Swift Smash: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! rowspan="2" | Character Level !! colspan=2 | Afterimage Strike (Magical) !! rowspan="2" | Max Hits !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ! rowspan="2" | Character Level !! colspan=2 | Afterimage Strike (Magical) !! colspan=2 | [[Soul Collector|Gathered Soul]] Gain !! rowspan="2" | Max Hits !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | ||
! Normal !! Enhanced | ! Normal !! Enhanced !! Initial<br>(On cast) !! Additional<br>(On successful hit) | ||
|- | |- | ||
| align="left" | 50 || rowspan=2 | 173% || rowspan=2 | 233.55% || rowspan=2 | 6 || rowspan=2 | 1 CP || rowspan=2 | 70 MP || rowspan=2 | 11 Seconds | | align="left" | 50 || rowspan=2 | 173% || rowspan=2 | 233.55% || colspan=2 | N/A || rowspan=2 | 6 || rowspan=2 | 1 CP || rowspan=2 | 70 MP || rowspan=2 | 11 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] | | align="left" | [Enhanced] || 1 || +1 | ||
|} | |} | ||
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*The gathered souls are consumed for this skill's damage increase. | *The gathered souls are consumed for this skill's damage increase. | ||
*Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties. | *Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties. | ||
*With '''Enhanced''', the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage. | |||
**The effect is especially useful when maintaining souls or '''Noble Presence''' in areas with little enemies, such as [[Henir's Time and Space]], [[S-6|Twisted Time and Space - Fahrmann's Peak]] or [[11-5|El Tower Defense]], as it will give you 2 souls on contact with a single enemy, the same as [[Soul Extortion]], assuming its 50% random chance does not activate. | |||
<br> | <br> | ||
Revision as of 18:56, 16 January 2018
[Active] Attack by leaving an afterimage of spirits in a wide area. (Can also be activated in midair) | |
Switching Skill (Lu)
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Noblesse | 50 |
Skill Information
PvE
Character Level | Afterimage Strike (Magical) | Gathered Soul Gain | Max Hits | CP Gain | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|---|
Normal | Enhanced | Initial (On cast) |
Additional (On successful hit) | |||||
50 | 173% | 233.55% | N/A | 6 | 1 CP | 70 MP | 11 Seconds | |
[Enhanced] | 1 | +1 |
PvP
Character Level | Afterimage Strike (Magical) | |
---|---|---|
Normal | Enhanced | |
50 | 69% | 93.15% |
[Enhanced] |
Skill Traits
Gigantic Swift Smash | Critical Swift Smash | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Skill size increased to 130% | MP Usage increased to 115% Skill will ignore 50% defense (25% defense in PvP) |
80.5 MP |
Tips and Details
- The gathered souls are consumed for this skill's damage increase.
- Enemies are dragged along the star formation, launching mobs away at the end, making it very impractical in parties.
- With Enhanced, the soul gain effect has priority over the damage increase effect, causing you to always gain 1 stack of Noble Presence if at 5 souls, before the skill uses the 5 souls to increase its damage.
- The effect is especially useful when maintaining souls or Noble Presence in areas with little enemies, such as Henir's Time and Space, Twisted Time and Space - Fahrmann's Peak or El Tower Defense, as it will give you 2 souls on contact with a single enemy, the same as Soul Extortion, assuming its 50% random chance does not activate.
Trivia
- Due to the skill formerly being a Special Active, it is Lu/Ciel's only Active skill that will only switch to Lu.
Updates
- 09/24/2015 KR
- Special Active → Active
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Empowered attribute changed to be Critical.
- 01/25/2017
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
Alternative Names