Code Yellow: Difference between revisions

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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
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| colspan="7" |'''Normal'''
| colspan="7" |'''Normal'''
|-
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|'''{{PvE}}'''||387%
|{{PvE}}||387%
| rowspan="2" | 7
| rowspan="2" | 7
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
| rowspan="2" |2 each|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||131%
|{{PvP}}||131%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="7" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||464%
|{{PvE}}||464%
| rowspan="2" | 7
| rowspan="2" | 7
| rowspan="2" |8
| rowspan="2" |8
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
| rowspan="2" |2 each|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
|'''{{PvP}}'''||159%
|{{PvP}}||159%
|}
|}
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Latest revision as of 18:31, 23 March 2024

  • English
[Special Active: Strength]
Escaped subjects found. Tsk, how troublesome!

Quickly scan the surrounding area to find the missing subjects.

Dynamo Mutation Point
  • Uses a maximum of 3 Dynamo Mutation Points with Awakening.
  • Increases 5% damage per Dynamo Mutation Point.
    (Skill can be used without Mutation Points)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Affect Tracer 30


Skill Information

Mode Search (Physical) Max Hits Screen Count MP Usage Cooldown
Screen 1 Screen 2
Normal
PvE 387% 7 8 2 each 200 MP 14 Seconds
PvP 131%
[Enhanced]
PvE 464% 7 8 2 each 200 MP 14 Seconds
PvP 159%


Skill Traits

Empowered Code YellowUseful Code Yellow
Attribute EffectAttribute EffectMax Hits
Damage increased to 120%Max Hits increased
Damage decreased to 80%
15 (Screen 1)
13 (Screen 2)


Total Damage

 : Damage values may not be reflected in Free Training.
ModeBaseAnatomy
NormalEmpoweredUsefulNormalEmpoweredUseful
AverageMaxAverageMaxAverageMaxAverageMaxAverageMaxAverageMax
PvE11,136% ~ 12,806.4%13,920% ~ 16,008%13,363.2% ~ 15,367.68%16,704% ~ 19,209.6%20,787.2% ~ 23,905.28%13,363.2% ~ 15,367.68%16,704% ~ 19,209.6%16,035.84% ~ 18,441.22%20,044.8% ~ 23,051.52%24,944.64% ~ 28,686.34%
PvP3,816% ~ 4,388.4%4,770% ~ 5,485.5%4,579.2% ~ 5,266.08%5,724% ~ 6,582.6%7,123.2% ~ 8,191.68%4,121.28% ~ 4,739.47%5,151.6% ~ 5,924.34%4,945.54% ~ 5,687.37%6,181.92% ~ 7,109.21%7,693.06% ~ 8,847.01%
  • Assuming a single target.
  • Average assumes 24 hits, or 45 with Useful.
  • Damage ranges from 0 to 3 DMP.


Related Skills


Tips and Details

  • The screens will be created per target that the skill comes in contact with, making it possible to deal splash damage on groups of enemies.
    • Their hitbox AI is inconsistent, spawning between 1 and 4 screens depending on the distance between you and the target. The closer you are, the more likely it is to hit more times.
    • They will also move sideways while dealing damage, so extremely small targets can happen to miss some of the damage.
    • For some reason, the screens stick to the target if you are looking closely to him, instead of moving far away, therefore it is recommended to use it that way.
  • The supersonic dash is purely visual, only the screens actually deal damage.
  • This skill suffers from the Free Training hit count error, dealing 6 hits instead of 7 for the first screen. With the Useful trait, the first screen deals 15 hits instead of 16.


Trivia

  • Code Yellow is one of the many emergency codes announced at hospitals all around the world. It alerts the staff that there is a missing or lost patient.


Updates

Date Changes
KR NA PvE PvP
10/27/2022 11/23/2022
  • Code Yellow added.
11/10/2022
  • Fixed Search not spawning on big targets.


Alternative Names

Server Name Translation
South Korea 코드 옐로우 Code Yellow
Brazil Código Amarelo Code Yellow