Dread Chase: Difference between revisions
From Elwiki
Line 110: | Line 110: | ||
== Tips and Details == | == Tips and Details == | ||
*Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target. | *Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target. | ||
** | **While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals '''Bullet Attack''' damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible. | ||
***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | ***In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent. | ||
*As cannonballs are consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles). | *As cannonballs are consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles). |
Revision as of 15:57, 22 April 2022
[Special Active: Strength] Shoot consecutive homing missiles. | |
Cannonball Consumption
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Shelling Guardian | 25 |
Skill Information
Mode | Damage (Magical) | Max Hits Per Missile | Missile Count | Cannonball Consumption | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Default | Divided | Default | Divided | |||||||
Bullet Attack | Blast Attack | Bullet Attack | Blast Attack | |||||||
PvE | 309% | 897% | 115% | 334% | 1 | 3 | 1 x [Cannonballs Consumed] | 3 ~ 5 | 200 MP | 15 Seconds |
PvP | 89% | 261% | 34% | 97% |
- Default and Divided are mutually exclusive.
Skill Traits
Critical Dread Chase | Heavy Dread Chase | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | Damage increased to 144% Cooldown increased to 120% |
18 Seconds |
Extra Information
Total Damage
Mode | Base | Modified Warhead/Mobile Shelling | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Default | Divided | Default | Divided | Default | Divided | Default | Divided | |
PvE | 3,618 ~ 6,030% | 4,041 ~ 6,735% | 5,209.92 ~ 8,683.2% | 5,819.04 ~ 9,698.4% | 4,450.14 ~ 7,787.75% | 4,970.43 ~ 8,698.25% | 6,408.2 ~ 11,214.35% | 7,157.42 ~ 12,525.48% |
PvP | 1,050 ~ 1,750% | 1,179 ~ 1,965% | 1,512 ~ 2,520% | 1,697.76 ~ 2,829.6% | 1,170.75 ~ 2,048.81% | 1,314.585 ~ 2,300.52% | 1,685.88 ~ 2,950.29% | 1,893 ~ 3,312.75% |
- Base damage ranges from 3 to 5 normal cannonballs used.
- Modified damage ranges from 3 normal cannonballs to 5 enhanced cannonballs used.
Miscellaneous
Affected By Action Speed |
---|
Related Skills
Modified Warhead | Reload Mastery | Mobile Shelling |
Tips and Details
- Since each fired missile can divide into 3 smaller missiles, and these smaller missiles can do more total damage as well as spread out across more enemies, it is best to use the skill while facing away from a target, to ensure each missile has enough time to divide before hitting a target.
- While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
- In some instances this can result in bizarre behavior where more divided missiles deal damage than should be possible (16+ times), though this is very inconsistent.
- While normally the two are mutually exclusive, it is actually possible to 'sweet-spot' the skill so that an undivided missile collides and deals Bullet Attack damage to a target while still dividing afterwards, allowing the skill to deal more damage than is typically possible.
- As cannonballs are consumed one at a time per missile fired, it is entirely possible for the skill to consume a mix of normal and enhanced cannonballs. Any consumed enhanced cannonballs will only boost that specific missile's damage (including the smaller divided missiles).
- Like Scare Chase, this skill seeks the nearest target, including obstacles and boxes.
- A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
- Missiles are often wasted on targets already defeated when the party host has significant latency. This means it takes longer for the damage dealt by Dread Chase to be sent to the server.
- Due to the United States' Internet infrastructure, this is a common issue for NA server. It started to occur after Evolution 2.
- This skill should be used while away from edges since Chung steps forward before shooting the missiles. If he steps off a platform, the skill will be canceled.
Trivia
- When a missile is fired using an enhanced cannonball, it, as well as the missiles it can divide into, will be colored red.
Old Version
Video | Description |
---|---|
Between its initial release and the 10/29/2015 KR Patch, Dread Chase's missiles used to not divide.
|
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
02/09/2012 | 05/01/2013 |
| |
11/07/2013 | 02/12/2014 |
| |
07/10/2014 | - |
| |
08/20/2015 | 01/27/2016 |
| |
10/29/2015 | 03/16/2016 |
| |
06/30/2016 | 07/13/2016 |
| |
01/12/2017 | 01/24/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
| |
08/24/2017 | 09/13/2017 |
| |
09/14/2017 | - |
|
|
02/22/2018 | 04/18/2018 |
| |
|
| ||
04/05/2018 |
|
| |
06/14/2018 | 06/27/2018 |
| |
08/01/2019 | 08/28/2019 |
| |
|
|
Alternative Names