Dread Chase: Difference between revisions
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== [[ | == [[Skill Attributes]] == | ||
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Revision as of 17:01, 14 December 2015
[Special Active] Fires a set of missiles. | |
Cannonball Consumption
|
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 55 | 5 | Artillery Strike - Missile Shower |
Skill Information
Skill Level | Level Required | Shell (Physical) | Explosion (Magical) | Max Missiles | Ammo Usage | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|---|---|
Normal | Noted | Normal | Noted | Normal | Noted | |||||
1 | 55 | 60% | 24% | 620% | 248% | 3 ~ 5 | 9 ~ 15 | 3-5 | 200 MP | 13 Seconds |
2 | 65% | 26% | 667% | 266.8% | ||||||
3 | 58 | 69% | 27.6% | 713% | 285.2% | |||||
4 | 62 | 74% | 29.6% | 760% | 304% | |||||
5 | 66 | 78% | 31.2% | 806% | 322.4% | |||||
6 | 70 | 83% | 33.2% | 853% | 341.2% | |||||
7 | 74 | 87% | 34.8% | 899% | 359.6% | |||||
8 | 78 | 92% | 36.8% | 946% | 378.4% | |||||
9 | 82 | 96% | 38.4% | 992% | 396.8% |
Skill Note
Name: Tri-Guided Missiles / 3단 분열 유도탄
Description: After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
- The increased amount of hits will give Dread Chase the capability to prevent the target from Mana Breaking but can also build up a lot of MP.
Tips and Details
- This skill is boosted by red cannonballs.
- When noted, it may sometimes be better to fire opposite of the intended direction so the missiles have time to split.
- The missiles have their normal power before splitting.
- Strangely, Modified Warhead's attack increase will not apply to the physical damage if the missiles split. This is probably a bug.
- This skill is heavily affected by Attack Speed.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be cancelled.
- Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
- With the skill note, Dread Chase at level 6 with Modified Warhead at level 16 or 17 does a minimum of 498% physical damage and 5885.7% magical damage.
- Like Scare Chase, this skill seeks the nearest target including obstacles and boxes.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
Updates
- 11/07/2013 KR
- Damage increased.
- 07/10/2014 KR
- Damage increased.
- Can use red cannonballs to increase damage.
- 08/20/2015 KR
- Moved from Tactical Trooper to Shelling Guardian.
- Damage decreased & Cooldown increased.
- 10/29/2015 KR
- Skill Note effect added.
- MP recovery amount adjusted.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ??? | Dread Chase |
France | Poursuite mortelle | Mortal Pursuit |