shock balls released will be larger and stronger, and when in Spectrum Mode, it will release 3 smaller shock balls. Shock balls can then be further amplified or multiplied by passing through a force field generated by a skill (e.g. Sweep Rolling).
- After 2/2/12 server maintenance patch in KR server, this skill's Mass Release mode is not longer affected by secondary El Crystal Spectrum fields caused by other moves.
- Pressing the skill key again while the gear is active will trigger a mass release, however only half of the remaining shock balls will be fired (e.g. summoning the gear with 100 shock balls and insantly releasing will only fire 50).
- The mass release is only possible if a target is selected by hitting them after the gear is summoned.
- The gear will not function if a mass release is attempted without selecting a target.
- The gear stays active indefinitely, disappearing only when its ammunition is exhausted.
- After the 3/29/12 server maintenance patch in KR server, the gear will disappear after 60 seconds, and when the gear disappears, the player will collect a certain amount of MP back depending on the number of shock balls left.
- The Damage decreased from 116% to 57% and mp consumed from 300 MP to 250 MP.
Trivia
- Despite what the name suggests, there are only a hundred stars, not a thousand.
- The gear glows red and blue in amplify mode and spectrum mode respectively.