Intense Showtime: Difference between revisions

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(This no longer applies to NA or KR anymore.)
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__NOTOC__
__NOTOC__{{Languages|Intense Showtime}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:SI INSHOW.png]]<br>
| [[File:SI INSHOW.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Passive]''' Skills that utilize MP are executed more quickly, with decreased MP usage and lowered cooldown rates, when '''[[Chung's_Features#Berserk_Mode|Berserk Mode]]''' is activated.
| {{SkillType|P}} Enhances your skills while in [[Freiturnier#Berserk Mode|Berserk Mode]] (Level 3 Awakening). (Hyper Active/Bond skills excluded)
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
! Class !! Level Required
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
|-
| [[Deadly Chaser]]
| [[Deadly Chaser]] || 35
| <center>Lv5</center>
| <center>75SP</center>
| <center>[[Skill Quest]]</center>
|}
|}
<br>
<br>


== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Action Speed'''
{{!}}-
{{!}} 1
{{!}} align=center colspan=2 {{!}} -3%
{{!}} align=center {{!}} 1%
{{!}}-
{{!}} 2
{{!}} align=center colspan=2 {{!}} -6%
{{!}} align=center {{!}} 1%
{{!}}-
{{!}} 3
{{!}} align=center colspan=2 {{!}} -9%
{{!}} align=center {{!}} 2%
{{!}}-
{{!}} 4
{{!}} align=center colspan=2 {{!}} -12%
{{!}} align=center {{!}} 2%
{{!}}-
{{!}} 5 (M)
{{!}} align=center colspan=2 {{!}} -15%
{{!}} align=center {{!}} 3%
{{!}}}
<br>
== MP Consumption at Lv.5 ==
Requires the original MP cost of skills.
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Required MP'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Used'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Remaining MP(At 300MP)''' 
{{!}}-
{{!}} [[Reload]]
{{!}} align=center {{!}} 20 MP
{{!}} align=center {{!}} 17 MP
{{!}} align=center {{!}} 283 MP
{{!}}-
{{!}} [[Head Shot]]<br>[[Leg Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 25 MP
{{!}} align=center {{!}} 275 MP
{{!}}-
{{!}} [[Rumble Shot]]<br>[[Aiming Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 34 MP
{{!}} align=center {{!}} 266 MP
{{!}}-
{{!}} [[Dual Buster]]
{{!}} align=center {{!}} 80 MP
{{!}} align=center {{!}} 68 MP
{{!}} align=center {{!}} 232 MP
{{!}}-
{{!}} [[Detonation]]<br>[[Brutal Swing]]
{{!}} align=center {{!}} 100 MP
{{!}} align=center {{!}} 85 MP
{{!}} align=center {{!}} 215 MP
{{!}}-
{{!}} [[Bullet Blitz]]
{{!}} align=center {{!}} 120 MP
{{!}} align=center {{!}} 102 MP
{{!}} align=center {{!}} 198 MP
{{!}}-
{{!}} [[Heavy Railgun]]<br>[[Artillery Strike]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 150 MP
{{!}} align=center {{!}} 150 MP
{{!}}-
{{!}} [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
{{!}} align=center {{!}} 200 MP
{{!}} align=center {{!}} 170 MP
{{!}} align=center {{!}} 130 MP
{{!}}-
{{!}} [[Sharpshooter Syndrome]]
{{!}} align=center {{!}} 250 MP
{{!}} align=center {{!}} 213 MP
{{!}} align=center {{!}} 87 MP
{{!}}-
{{!}} [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
{{!}} align=center {{!}} 300 MP
{{!}} align=center {{!}} 255 MP
{{!}} align=center {{!}} 45 MP
{{!}}}
|KR=
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill Level'''
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During [[Freiturnier#Berserk Mode|Berserk Mode]]
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''MP Usage'''
|-
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Cooldown'''
! MP Usage Decrease !! Cooldown Decrease
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Increased Action Speed'''
|-
{{!}}-
| colspan="4" | {{PvE}}
{{!}} 1
|-
{{!}} align=center colspan=2 {{!}} -5%
| align="left" | 1 || 35 || 10% || 20%
{{!}} align=center {{!}} 1%
|-
{{!}}-
| align="left" | 2 || 51 || 20% || 25%
{{!}} 2
|-
{{!}} align=center colspan=2 {{!}} -10%
| align="left" | 3 || 59 || 30% || 30%
{{!}} align=center {{!}} 2%
|-
{{!}}-
| align="left" | 4 || 92 || 40% || 35%
{{!}} 3
|-
{{!}} align=center colspan=2 {{!}} -15%
| colspan="4" | {{PvP}}
{{!}} align=center {{!}} 3%
|-
{{!}}-
| align="left" | 1 || 35 || 3% || 8%
{{!}} 4
|-
{{!}} align=center colspan=2 {{!}} -20%
| align="left" | 2 || 51 || 6% || 10%
{{!}} align=center {{!}} 4%
|-
{{!}}-
| align="left" | 3 || 59 || 9% || 12%
{{!}} 5 (M)
|-
{{!}} align=center colspan=2 {{!}} -25%
| align="left" | 4 || 92 || 12% || 14%
{{!}} align=center {{!}} 5%
|}
{{!}}}
 
<br>
<br>
== MP Consumption at Lv.5 ==
No longer requires the original MP cost of skills.
{{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Skill'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Original MP Cost'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''New MP Cost<br>(When in Berserk)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''New Cooldown<br>(When in Berserk)'''
{{!}}-
{{!}} [[Reload]]
{{!}} align=center {{!}} 20 MP
{{!}} align=center {{!}} 15 MP
{{!}} align=center {{!}} 4.5 Seconds
{{!}}-
{{!}} [[Head Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 22.5 MP
{{!}} align=center {{!}} 2.25 Seconds
{{!}}-
{{!}} [[Leg Shot]]
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 22.5 MP
{{!}} align=center {{!}} 5.25 Seconds
{{!}}-
{{!}} [[Rumble Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 5.25 Seconds
{{!}}-
{{!}} [[Aiming Shot]]
{{!}} align=center {{!}} 40 MP
{{!}} align=center {{!}} 30 MP
{{!}} align=center {{!}} 4.5 Seconds
{{!}}-
{{!}} [[Dual Buster]]
{{!}} align=center {{!}} 80 MP
{{!}} align=center {{!}} 60 MP
{{!}} align=center {{!}} 3.75 Seconds
{{!}}-
{{!}} [[Detonation]]<br>[[Brutal Swing]]
{{!}} align=center {{!}} 100 MP
{{!}} align=center {{!}} 75 MP
{{!}} align=center {{!}} 3.75 Seconds
{{!}}-
{{!}} [[Bullet Blitz]]
{{!}} align=center {{!}} 120 MP
{{!}} align=center {{!}} 90 MP
{{!}} align=center {{!}} 6 Seconds
{{!}}-
{{!}} [[Heavy Railgun]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 131.25 MP
{{!}} align=center {{!}} 7.5 Seconds
{{!}}-
{{!}} [[Artillery Strike]]
{{!}} align=center {{!}} 175 MP
{{!}} align=center {{!}} 131.25 MP
{{!}} align=center {{!}} 11.5 Seconds
{{!}}-
{{!}} [[Scare Chase]]<br>[[Lunatic Blow]]<br>[[Comet Crasher]]
{{!}} align=center {{!}} 200 MP
{{!}} align=center {{!}} 150 MP
{{!}} align=center {{!}} 7.5 Seconds
{{!}}-
{{!}} [[Sharpshooter Syndrome]]
{{!}} align=center {{!}} 250 MP
{{!}} align=center {{!}} 187.5 MP
{{!}} align=center {{!}} 22.5 Seconds
{{!}}-
{{!}} [[Gigantic Impact]]<br>[[Aceldama]]<br>[[Shooting Star]]
{{!}} align=center {{!}} 300 MP
{{!}} align=center {{!}} 225 MP
{{!}} align=center {{!}} 22.5 Seconds
{{!}}}
}}


== Tips and Details ==
*If you swap out a skill mid-dungeon while '''Intense Showtime''' is active, that skill's cooldown will be decreased upon being swapped in.
**Strangely, this doesn't apply when [[Force Skills#Force Mod|modding]] or [[Force Skills#Force Mod|unmodding]] a skill.
<br>
<br>


== Tips and Details ==
==Updates==
*[[Intense Showtime]] is unlocked through the [[SQ_guide|Advanced Branch Skill Quest]].
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
**The quest can be obtained at Lv40 from Camilla, the PvP NPC.  
|-
 
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 07/07/2011 || 08/01/2012 || colspan=2 align="left" |
*'''Intense Showtime''' added.
|-
| 02/14/2013 || - || colspan=2 align="left" |
*{{buff|No longer requires original MP to activate the skills.}}
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
*{{buff|Action Speed Increase increased.}}
|-
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*Skill location swapped with [[Gas Piston System]].
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Cooldown Reduction increased.}}
*{{nerf|MP Usage Reduction decreased.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
|-
| 11/03/2015 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 08/24/2017 || 09/13/2017 || align="left" |
*{{buff|MP Usage Reduction increased.}}
*{{buff|Cooldown Reduction increased.}}
| align="left" |
*{{nerf|MP Usage Reduction decreased.}}
*{{nerf|Cooldown Reduction decreased.}}
|-
| 01/31/2019 || 03/06/2019 || align="left" |
*None
| align="left" |
*{{nerf|MP Usage Reduction decreased.}}
|-
| 11/09/2023 || 12/06/2023 || colspan=2 align="left" |
*{{nerf|Cooldown Reduction decreased.}}
|}
<br>
<br>


== Updates ==
== Alternative Names ==
*2/14/2013 KR
{{AlternateLanguages
** No longer requires original MP to activate the skills.
|Color={{ColorSel|CharLight|Chung}}
** Further decreased MP Usage and Duration.
|KR=강렬한 쇼타임  |KRName=Intense Showtime
** Increased Action Speed.
|FR=Plein la vue |FRName=Show off
*7/4/2013 KR
|UK=Show Time
**MP and cooldown decrease rate becomes smaller.
|JP=強烈なショータイム |JPName=Intense Showtime
 
|CN=狂暴时刻 |CNName=Berserk Time
|BR=Hora do Show |BRName=Showtime
|DE=Showtime |DEName=Showtime
|ES=Espectáculo |ESName=Spectacle
|IT=Showtime |ITName=Showtime
|PL=Showtime |PLName=Showtime
}}
<br>
<br>
 
{{SkillNav - Deadly Chaser}}
<tabber>
|-|
NA=
{{DCSkills}}
|-|
KR=
{{DCSkillsKR}}
</tabber>

Latest revision as of 18:15, 1 April 2024

[Passive]
Enhances your skills while in Berserk Mode (Level 3 Awakening). (Hyper Active/Bond skills excluded)


Requirements

Class Level Required
Deadly Chaser 35


Skill Information

Skill Level Level Required During Berserk Mode
MP Usage Decrease Cooldown Decrease
PvE
1 35 10% 20%
2 51 20% 25%
3 59 30% 30%
4 92 40% 35%
PvP
1 35 3% 8%
2 51 6% 10%
3 59 9% 12%
4 92 12% 14%


Tips and Details

  • If you swap out a skill mid-dungeon while Intense Showtime is active, that skill's cooldown will be decreased upon being swapped in.


Updates

Date Changes
KR NA PvE PvP
07/07/2011 08/01/2012
  • Intense Showtime added.
02/14/2013 -
  • No longer requires original MP to activate the skills.
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
  • Action Speed Increase increased.
07/04/2013 07/04/2013
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
11/07/2013 02/12/2014
05/15/2014 09/17/2014
  • Cooldown Reduction increased.
  • MP Usage Reduction decreased.
02/05/2015 -
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
10/08/2015 03/16/2016
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
11/03/2015 11/23/2016
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
08/24/2017 09/13/2017
  • MP Usage Reduction increased.
  • Cooldown Reduction increased.
  • MP Usage Reduction decreased.
  • Cooldown Reduction decreased.
01/31/2019 03/06/2019
  • None
  • MP Usage Reduction decreased.
11/09/2023 12/06/2023
  • Cooldown Reduction decreased.


Alternative Names

Server Name Translation
South Korea 강렬한 쇼타임 Intense Showtime
Japan 強烈なショータイム Intense Showtime
China (Simplified Chinese) 狂暴时刻 Berserk Time
Germany Showtime
Spain Espectáculo Spectacle
France Plein la vue Show off
Italy Showtime
Poland Showtime
United Kingdom Show Time
Brazil Hora do Show Showtime