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__NOTOC__ | __NOTOC__{{Languages|Wolf Fang}} | ||
{{Languages|Wolf Fang}} | |||
{{DISPLAYTITLE:Wolf Fang}} | {{DISPLAYTITLE:Wolf Fang}} | ||
<div style="float: right;">{{#ev:youtube|gF8X3XyvY2s|300}}</div> | <div style="float: right;">{{#ev:youtube|gF8X3XyvY2s|300}}</div> | ||
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
| | | | ||
| [[Image: | | [[Image:BladeMasterSkill8.png]] | ||
| '''[ | | '''[Специальное Умение]''' Равен бросается на противника и отталкивается вверх, после чего обрушивает сверху двойной удар - рукой и мечом. | ||
|} | |} | ||
<br> | <br> | ||
== | == Требования == | ||
{| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | {| cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | ||
|- | |- | ||
! style="border-style: solid; border-width: 1px; background-color:lightgrey" Класс{{!}} | |||
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | ''' | | style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''Макс. уровень''' | ||
| style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP | | style="border-style: solid; border-width: 1px; background-color:lightgrey" | '''SP для открытия''' | ||
|- | |- | ||
| [[Blade Master]] | | [[Blade Master]] | ||
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<br> | <br> | ||
== | == Об умении == | ||
{{tabs | |||
|name=SI | |||
|tab1=Америка | |||
|contents1= | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Уровень навыка''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} Урон(Физический) | |||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Макс. ударов | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Трата MP''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} Охлаждение | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Толчок''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Падение | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Толчок''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Падение''' | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Нормальная<br>атака''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} ''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Режим<br>Авакенинг''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
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{{!}} align=center {{!}} 639% | {{!}} align=center {{!}} 639% | ||
{{!}} align=center {{!}} 972% | {{!}} align=center {{!}} 972% | ||
| | {{!}}} | ||
|tab2=Корея | |||
|contents2= | |||
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center" | {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse; text-align: center" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Level Required''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''Level Required''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} Damage (Physical) | |||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Max Hits | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} '''MP Usage''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=3 {{!}} Cooldown | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce''' | ||
! style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} Swoop | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Pounce''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Swoop''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Swoop''' | ||
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{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken''' | ||
{{!}}- | |||
{{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 35 {{!}}{{!}} 200% {{!}}{{!}} 360% {{!}}{{!}} 460% {{!}}{{!}} rowspan="20" {{!}} 1 {{!}}{{!}} rowspan="20" {{!}} 2 {{!}}{{!}} rowspan="20" {{!}} 100 {{!}}{{!}} rowspan="20" {{!}} 10 Seconds | |||
{{!}}- | |||
{{!}} 2 {{!}}{{!}} 209% {{!}}{{!}} 376% {{!}}{{!}} 481% | |||
{{!}}- | |||
{{!}} 3 {{!}}{{!}} 38 {{!}}{{!}} 218% {{!}}{{!}} 392% {{!}}{{!}} 501% | |||
{{!}}- | |||
{{!}} 4 {{!}}{{!}} 42 {{!}}{{!}} 227% {{!}}{{!}} 409% {{!}}{{!}} 522% | |||
{{!}}- | |||
{{!}} 5 {{!}}{{!}} 46 {{!}}{{!}} 236% {{!}}{{!}} 425% {{!}}{{!}} 543% | |||
{{!}}- | |||
{{!}} 6 {{!}}{{!}} 50 {{!}}{{!}} 245% {{!}}{{!}} 441% {{!}}{{!}} 564% | |||
{{!}}- | |||
{{!}} 7 {{!}}{{!}} 54 {{!}}{{!}} 254% {{!}}{{!}} 457% {{!}}{{!}} 584% | |||
{{!}}- | |||
{{!}} 8 {{!}}{{!}} 58 {{!}}{{!}} 263% {{!}}{{!}} 473% {{!}}{{!}} 605% | |||
{{!}}- | |||
{{!}} 9 {{!}}{{!}} 62 {{!}}{{!}} 272% {{!}}{{!}} 290% {{!}}{{!}} 626% | |||
{{!}}- | |||
{{!}} 10 {{!}}{{!}} 66 {{!}}{{!}} 281% {{!}}{{!}} 506% {{!}}{{!}} 646% | |||
{{!}}- | |||
{{!}} 11 {{!}}{{!}} 70 {{!}}{{!}} 290% {{!}}{{!}} 522% {{!}}{{!}} 667% | |||
{{!}}- | |||
{{!}} 12 {{!}}{{!}} 74 {{!}}{{!}} 299% {{!}}{{!}} 538% {{!}}{{!}} 688% | |||
{{!}}} | |||
}} | |||
== | ==Советы и детали== | ||
* | *Если [[Raven]] промахивается, то восстанавливается 50 MP. | ||
*Можно использовать после комбо с чёрной дырой, как только дыра взрывается используйте этот навык что бы поймать противника в полёте. | |||
* | |||
<br> | <br> | ||
== | ==Обновления== | ||
*1/17/2013 | *1/17/2013 Корея | ||
** | ** Увеличена скорость действия. | ||
** | ** Во время падения на противника Равен может пройти через платформу. | ||
<br> | <br> | ||
= | {{tabs | ||
|name=s | |||
|tab1=Америка | |||
|contents1={{SkillNav - Blade Master}} | |||
|tab2=Корея | |||
{{ | |contents2={{BMSkillsKR}} | ||
| | }} | ||
{{BMSkillsKR}} | |||
[[Category:Blade_Master_Skills]] | [[Category:Blade_Master_Skills]] |
Latest revision as of 12:09, 9 August 2023
[Специальное Умение] Равен бросается на противника и отталкивается вверх, после чего обрушивает сверху двойной удар - рукой и мечом. |
Требования
Макс. уровень | SP для открытия | |
Blade Master | Lv.5 | 70 SP |
Об умении
Уровень навыка | Урон(Физический) | Макс. ударов | Трата MP | Охлаждение | |||
---|---|---|---|---|---|---|---|
Толчок | Падение | Толчок | Падение | ||||
Нормальная атака |
Режим Авакенинг | ||||||
1 | 242% | 254% | 389% | 1 | 2 | 100 MP | 5 Seconds |
2 | 291% | 305% | 467% | ||||
3 | 339% | 356% | 544% | ||||
4 | 388% | 407% | 622% | ||||
5 (M) | 460% | 483% | 739% | ||||
6 | 533% | 559% | 856% | ||||
7 | 606% | 639% | 972% |
Советы и детали
- Если Raven промахивается, то восстанавливается 50 MP.
- Можно использовать после комбо с чёрной дырой, как только дыра взрывается используйте этот навык что бы поймать противника в полёте.
Обновления
- 1/17/2013 Корея
- Увеличена скорость действия.
- Во время падения на противника Равен может пройти через платформу.
Blade Master - Skills