Guard: Difference between revisions
From Elwiki
(Minor wording changes; changed Skill Traits and Related Skills to use templates) |
Gameboy224 (talk | contribs) No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 10: | Line 10: | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
Line 24: | Line 24: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | ||
|- | |- | ||
! rowspan=2 | Mode !! rowspan=2 | Cast Impact | ! rowspan=2 | Mode !! rowspan=2 | Cast Impact (Physical) !! rowspan=2 | Received Damage Decrease !! rowspan=2 | Cannonball Usage !! colspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Initial !! Additional | ! Initial !! Additional | ||
Line 30: | Line 30: | ||
| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 4 MP per Second || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| {{PvP}} || 49% | | {{PvP}} || 49% | ||
Line 36: | Line 36: | ||
| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | | | {{PvE}} || 127% || rowspan=2 | 60% || rowspan=2 | 0 ~ 1 || rowspan=2 | 50 MP || rowspan=2 | 2 MP per Second || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| {{PvP}} || 49% | | {{PvP}} || 49% | ||
Line 60: | Line 60: | ||
*If you are hit while guarding, you will receive MP and Knockdown as normal. | *If you are hit while guarding, you will receive MP and Knockdown as normal. | ||
*Holding the skill key will allow you to continuously guard, as long as you have enough MP. | *Holding the skill key will allow you to continuously guard, as long as you have enough MP. | ||
*If the KD counter | *If the KD counter reaches its limit while you are guarding, you will not be knocked down. | ||
* | *While guarding, you are immune to {{se||Faint|tt=no}} and {{se||Flattened|tt=no}}. | ||
** | **You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding. | ||
*Unlike normal Heavy Stance, when you receive damage, | *Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance. | ||
*This skill can be used to delay the animations of certain skills. [[Residential Area 3|Uno Hound]] can spin and Guard can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | *This skill can be used to delay the animations of certain skills. | ||
**For example, [[Residential Area 3|Uno Hound]] can spin and [[Guard]] can be held down while you are taking damage, then you can use [[Pandemonium]], [[Pain of Caladbolg]], etc. | |||
*As long as you are near a wall, you can guard against any move that doesn't attack from behind. | *As long as you are near a wall, you can guard against any move that doesn't attack from behind. | ||
<br> | <br> | ||
Line 75: | Line 76: | ||
|- | |- | ||
|{{#ev:youtube|-DrNOTK3iPI|300}} | |{{#ev:youtube|-DrNOTK3iPI|300}} | ||
|Between its initial release and the 05/15/2014 KR Patch, | |Between its initial release and the 05/15/2014 KR Patch, [[Guard]] did not have a casting attack. | ||
|} | |} | ||
<br> | <br> | ||
Line 132: | Line 133: | ||
|- | |- | ||
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | | 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | ||
*{{nerf|Initial MP Usage increased.}} | *{{nerf|'''Initial MP Usage''' increased.}} | ||
|- | |||
| 07/04/2024 || 07/31/2024 || colspan=2 align="left" | | |||
*{{nerf|'''Initial MP Usage''' increased.}} | |||
|} | |} | ||
<br> | <br> |
Latest revision as of 15:15, 31 July 2024
- English
- Deutsch
- español
- Bahasa Indonesia
- 中文(简体)
[Active] Increases the damage reduction effect of all Heavy Stance behavior. Pressing the skill key while attacked launches a cannonball. Hold the skill button to keep the stance while consuming MP. ( Self BuffSuper ArmorSelf BuffSuper Armor status) | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Iron Paladin | 50 |
Skill Information
Mode | Cast Impact (Physical) | Received Damage Decrease | Cannonball Usage | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Initial | Additional | |||||
Normal | ||||||
PvE | 127% | 60% | 0 ~ 1 | 50 MP | 4 MP per Second | 8 Seconds |
PvP | 49% | |||||
[Enhanced] | ||||||
PvE | 127% | 60% | 0 ~ 1 | 50 MP | 2 MP per Second | 8 Seconds |
PvP | 49% |
Skill Traits
Persistent Guard | Evil Guard |
---|---|
Attribute Effect | Attribute Effect |
Skill will reduce 20 KD per hit | Skill will burn 10 MP per hit |
Related Skills
Tips and Details
- This skill will only defend you against attacks from the front. Attacks from behind will cause the stance to break.
- When attacked from the front while in Guard stance, you can press or to launch a Heavy Stance counter attack. This maintains the chance to not knock down from Veteran Technique.
- This skill can be used when being hit. When doing so, it will not perform the casting attack, instead immediately entering guard stance.
- The ability to perform a counter attack is completely disabled if the skill is activated in this way.
- Normal MP regeneration while attacking on Guard is disabled.
- If you are hit while guarding, you will receive MP and Knockdown as normal.
- Holding the skill key will allow you to continuously guard, as long as you have enough MP.
- If the KD counter reaches its limit while you are guarding, you will not be knocked down.
- While guarding, you are immune to FaintFaint and FlattenedFlattened.
- You will also receive consistent hitstun regardless of the incoming attack. This allows you to use skills to counter enemies while guarding.
- Unlike normal Heavy Stance, when you receive damage, you will only go into Heavy Stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering Heavy Stance.
- This skill can be used to delay the animations of certain skills.
- For example, Uno Hound can spin and Guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladbolg, etc.
- As long as you are near a wall, you can guard against any move that doesn't attack from behind.
Old Version
Video | Description |
---|---|
Between its initial release and the 05/15/2014 KR Patch, Guard did not have a casting attack. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/27/2011 | 06/27/2012 |
| |
03/29/2012 | - |
| |
11/07/2013 | 02/12/2014 |
| |
05/15/2014 | 09/17/2014 |
| |
07/17/2014 | - |
| |
02/05/2015 | - |
| |
08/20/2015 | 01/27/2016 |
| |
04/21/2016 | 05/18/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
|
| ||
09/14/2017 | - |
| |
04/05/2018 | 04/18/2018 |
| |
02/03/2022 | 03/02/2022 |
| |
07/04/2024 | 07/31/2024 |
|
Alternative Names
Iron Paladin - Skills