Flick Shot: Difference between revisions

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|tab2=[Enhanced]
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:LuCielSkill5.png]]
| [[File:LuCielSkill5.png]]
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split in to 3 on hit.
| {{SkillType|SA|S}} Fire a magic bullet which bounces between enemies.<br>50% chance to split into 3 on hit.
|-
|-
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Class          !! Level Required
|-
|-
| [[Lu/Ciel|Demons]] || 1
! Class !! Level Required
|-
| [[Lu/Ciel]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=3 | Mode !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | Combination Gauge Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Level Required !! colspan="3" | Damage (Magical) !! colspan="3" | Max Hits (Per Bullet) !! colspan=3 | Bullet Count !! rowspan=3 | CP Gain !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | First Hit !! rowspan=2 | Magic Bullet !! rowspan=2 | Additional Hit !! rowspan=2 | Double Bullet !! colspan=2 | Triple Bullet
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Chance !! Amount
! Chance !! Amount
|-
| colspan=13 | '''Normal'''
|-
|-
| align="left" | 5 || rowspan=2 | 634% || rowspan=2 | 114% || N/A || rowspan=2 | 1 || rowspan=2 | 1 ~ 8 || N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 CP || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
| {{PvE}} || 634% || 114% || rowspan=2 | N/A || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | N/A || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 114% || 1 ~ 8
| {{PvP}} || 240% || 42%
|}
|-
 
| colspan=13 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Level Required !! colspan="3" | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! First Hit !! Magic Bullet !! Additional Hit
|-
|-
| align="left" | 5 || rowspan=2 | 240% || rowspan=2 | 42% || N/A
| {{PvE}} || 634% || 114% || 114% || rowspan=2 | 1 || rowspan=2 | 8 || rowspan=2 | 8 || rowspan="2" | 2 || rowspan=2 | 50% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 200 MP || rowspan=2 | 12 Seconds
|-
|-
| align="left" | [Enhanced] || 42%
| {{PvP}} || 240% || 42% || 42%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Lu/Ciel|Flick Shot|Haste, Light|cd=12|mp=200}}
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=2 | Haste Flick Shot !! colspan=2 | Light Flick Shot
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Attribute Effect !! Cooldown  !! Attribute Effect !! MP Usage
|-
| {{SkillText|Haste|80}} || 9.6 Seconds || {{SkillText|Light|80}} || 160 MP
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|Lu/Ciel
! rowspan=3 | Mode !! rowspan=2 colspan=2 | Regular !! colspan=2 | [[Catastrophe]]
|dmg=634, 114, 114
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|pvp_dmg=240, 42, 42
! colspan=2 | [[Creeping Terror]] Back Attack
|hits=1*2, 8*2, 8*2
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|awk_hits=1*3, 8*3, 8*3
! 2 Bullets !! 3 Bullets !! 2 Bullets !! 3 Bullets
|awk_alias=Flick Shot, 3 Bullets
|-  
}}<br>
! {{PvE}}
 
| {{formatnum:{{#expr: (634 + 114*16)*2}}}}% || {{formatnum:{{#expr: (634 + 114*16)*3}}}}%
=== Miscellaneous ===
| {{formatnum:{{#expr: (634 + 114*16)*2*1.15}}}}% || {{formatnum:{{#expr: (634 + 114*16)*3*1.15}}}}%
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! {{PvP}}
! <!--colspan=5 | Base MP Gain !! rowspan=3 |--> Affected By Action Speed
| {{formatnum:{{#expr: (240 + 42*16)*2}}}}% || {{formatnum:{{#expr: (240 + 42*16)*3}}}}%
<!--|-
| {{formatnum:{{#expr: (240 + 42*16)*2*1.15}}}}% || {{formatnum:{{#expr: (240 + 42*16)*3*1.15}}}}%
! colspan=3 | Per Hit !! colspan=2 | Max
|-
! First Hit !! Magic Bullet !! Additional Hit !! 2 Bullets !! 3 Bullets-->
|-
| <!--5 || colspan=2 | 0.75 || {{formatnum:{{#expr: (5 + 0.75*16)*2}}}} || {{formatnum:{{#expr: (5 + 0.75*16)*3}}}} ||--> {{Check|N}}
|}
|}
<br>
<br>
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| valign="top" |
| valign="top" |
===[[Catastrophe]]===
===[[Catastrophe]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|LuCielSkill12.png; Creeping Terror;
| width="40" | [[Image:LuCielSkill12.png]]
}}
| align="center"  width="150" | [[Creeping Terror]]
| valign="top" |
|}
| valign="top" |  
===[[Innocent]]===
===[[Innocent]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|i=1|
| width="40" | [[Image:Noblesse01.png]]
Noblesse01.png; Nobility Locked-Expert;
| width="150" align="center" | [[Nobility]] {{Locked Skill|Expert}}
NBTrans5.png; Noblesse Oblige Locked-Trans2;
|-
InnoPassive1.png; Innocent Duet;
| width="40" | [[File:NBTrans5.png]]
}}
| align="center" width="150" | [[Noblesse Oblige]] {{Locked Skill|Trans2}}
|-
| width="40" | [[Image:InnoPassive1.png]] 
| align="center"  width="150" | [[Innocent Duet]]
|}
| valign="top" |
| valign="top" |
===[[Diangelion]]===
===[[Diangelion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|DemPassive6.png; Communication - Absorption;
| width="40" | [[Image:DemPassive6.png]]
}}
| align="center" width="150" | [[Communication - Absorption]]
| valign="top" |
|}
===[[Demersio]]===
{{SkillTable
|TurbidsPassive4.png; Awakened Will: Turbids;
}}
|}
|}
<br>
<br>
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*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
*Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point blank to deal the maximum amount of hits.
**Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
*Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*'''Flick Shot''''s homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining CP quickly (4 CP for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
*Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with '''Light''') and bossing, rather than actually clearing mobs.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
| 02/12/2015 || - || colspan=2 align="left" |  
| 12/18/2014 || 07/01/2015 || colspan=2 align="left" |
{{buff|MP Usage decreased to 200.}}
*'''Flick Shot''' added.
|-
| 02/12/2015 || 08/12/2015 || colspan=2 align="left" |  
*{{buff|MP Usage decreased to 200.}}
*Damage decrease over time description added.
*Damage decrease over time description added.
|-
|-
| 02/26/2015 || - || colspan=2 align="left" |  
| 02/26/2015 || - || colspan=2 align="left" |  
{{buff|Combination Point gain increased from 3 to 4.}}
*{{buff|Combination Point gain increased from 3 to 4.}}
|-
|-
| 07/09/2015 || - || colspan=2 align="left" |  
| 07/09/2015 || - || colspan=2 align="left" |  
*Damage decrease over time description added.
*Damage decrease over time description added.
|-
|-
| 09/24/2015 || - || colspan=2 align="left" |  
| 09/24/2015 || 03/03/2016 || colspan=2 align="left" |  
{{buff|Added leftover effects from Skill Note.}}
*{{buff|Added leftover effects from Skill Note.}}
{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}}
*{{buff|[Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.}}
{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}}
*{{buff|[Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.}}
|-
|-
| 11/03/2016 || - || colspan=2 align="left" |  
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |  
*Explosion Tootip in [Enhanced] level added.
*Explosion Tootip in [Enhanced] level added.
|-
|-
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*Explosion Tootip in [Enhanced] level added.
*Explosion Tootip in [Enhanced] level added.
|-
|-
| 12/29/2016 || - || colspan=2 align="left" |  
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 01/11/2018 || - || colspan=2 align="left" |  
| 01/11/2018 || - || colspan=2 align="left" |  
*Fixed issue where will consume Gathered Souls.
*Fixed issue where will consume Gathered Souls.
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || - || colspan=2 align="left" |  
| 08/01/2019 || - || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - LuCiel}}
{{LuCielSkillsKR}}

Latest revision as of 01:42, 2 October 2024

[Special Active: Strength]
Fire a magic bullet which bounces between enemies.
50% chance to split into 3 on hit.
Switching Skill (Ciel)
  • Lu will switch to Ciel when skill is used.
  • Gain 4 Combination Points after hitting the target when switching.
Final Enhanced Skill
  • Cause an additional explosion to the attacked enemy.
  • If there isn't another target, it will bounce off the same target


Requirements

Class Level Required
Lu/Ciel 1


Skill Information

Mode Damage (Magical) Max Hits (Per Bullet) Bullet Count Combination Gauge Gain MP Usage Cooldown
First Hit Magic Bullet Additional Hit First Hit Magic Bullet Additional Hit Double Bullet Triple Bullet
Chance Amount
Normal
PvE 634% 114% N/A 1 8 N/A 2 50% 3 4 200 MP 12 Seconds
PvP 240% 42%
[Enhanced]
PvE 634% 114% 114% 1 8 8 2 50% 3 4 200 MP 12 Seconds
PvP 240% 42% 42%


Skill Traits

Haste Flick ShotLight Flick Shot
Attribute EffectCooldownAttribute EffectMP Usage
Cooldown decreased to 80%9.6 SecondsMP Usage decreased to 80%160 MP


Extra Information

Total Damage

ModeBase
Regular3 Bullets
PvE4,916%7,374%
PvP1,824%2,736%


Miscellaneous

Affected By Action Speed


Related Skills

Catastrophe

Innocent

Diangelion

Demersio


Tips and Details

  • While not a listed effect of the [Enhanced] level in-game, the bullets can ricochet off the same target if there are no other targets to bounce off of, turning it into a decent bossing skill.
  • The skill will split into two bullets (three bullets at a 50% chance) upon hitting the first target. These bullets each do their initial hit and normal damage once to that initial target, before searching another target to bounce to.
  • Each bullet will immediately expire upon its 8th hit, making it a rather poor skill for killing larger groups of enemies.
    • Additionally, a bullet also expires after a certain period of time, so it must be used at point-blank to deal the maximum amount of hits.
  • Flick Shot's homing tends to seek out new targets and won't often ricochet backwards if given the opportunity. This makes the skill significantly less reliable for clearing groups of mobs. Worse still, the bullets are not restricted to targeting the next closest target either, making them fly off towards a far-off enemy (and expiring in the process) more often than not.
  • Because of its unreliable AI and hit count limitation, it is almost entirely a tool for gaining Combination Gauge quickly (4 gauges for 160 MP with Light) and bossing, rather than actually clearing mobs.


Updates

Date Changes
KR NA PvE PvP
12/18/2014 07/01/2015
  • Flick Shot added.
02/12/2015 08/12/2015
  • MP Usage decreased to 200.
  • Damage decrease over time description added.
02/26/2015 -
  • Combination Point gain increased from 3 to 4.
07/09/2015 -
  • Damage decrease over time description added.
09/24/2015 03/03/2016
  • Added leftover effects from Skill Note.
  • [Enhanced] Flick Shot : If there isn't a target, will bounce off the player character.
  • [Enhanced] Flick Shot : Does explosion damage to all targets that was hit by bouncing attack.
11/03/2016 11/23/2016
  • Explosion Tootip in [Enhanced] level added.
11/16/2016 -
  • Explosion Tootip in [Enhanced] level added.
12/29/2016 01/11/2017
  • Damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • Damage decreased.
01/11/2018 -
  • Fixed issue where will consume Gathered Souls.
02/22/2018 04/18/2018
  • Damage decreased.
04/05/2018
  • Damage increased.
08/01/2019 -
  • Level Requirement changed to Level 1


Alternative Names

Server Name Translation
South Korea ?? Flick Shot
Japan フリックショット Flick Shot
Taiwan (Traditional Chinese) 彈力射擊 Elastic Shot
China (Simplified Chinese) 弹力射击 Elastic Shot
Germany Schnellschuss Rapid Shot
Spain Disparo Rápido Rapid Shot
France Tir rapide Rapid Shot
Italy Colpo Rapido Rapid Shot
Poland Szybki Strzał Rapid Shot
Brazil Disparo Ricochete Ricochet Shot