Sweep Rolling
From Elwiki
File:SweepRolling.png | [Special Active: Strength] Summon a power triangle. Charges up until the skill key is no longer held down and fires. (Super Armor while charging) |
Force Field Skill
Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Code: Electra | 15 |
Skill Information
PvE
Level Required | Triangle Damage (Magical) | Max Hits | Duration | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Holding | Released | Released (Amplify) | |||||
15 | 265% → 345% | 23 | 28 | 29 | 5 Seconds | 200 MP | 14 Seconds |
[Enhanced] | 318% → 413% |
PvP
Level Required | Triangle Damage (Magical) |
---|---|
15 | 86% → 112% |
[Enhanced] | 103% → 133% |
Skill Traits
Critical Sweep Rolling | Regenerating (1) Sweep Rolling | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | MP Recovery |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP | 50% chance of regaining 50% of the MP Usage | 100 MP |
Total Damage
Mode | Regular | |||||
---|---|---|---|---|---|---|
Uncharged | Charged | |||||
Normal | Amplify | Spectrum | Reactive | Fusion | ||
PvE | 10,044% | 11,221% | 13,526.55% | - | - | - |
PvP | 3,244% | 3,626% | 4,369.8% | - | - | - |
Related Skills
Tips and Details
- When released, Sweep Rolling will jump to maximum charge damage at hit interval 16 and continue to deal around 12 maximum charge hits without force field.
- Even after the skill has travelled through the force field and is getting the force field damage bonus. When the damage jump happen, the skill will cease to receive the force field damage bonus and will instead, continue to deal the maximum charge damage equal to non force field's maximum charge damage.
- In Amplify mode, when realeased instantly, the skill will do 29 hits instead of 28, with 3 hits being normal damage, 15 hits for uncharged damage with force field bonus, and 11 hits of max charge damage without force field bonus.
- Releasing the key will release the triangle. Foes are continuously pushed and damaged until the triangle's duration is over.
- Eve cannot be hit for a short moment when she releases the triangle.
- The Super Armor granted while charging the skill grants a 30% damage reduction and immunity to Faint and Flattened, but other effects like Frozen will still cancel it.
- When using Code: Recovery - Breaker however, simply releasing the skill with a field is far more effective in damage due to the damage increase.
- When used with a Force Field, the Force Field will stick around for quite a decent amount of time after the triangle has passed it, making it an excellent option for providing Energy Needles with a field.
- There is a bug where if an enemy who is being hit by Sweep Rolling while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it. (Discovered December 9, 2014)
- If an enemy target attempts to jump into Sweep Rolling from below, they will bounce off it downwards assuming they can receive hit stuns. [PvP]
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/07/2013 | - |
▲ Initial triangle size increased. ▲ Initial attack increased. ▲ Damage boost from charging increased. | |
04/20/2015 | - |
▼ Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller. | |
08/20/2015 | - |
| |
01/12/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
▼ Damage decreased. |
06/29/2017 | - |
| |
04/05/2018 | 04/18/2018 |
▲ Damage increased. | |
09/11/2019 | 09/25/2019 |
▲ Casting speed increased. ▲ Hit count increased. ▼ Duration decreased. ▼ Damage decreased.
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09/26/2019 | - |
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Alternative Names
Server | Name | Translation |
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스위프 롤링 | Sweep Rolling |
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スイープローリング | Sweep Rolling |
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翻滚扫描 | Sweep Rolling |
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Sweep Rolling - Over Charge (between November 6, 2013 and January 27, 2016) | |
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Elektronenschraube | Electron Screw |
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Hélice de electrones | Electron Helix |
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Vrille d'électrons | Electron Spin |
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Vite di Elettroni | Electron Spin |
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Elektro-Śruba | Electro Screw |
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Circuito Giratório | Spinning Circuit |