Awakened Will: Iron Paladin: Difference between revisions

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| [[File:IPTrans4.png]]
| [[File:IPTrans4.png]]
| {{SkillType|P}} Increase the amount of MP gain and awakening charge speed while being attacked in Heavy Stance.
| {{SkillType|P}} Increase the amount of MP gain and awakening charge speed while being attacked in [[Freiturnier#Heavy Stance|Heavy Stance]] and the {{CX}} attack performed in Heavy Stance does not consume any cannonballs.<br><br>Increase Movement and Jump Speed, and also damage to Boss Monsters. {{CDR}}{{CX}} and {{CDRU}}{{CX}} attacks no longer use cannonballs.
 
In addition, {{CDR}}{{CX}} ''','''  {{CDRU}}{{CX}} and Heavy Stance's {{CX}} Counter will not consume Cannonballs.
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
 
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Class !! Level Required
|- style="background:{{ColorSel|CharLight|Chung}}"
! Class           !! Level Required
|-
|-
| [[Iron_Paladin/Transcendence|Iron Paladin : Transcendent]] || 70
| [[Iron Paladin]]: Transcendent || 70
|}
|}
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<br>


== Skill Information ==
== Skill Information ==
=== {{PvE}}/{{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | When Attacked during [[Freiturnier#Heavy Stance|Heavy Stance]] !! rowspan=2 | Movement / Jump Speed Increase {{stat|m}} !! rowspan=2 | Damage Dealt to Boss Monsters Increase
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During Heavy Stance !! rowspan=2 | Movement/Jump<br>Speed Increase
|-
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Gain Increase !! Awakening Charge Speed Increase
! Mana Gain Increase !! Awakening Charge Increase
|-
| colspan="6" | {{PvE}}
|-
| align="left" | 1 || 70 || 150% || 400% || 10% || 20%
|-
|-
| align="left" | 1 || 70 || 150% || 400% || 10%
| colspan="6" | {{PvP}}
|}
 
=== {{PvP}} (03/12/2020 KR Patch) ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | During Heavy Stance
|- style="background:{{ColorSel|CharLight|Chung}}"
! Mana Gain Increase !! Awakening Charge Increase
|-
|-
| align="left" | 1 || 70 || 75% || 200%
| align="left" | 1 || 70 || 75% || 200% || 10% || N/A
|}
|}
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<br>


===Affected Combos===
===Affected Commands===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! [[Chung|Guardian]]
! [[Chung]]
|-
|-
| >>'''X'''
| {{CDR}}{{CIO|X}}
|-
|-
| >>^'''X'''
| {{CDRU}}{{CIO|X}}
|-
|-
| Heavy Stance '''X'''
| Heavy Stance {{CIO|X}}
|}
|}
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
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! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
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| 09/29/2016 || - || colspan=2 align="left" |  
| 09/29/2016 || - || colspan=2 align="left" |  
*Fixed issue where not allowing dash jump x double jump without cannonballs.
*Fixed issue where not allowing →→↑'''X''' without cannonballs.
|-
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
*{{nerf|MP gain increase when hit while in Heavy Stance decreased.}}
*{{nerf|MP Gain Increase decreased.}}
|-
|-
| 03/12/2020 || - || align="left" |
| 03/12/2020 || 04/08/2020 || align="left" |
*None
*None
| align="left" |
| align="left" |
*{{nerf|Mana Gain Increase decreased.}}
*{{nerf|MP Gain Increase decreased.}}
*{{nerf|Awakening Charge Increase decreased.}}
*{{nerf|Awakening Charge Speed Increase decreased.}}
|-
| 07/21/2022 || 08/17/2022 || colspan=2 align="left" |
*{{buff|'''Boss Damage Increase''' added.}}
|}
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{{SkillNav - Iron Paladin}}
{{IPTSkills}}
[[Category:Passive Skills]]

Latest revision as of 04:41, 1 April 2024

[Passive]
Increase the amount of MP gain and awakening charge speed while being attacked in Heavy Stance and the attack performed in Heavy Stance does not consume any cannonballs.

Increase Movement and Jump Speed, and also damage to Boss Monsters. and attacks no longer use cannonballs.


Requirements

Class Level Required
Iron Paladin: Transcendent 70


Skill Information

Skill Level Level Required When Attacked during Heavy Stance Movement / Jump Speed Increase
This effect is multiplicative
to your current stats. 
M
Damage Dealt to Boss Monsters Increase
MP Gain Increase Awakening Charge Speed Increase
PvE
1 70 150% 400% 10% 20%
PvP
1 70 75% 200% 10% N/A


Affected Commands

Chung
Heavy Stance


Updates

Date Changes
KR NA PvE PvP
07/28/2016 09/28/2016
  • Awakened Will: Iron Paladin added.
09/29/2016 -
  • Fixed issue where not allowing →→↑X without cannonballs.
10/13/2016 11/23/2016
  • MP Gain Increase decreased.
03/12/2020 04/08/2020
  • None
  • MP Gain Increase decreased.
  • Awakening Charge Speed Increase decreased.
07/21/2022 08/17/2022
  • Boss Damage Increase added.


Alternative Names

Server Name Translation
South Korea 해방된 의지: 아이언 팔라딘 Liberated Will: Iron Paladin
China (Simplified Chinese) 解放的意志:钢铁圣骑士 Liberated Will: Steel Paladin
Brazil Transcender: Paladino Transcend: Paladin