Ancient Waterway: Difference between revisions
Gameboy224 (talk | contribs) No edit summary |
Gameboy224 (talk | contribs) No edit summary |
||
Line 49: | Line 49: | ||
*[[File:Dunno.png|60px]] | *[[File:Dunno.png|60px]] | ||
'''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles. | '''Ancient Nasod Sentinel''' - When approached it will spin and begin to attack. Their attacks are somewhat similiar to [[x-1| Stone Golem's]] (one being an extended hit stun attack and another a KD inducing attack). They can create a force field to deflect projectiles. | ||
*[[File: | *[[File:Merman.png|60px]] | ||
'''Merman''' - Holds a fish and whacks you with it. | '''Merman''' - Holds a fish and whacks you with it. | ||
*[[File:Hamel-ancient-crab.jpg|60px]] | *[[File:Hamel-ancient-crab.jpg|60px]] | ||
'''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking. | '''Ancient Crab''' - Uses similar animations to the scorpions in Bethma. Can form a shield with its claws. Can induce Leg Wound by attacking. | ||
*[[File: | *[[File:Piranha.png|60px]] | ||
'''Piranha''' - A school of fish that float around and can attack you, but are rather weak and slow moving. | '''Piranha''' - A school of fish that float around and can attack you, but are rather weak and slow moving. | ||
*[[File:Hamel-shadow-linker.jpg|60px]] | *[[File:Hamel-shadow-linker.jpg|60px]] |
Revision as of 07:52, 11 February 2014
Ancient Waterway
“ | Resiam Sinks... Balance breaks with the power of water. As the balance of power breaks within the Ancient Waterway, Ancient Guardians begin to awaken.
|
” |
|