Circle Flame: Difference between revisions
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__NOTOC__{{Languages|Circle Flame}} | __NOTOC__{{Languages|Circle Flame}} | ||
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| {{SkillText|Memorize}} | | {{SkillText|Memorize}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
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== Total Damage | == Total Damage == | ||
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== Tips and Details == | == Tips and Details == | ||
*The exploding flames will hit enemies the moment they start travelling forward after being summoned, even behind you. | *The exploding flames will hit enemies the moment they start travelling forward after being summoned, even behind you. | ||
*Since the flames first converge in front of you before spreading apart, the skill has no issue dealing full hits on most enemies nearby. | *Since the flames first converge in front of you before spreading apart, the skill has no issue dealing full hits on most enemies nearby. | ||
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{{nerf|Damage decreased.}} | {{nerf|Damage decreased.}} | ||
|- | |- | ||
| 07/18/2019 || | | 07/18/2019 || 08/14/2019 || colspan=2 align="left" | | ||
*Skill features changed. | *Skill features changed. | ||
**Changed from '''Active''' to '''Strength'''. | **Changed from '''Active''' to '''Strength'''. |
Revision as of 12:32, 14 August 2019
[Special Active: Strength] Create 3 exploding flames that pierce through enemies ahead. Enemies hit will be burned for 3 seconds and take additional damage. | |
Final Enhanced Skill
| |
Available for Memorize
|
Requirements
Class | Level Required |
---|---|
Elemental Master | 35 |
Skill Information
PvE
Level Required | Damage (Magical) | Max Hits | MP Usage | Cooldown |
---|---|---|---|---|
35 | 1713% | 3 | 200 MP | 15 Seconds |
[Enhanced] | 2055% |
PvP
Level Required | Damage (Magical) |
---|---|
35 | 585% |
[Enhanced] | 702% |
Skill Traits
Heavy Circle Flame | Regenerating (2) Circle Flame | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | Cooldown |
Damage increased to 144% Cooldown increased to 120% |
18 Seconds | 50% chance of lowering cooldown to 40% | 6 Seconds |
Total Damage
Mode | Regular | Double Casting | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 6,165% | 8,877.6% | 4,315.5% | 6,214.32% |
PvP | 2,106% | 3,032.64% | 1,474.2% | 2,122.848% |
Related Skills
Double Casting |
Tips and Details
- The exploding flames will hit enemies the moment they start travelling forward after being summoned, even behind you.
- Since the flames first converge in front of you before spreading apart, the skill has no issue dealing full hits on most enemies nearby.
- Enemies behind you and too far ahead may only be hit by one of the three flames however.
- The flames can travel a reasonable amount outside the screen, making the skill a viable option for clearing lines of enemies with.
Trivia
- This skill used to be affected by High Magician's Freezing Point Investigation, turning the fireballs into ice balls.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
03/29/2012 | - |
▲ Each fireball pierces 2 more times. ▼ Damage decreases when the fireballs first appears. | |
11/07/2013 | - |
▲ If you learn Freezing Point Investigation, this skill now converted to ice balls, but will not affect damage increase from passive. ▼ Damage from each fireball is reduced with the skill note. | |
08/06/2015 | - |
| |
08/13/2015 | - |
▲ Changed so damage increases after the circle flames created.
| |
06/30/2016 | 07/13/2016 |
| |
01/25/2017 | - |
▲ Damage increased. | |
04/27/2017 | - |
▲ Damage increased. |
|
04/05/2018 | 04/18/2018 |
▼ Damage decreased. | |
07/18/2019 | 08/14/2019 |
Alternative Names