Battle Ready: Difference between revisions

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(Explaining the passive better overall; it's good to list which skills get the bonus, but it's better to explain why.)
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| [[File:KEPassive2.png]]
| [[File:KEPassive2.png]]
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>After [Battle Ready] buff has been activated for 5 seconds, first command attack does more damage and first skill's MP cost decrease.
| {{SkillType|P}} Even while resting, always be ready for battle.<br>Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.<br>[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)<br>When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease.
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|- style="background:{{ColorSel|CharLight|Elsword}}"
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! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=6 | Battle Ready !! colspan=3 | After Battle Ready
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=5 | While standing still !! colspan=3 | Upon moving after Battle Ready
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Standing Still !! rowspan=2 | HP Recovery !! rowspan=2 | MP Recovery !! rowspan=2 | Random Skill Cooldown !! rowspan=2 | Cooldown !! colspan=2 | First Command Hit !! First Skill
! rowspan=2 | Waiting Time !! colspan=4 | [[Status Effects|Battle Ready]] !! First Strike !! First Skill
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Trigger !! Interval !! Critical Rate !! Maximize !! MP Cost
! HP/MP Recovery !! Random Skill Cooldown Reduction !! Effect Interval !! Buff Cooldown !! Critical / Maximize Increase !! Skill Cost Reduction
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| align="left" | 1 || 99 || 1 Second || 3 Seconds || 3% HP || 3% MP || -5 Seconds || 10 Seconds || 100% || 100% || -20%
| align="left" | 1 || 99 || 1 Second || 3% || -5 Seconds || 3 Seconds || 10 Seconds || 100% || -20%
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! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=3 | Battle Ready
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=3 | While standing still
|- style="background:{{ColorSel|CharLight|Elsword}}"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP Recovery !! MP Recovery !! Cooldown
! colspan=2 | [[Status Effects|Battle Ready]]
|- style="background:{{ColorSel|CharLight|Elsword}}"
! HP/MP Recovery !! Buff Cooldown
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| align="left" | 1 || 99 || 1% HP || 1% MP || 30 Seconds
| align="left" | 1 || 99 || 1% || 30 Seconds
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== Tips and Details ==
== Tips and Details ==
* The '''After Battle Ready''' buff is immediately consumed the moment you hit a target with a command attack or use any skill.  
*While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
**There are several skills that can have more than 1 hit from this buff. The most notable cases are:
**The '''First Strike''' and '''First Skill''' effects are seperate and one can take effect without the other. For example, since [[Iron Body]] inflicts no hitstun or damage, it will only gain the '''First Skill''' bonus, allowing the '''First Strike''' to be used for a later attack.
*** All hits from Sword Gusts of [[Windmill]] and [[Windmill (Force)|[Mod] Windmill]]. The Mini Gusts from [[Windmill (Force)|[Mod] Windmill]] will not receive any effects.
*The entire first instance of hitstun occuring from a skill counts as the "First Strike", making it especially good for single hits like [[Armageddon Blade]]'s summoning strike, or skills that only consist out of one long-lasting multihit like [[Windmill]] or [[Flame Geyser]], as it will buff the entire skill.
*** All hits from [[Flame Geyser]]
**Skills that only use one damage value but seperate this across multiple instances of differing amounts of hitstun ([[Triple Geyser]]'s three flame pillars, [[Imperial Crusher]]'s two swings) will only gain the effect on the first one of these.
*** All hits from the first pillar of [[Triple Geyser]]
**Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with [[Gigantic Slash]] and [[Grand Cross]] as their first instances of hitstun do 0% damage.
*** All hits from the first sword wave of [[Imperial Crusher]]
**Likely glitched, [[Sandstorm (Force)|[Mod] Sandstorm]] currently consumes the buff but does not gain its critical/maximize effect.
*[[Gigantic Slash]], [[Grand Cross]], and [[Sandstorm (Force)|[Mod] Sandstorm]] will not receive the Critical/Maximize effect for any of their hits. However, these skills' MP costs are still reduced by the buff.


== Updates ==
== Updates ==

Revision as of 11:14, 18 January 2018

File:KEPassive2.png [Passive]
Even while resting, always be ready for battle.
Being at rest for 1 sec. or longer will activate [Battle Ready] buff. Released when moving.
[Battle Ready] buff will recover HP and MP per certain duration and decrease cooldown for 1 random skill equipped in the skill slots. (Excluding Hyperactive/Extreme Heavenly Love)
When going into battle after the [Battle Ready] buff applies, first strike does more damage and first skill's MP cost decrease.


Requirements

Class Level Required
Knight Emperor 99


Skill Information

PvE

Skill Level Level Required While standing still Upon moving after Battle Ready
Waiting Time Battle Ready First Strike First Skill
HP/MP Recovery Random Skill Cooldown Reduction Effect Interval Buff Cooldown Critical / Maximize Increase Skill Cost Reduction
1 99 1 Second 3% -5 Seconds 3 Seconds 10 Seconds 100% -20%

PvP

Skill Level Level Required While standing still
Battle Ready
HP/MP Recovery Buff Cooldown
1 99 1% 30 Seconds


Tips and Details

  • While there is no icon for the bonuses received after moving from Battle Ready status, the effects persist until the first attack is used.
    • The First Strike and First Skill effects are seperate and one can take effect without the other. For example, since Iron Body inflicts no hitstun or damage, it will only gain the First Skill bonus, allowing the First Strike to be used for a later attack.
  • The entire first instance of hitstun occuring from a skill counts as the "First Strike", making it especially good for single hits like Armageddon Blade's summoning strike, or skills that only consist out of one long-lasting multihit like Windmill or Flame Geyser, as it will buff the entire skill.
    • Skills that only use one damage value but seperate this across multiple instances of differing amounts of hitstun (Triple Geyser's three flame pillars, Imperial Crusher's two swings) will only gain the effect on the first one of these.
    • Conversely, skills with very weak initial hits cannot make good use of this effect. This is most apparent with Gigantic Slash and Grand Cross as their first instances of hitstun do 0% damage.
    • Likely glitched, [Mod] Sandstorm currently consumes the buff but does not gain its critical/maximize effect.

Updates

  • 12/07/2017 KR
    • Trigger condition duration decreased.
    • PvE HP/MP Recovery increased.
    • Preparation Cooldown added.


Alternative Names

Server Name Translation
South Korea 전투 준비 Battle Preparation
Japan 戦闘準備 Battle Preparation



Template:KESkills