Shadow Witch Speka: Difference between revisions

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| Kill Shadow Witch Speka (Void Princess Epic NPC) once in PVP
| Kill Shadow Witch Speka (Void Princess Epic NPC) once in PVP
| Kill Speka 15 times in PVP
| Kill Speka 15 times in PVP
| Dark Resistance +250<br />Movement Speed +490<br />Jump Speed +490
| Dark Resistance +250<br />Movement Speed +5%<br />Jump Speed +5%
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Revision as of 22:02, 11 December 2012

Information: This page features an Epic NPC, they are not playable nor can they be unlocked. More info can be found here.
Void Princess
Full Name
Shadow Witch Speka
Class
Void Princess
"Hi! Speka here! Tee-hee~ I am the shadow witch princess and I love me some darkness!"

Shadow Witch Speka

Background

Speka became the shadow witch princess because of her intense love and affection for darkness. Her favorite outfits must have black and purple in them, so that her dark personality manifests itself. She studies her spell book daily and sometimes takes on challenging adventures in Elrios. She wants to strengthen her darkness skills and bond more with Petit Anger. Her love for darkness and evil surpasses even that of the glitter demons!

Combo Modifications

Speka has access to all Void Princess's combos, all of which operate as normal unlike Noah's ice balls.

Statistics

Class: Void Princess

Rank: SS

Difficulty: ★★★★☆

Title

Icon (KR) Icon (NA) Title Type Discovery Obtain Stats
The Fallen Angkor Queen Special Title Kill Shadow Witch Speka (Void Princess Epic NPC) once in PVP Kill Speka 15 times in PVP Dark Resistance +250
Movement Speed +5%
Jump Speed +5%


Skills

Icon Skill Type Cooldown Description Special Effects
Increased Mana Regeneration
Passive
N/A
Like all NPCs, Speka benefits from a heightened mana regeneration rate. This skill will stack with Speka's ability to charge mana. All NPCs will have an extremely fast passive mana regeneration rate, and will also receive bonus MP when either hitting or being hit by players. Because of this passive, NPC skills are bound only by cooldown and not by their MP cost. Furthermore, NPCs can mana break combos at virtually any time.
Awakening
Passive
N/A
Speka can activate Awakening under 50% HP. Speka's awakening improves her Plasma Cutter's lasers from three to five, and improves the damage and size of Hell Stone.
Mana Shield
Passive
N/A
Speka summons a shield that reduces damage. Reduces damage by 60%. Unlike Aisha's Mana Shield, this skill is constantly on and cannot be broken.
Teleport
Active
N/A
Speka instantly moves a certain distance to another location. Speka is invincible for the duration of this skill.
Flame Circle
Active
6 Seconds
Speka summons four fireballs that rotate around her. Each fireball has a maximum of two hits; unlike Aisha's Flame Circle, the fireballs are fixed in damage and do not increase in damage as they rotate. For this reason, this skill is extremely lethal should Speka have you cornered.
Mana Intake
Active
5 Seconds
Speka casts a blue magic circle that siphons the MP of nearby opponents. An enhanced version of Void Princess' Mana Intake - this skill will drain 60 MP from up to two opponents rather than 30 MP.
File:AishaS15.png
Petit Anger
Active
10 Seconds
Speka summons 'Anger', a black and white bat, that will fly in a straight line from the direction of the summon, until it either flies off the map or finds a victim; once attached, it will bite the victim for a few seconds, then explode. Anger can be shaken off by rapidly toggling left and right. A weaker version of Void Princess' Petit Anger; does not deal nearly as much damage.
File:AishaS15.png
Sumo Anger
Active
10 Seconds
Speka summons a giant version of Anger that stays still in place for several seconds. When a player makes contact with Sumo Anger, it will latch onto the player, biting the victim for several seconds before exploding. Anger can be shaken off by rapidly toggling left and right. Sumo Anger will hover on the same place on the map for several seconds after summoning; however, its hitbox is significantly less than what Anger's giant size would indicate, and will only latch onto you if you make direct contact with it.
File:AishaS23.png
Hell Stone
Special Active
5 Seconds
Speka summons a stone monster from hell that rapidly spins and damages opponents. Unlike Void Princess' Hell Stone, Speka's Hell Stone does not launch on the third hit.
Curse Cloud
Special Active
10 Seconds
Speka spreads a dark gas where she stands, which lingers and deals continuous hits. An enhanced version of Void Princess' Dark Cloud. Speka's Curse Cloud will curse instead of poison upon contact, which can rapidly siphon your MP.
File:SI Phantombreathing.png
Phantom Breathing
Special Active
10 Seconds
Speka summons Anger to spew a noxious black energy on opponents trapped in front of her. An enhanced version of Void Princess' Phantom Breathing; does two hits per tick rather than the customary one.
File:AishaS31.png
Plasma Cutter
Special Active
30 Seconds
Speka reaches out and creates several laser beams that travel across the map, continuously damaging anyone they touch. An enhanced version of Void Princess' Plasma Cutter. Speka will summon three beams instead of just one.


Strategy

Speka has an extremely cautious playstyle. While her AI will run back and forth constantly, she will almost never approach you unless she does it in small bursts. Rather, she favors the use of dash fireballs to stun you, void balls to deal damage, and of course, constant active spam to keep you on your toes. This makes her exceeding difficult to approach on a horizontal scale, but fairly easy to approach vertically - a favourite strategy is to drop down on Speka. Alternatively, it is fairly easy to put on bursts of speed to "trick" Shadow Witch Speka's AI, which only ramps up attacks when you are at a certain distance. Raven has an edge with Shadow Step, Bursting Fist and One Flash, for instance.

Speka, while annoying, has very few strong attacks. Her playstyle revolves around keeping you low on MP with Mana Intake, which takes away a whopping 60 MP rather than the usual 30 MP, as well as Curse Cloud and Phantom Breathing. However, a decent amount of Dark Resist (which should be a pre-requisite to entering PvP anyway, due to its popularity) will negate the impact of the latter two special actives.

The other annoying thing about Speka is her constant summoning of bats which lurk around the map. While weak, they can still add up to a good amount of damage should you ignore them, and can easily ruin combos if you have one on while comboing her, or if you run into Sumo Anger during a combo. It is also difficult to avoid Sumo Anger, because Speka tends to stick around after casting it. For this reason, it is imperative to constantly adjust your combos such that you are able to minimize forward movement towards a bat, and time your combo set-ups so that Anger is on cooldown while you begin your offensive. If you have high enough Damage Reduction, however, it is possible to use Speka's bats as a tool for regenerating mana - they do minimal damage, while giving you MP per tick, which can be helpful in negating the mana she absorbs from you.

Generally speaking, Speka is best dealt locking her with combos, and not special actives. Her Mana Shield - combined with her Mana Intake - make special actives very prohibitive, but her AI lends herself to predictability that can be abused to combo.

Gameplay


Trivia

  • Speka is known as an extremely cruel and harsh witch who is very serious in battle.
  • As a lady of darkness, she joins the Arena to become stronger, in hopes of summoning stronger demons to her aid.


Epic NPCs
{{

Lowe

Penensio

Noah

Speka

Lime

Amelia

Edan

Valak

Q-Proto_00

Apple
}}
Event Epic NPCs
{{

Shadow

Moon

Noma
}}