Blood Storm: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Curiously, the '''Illusion of Blood''' effect | *Curiously, the '''Illusion of Blood''' effect doubles the hit count of the '''Explosion''' and increases the hit count of '''Blood Storm''' by 1.5 times despite these not being listed. | ||
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely. | *Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely. | ||
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~ | **Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started. | ||
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | **Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | ||
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | **Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[Debrian Laboratory|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. |
Revision as of 19:37, 8 April 2023
- English
[Special Active: Bravery] Create a blood storm. The blood storm will spin around the caster and create a large explosion. | |
Blood Illusion
| |
Blood Hit
| |
Gale Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dark Knight | 35 |
Skill Information
Mode | Damage (Physical) | Max Hits | Blood Illusion | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Blood Storm | Explosion | Blood Storm | Explosion | Max Hits per Blood Storm | Blood Storm Count | Blood Storm Damage Decrease | Explosion Hit Count | ||||
Per Blood Storm | Blood Storm Count | ||||||||||
Normal | |||||||||||
PvE | 176% | 672% | 46 | 2 | 4 | 69 | 4 | -30% | x2 | 300 MP | 21 Seconds |
PvP | 48% | 229% | |||||||||
[Enhanced] | |||||||||||
PvE | 211% | 806% | 46 | 2 | 4 | 69 | 4 | -30% | x2 | 300 MP | 21 Seconds |
PvP | 58% | 275% |
Skill Traits
Heavy Blood Storm | Light Blood Storm | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | MP Usage decreased to 80% | 240 MP |
Total Damage
: Damage values may not be reflected in Free Training.
Normal
Mode | Base | |
---|---|---|
Average | Max | |
PvE | 8,944.6% | 31,690.4% |
PvP | 2,758% | 9,010.4% |
Blood Illusion
Mode | Base | |
---|---|---|
Average | Max | |
PvE | 14,852.6% | 66,098.48% |
PvP | 5,600% | 25,491.2% |
- Average assumes 15 Blood Storm hits, or 50 for Blood Illusion version.
- Blood Hit is permanently included.
Related Skills
Tips and Details
- Curiously, the Illusion of Blood effect doubles the hit count of the Explosion and increases the hit count of Blood Storm by 1.5 times despite these not being listed.
- Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
- Each Blood Storm will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~50 with Shade Illusion active) in total if an enemy was at the very edge of the skill when it started.
- Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point-blank, a medium-sized enemy will usually take ~14 hits (~47 hits with Shade Illusion active).
- Notable enemies that do have hitboxes that extend into either the foreground or background are Drabaki and Debrian Nasod Carrier, allowing them to take vastly more hits from each of the storms.
- Blood Hit only takes into account around 10 hits worth of skill damage of a single Blood Storm for its HP consumption. This does mean that it ends up consuming less HP than a skill such as Shade Illusion, and without the Heavy trait, even less than Dread Weapon.
- This skill's hitbox is subject to Elesis's animation, so the amount of hits it can inflict is likely to be variable depending on your frame rate.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
07/18/2019 | 07/31/2019 |
| |
09/11/2019 | 09/25/2019 |
|
Alternative Names
Dark Knight - Skills
Special Active
Active
Passive