Impact Detonation/ModA: Difference between revisions
From Elwiki
No edit summary |
No edit summary |
||
Line 30: | Line 30: | ||
! Cannon Strike (Physical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike | ! Cannon Strike (Physical) !! Portal Strike (Magical) !! Cannon Strike !! Portal Strike | ||
|- | |- | ||
| align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || | | align="left" | 99 || 151% || 291% || 1 || 13 || 1 ~ 3 || 100 MP || 9 Seconds | ||
|} | |} | ||
Line 38: | Line 38: | ||
! rowspan=2 | Level Required !! colspan=2 | Damage | ! rowspan=2 | Level Required !! colspan=2 | Damage | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! Cannon Strike (Physical) !! Portal | ! Cannon Strike (Physical) !! Portal Strike (Magical) | ||
|- | |- | ||
| align="left" | 99 || 59% || 116% | | align="left" | 99 || 59% || 116% | ||
Line 53: | Line 53: | ||
! Cooldown !! MP Usage | ! Cooldown !! MP Usage | ||
|- | |- | ||
| {{SkillText|Heavy|140|150}} || 13.5 Seconds || {{SkillText|Light|70}} || | | {{SkillText|Heavy|140|150}} || 13.5 Seconds || {{SkillText|Light|70}} || 70 MP | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
* '''[Mod] Impact Detonation''' can deal a total of 151% | * '''[Mod] Impact Detonation''' can deal a total of 151% (59% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13}}}}% ({{formatnum:{{#expr: 116*13}}}}% in PvP) Magical Damage. | ||
**With '''Heavy''', it can deal a total of | **With '''Heavy''', it can deal a total of {{formatnum:{{#expr: 151*1.4}}}}% ({{formatnum:{{#expr: 59*1.4}}}}% in PvP) Physical Damage and {{formatnum:{{#expr: 291*13*1.4}}}}% ({{formatnum:{{#expr: 116*13*1.4}}}}% in PvP) Magical Damage. | ||
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | ||
*'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground. | *'''[Mod] Impact Detonation''''s large hitbox is capable of hitting opponents suspended in the air with [[Kinetic Bombardment]] if they were lifted off of the ground. | ||
*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's | *Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | ||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox | *The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | ||
*This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP this skill feeds | *This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | ||
<br> | <br> | ||
Revision as of 01:00, 8 September 2018
- English
[Special Active: Tenacity] [Mod] Shoot a portal that deals continuous damage forward. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Centurion | 99 | Impact Detonation |
Skill Information
PvE
Level Required | Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | Cannon Strike | Portal Strike | ||||
99 | 151% | 291% | 1 | 13 | 1 ~ 3 | 100 MP | 9 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | |
99 | 59% | 116% |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
13.5 Seconds | MP Usage decreased to 70% | 70 MP |
Tips and Details
- [Mod] Impact Detonation can deal a total of 151% (59% in PvP) Physical Damage and 3,783% (1,508% in PvP) Magical Damage.
- With Heavy, it can deal a total of 211.4% (82.6% in PvP) Physical Damage and 5,296.2% (2,111.2% in PvP) Magical Damage.
- The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
- The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
- [Mod] Impact Detonation's large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
- Unlike normal Impact Detonation, [Mod] Impact Detonation does not slow down or pause the opponent's Mana Break charge.
- The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
- This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.