Ancient Waterway: Difference between revisions
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*[[File:Hamel-shadow-sniper.jpg|60px]] | *[[File:Hamel-shadow-sniper.jpg|60px]] | ||
'''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | '''Shadow Sniper''' - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. | ||
*[[File: | *[[File:AncientNasodGuard_Head.jpg|60px]] | ||
'''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles. | '''Ancient Nasod Guard''' - When approached it will spin (the spin causes damage) and begin to attack. If you are close they will punch you away. If you are in shooting distance they will shoot arrows. They can create a force field to deflect projectiles. | ||
*[[File: | *[[File:MiniAncientNasodSentinel_Head.jpg|60px]] | ||
'''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles. | '''Mini Ancient Nasod Sentinel''' - When approached it will spin. A mini version of the Ancient Nasod Sentinel. It does no attacks but can create a force field to deflect projectiles. | ||
*[[File:Ancient_Nasod_Guard.jpg|60px]] | *[[File:Ancient_Nasod_Guard.jpg|60px]] | ||
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*[[File:Hamel-shadow-linker.jpg|60px]] | *[[File:Hamel-shadow-linker.jpg|60px]] | ||
'''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | '''Shadow Linker''' - A small Shadow monster that can Soul Link just like [[6-1| Shadow Master]]. Defeat it to prevent or stop the Soul Link. Although easily defeatable, multiple Shadow Linkers can be a pain. | ||
*[[File: | *[[File:AncientCockatrigle_Head.jpg|60px]] | ||
'''Ancient Cockatrigle''' - A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well. | '''Ancient Cockatrigle''' - A beefed up version of the [[5-1|Cockatrigle]]. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well. | ||
*[[File:Hamel-piranha-house.jpg|60px]] | *[[File:Hamel-piranha-house.jpg|60px]] |
Revision as of 22:44, 18 July 2014
Ancient Waterway
“ | Resiam Sinks... Balance breaks with the power of water. As the balance of power breaks within the Ancient Waterway, Ancient Guardians begin to awaken.
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