Impact Detonation/Mod: Difference between revisions
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| {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 70 MP | | {{SkillText|Heavy|144|120}} || 10.8 Seconds || {{SkillText|Light|70}} || 70 MP | ||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Modified Warhead]] | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 151 + 291*13}}}}% || {{formatnum:{{#expr: (151 + 291*13)*1.44}}}}% | |||
| {{formatnum:{{#expr: (151 + 291*13)*1.2}}}}% || {{formatnum:{{#expr: (151 + 291*13)*1.44*1.2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 59 + 116*13}}}}% || {{formatnum:{{#expr: (59 + 116*13)*1.44}}}}% | |||
| {{formatnum:{{#expr: (59 + 116*13)*1.2}}}}% || {{formatnum:{{#expr: (59 + 116*13)*1.44*1.2}}}}% | |||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | *The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times. | ||
*The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | *The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits. | ||
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*Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | *Unlike normal Impact Detonation, '''[Mod] Impact Detonation''' does not slow down or pause the opponent's Mana Break charge. | ||
*The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | *The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool. | ||
*This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | *This skill can refund a large chunk of its cost with [[Commander's Mark]] and [[Pulse Reload|Pulse Shield]] active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation. | ||
<br> | <br> | ||
Revision as of 00:50, 23 July 2019
[Special Active: Tenacity] [Mod] Shoot a portal that deals continuous damage forward. | |
Cannonball Consumption
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Centurion | 99 | Impact Detonation |
Skill Information
PvE
Level Required | Damage | Max Hits | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | Cannon Strike | Portal Strike | ||||
99 | 151% | 291% | 1 | 13 | 1 ~ 3 | 100 MP | 9 Seconds |
PvP
Level Required | Damage | |
---|---|---|
Cannon Strike (Physical) | Portal Strike (Magical) | |
99 | 59% | 116% |
Skill Traits
Heavy Impact Detonation | Light Impact Detonation | ||
---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details |
Cooldown | MP Usage | ||
Damage increased to 144% Cooldown increased to 120% |
10.8 Seconds | MP Usage decreased to 70% | 70 MP |
Total Damage
Mode | Regular | Modified Warhead | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 3,934% | 5,664.96% | 4,720.8% | 6,797.952% |
PvP | 1,567% | 2,256.48% | 1,880.4% | 2,707.776% |
Related Skills
Tips and Details
- The portals will always hit 13 times, regardless of the number of cannonballs used. Instead of a decreased number of hits, having less ammo will produce fewer portals, with 1 ammo producing a single portal right in front of you that hits 13 times.
- The hitbox between each portal is unified. Firing more than one portal on a large boss will still only deal 13 hits.
- [Mod] Impact Detonation's large hitbox is capable of hitting opponents suspended in the air with Kinetic Bombardment if they were lifted off of the ground.
- Unlike normal Impact Detonation, [Mod] Impact Detonation does not slow down or pause the opponent's Mana Break charge.
- The portals produced by this skill inflict hitstun until they disappear. This along with the larger hitbox and lingering hitbox make this skill an excellent catching tool.
- This skill can refund a large chunk of its cost with Commander's Mark and Pulse Shield active if you manage to get a lot of hits. However, be aware that in PvP, this skill feeds about 70 MP, which is about 2.5 times as much MP as normal Impact Detonation.
Alternative Names
Server | Name | Translation |
---|---|---|
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임팩트 디토네이션 | Impact Detonation |
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インパクトディトネイション | Impact Detonation |
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超强乱射加农炮 | Super Snapshot Cannon |
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Einschlagsexplosion | Impact Explosion |
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Explosión de impacto | Impact Explosion |
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Impact | |
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Eksplozja Uderzenia | Impact Explosion |
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Impact Explosion | |
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Detonação à Distancia | Remote Detonation |