Code: Q-Proto 00

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Revision as of 23:36, 14 July 2012 by 108.162.215.70 (talk)
Information: This page features an Epic NPC, they are not playable nor can they be unlocked. More info can be found here.
Code Nemesis
Full Name
Code Protos Heis
Class
Code Nemesis
- Scanning Database:

"Hello, I am the Ancient Nasod type Code: Protos Heis. According to my data analysis, you are no threat to me."

Code Protos Heis

Background

Code: Protos Heis is known as one of the most powerful Ancient Nasod Prototype Drones. She failed to develop normal human senses, so instead she became one of the strongest Nasod combat troopers that ever existed in Elrios. She has the potential to do everything herself by installing a core of countless data to progress her self-image. She has the ability to maximize combat capability by destroying thousands at a time and making them disappear!

Combo Modifications

Protos Heis has access to all of Code Nemesis' basic attacks, with the following modifications:

  1. >>Z range is extended
  2. Able to use a modified ZZZ loop (Hits faster, and hits are directly more forwards to take advantage of Queen's Throne).
  3. Can use a modified version of the last two hits of xx>xx that skip the electronball steps. Can be activated very quickly, and is often used to break melee combos that Protos Heis is stuck in.

Statistics

Class: Code Nemesis

Rank: SS

Difficulty: ★★★★★

Title

Icon Title How to Discover How to Unlock Stats
Self-Destructive Acceleration
Defeat Protos Heis once.
Defeat Protos Heis 40 Times
20% Awakening Charge Speed (1980 at level 60)

-50% HP (-49250 at level 60)
+1 to All Actives, Special Actives and Buffs
Maximum MP Reduced by 33%


Skills

Icon Skill Type Cooldown Description Special Effects
Increased Mana Regeneration
Passive
N/A
Like all NPCs, Protos Heis benefits from a heightened mana regeneration rate. All NPCs will have an extremely fast passive mana regeneration rate, and will also receive bonus MP when either hitting or being hit by players. Because of this passive, NPC skills are bound only by cooldown and not by their MP cost. Furthermore, NPCs can mana break combos at virtually any time.
Roar
Special Active
N/A
Protos Heis unleashes a mighty roar that manifests itself as a blue aura that rapidly travels across the entire map. This skill will instantly take away 33% of your HP and 400 MP upon contact. Will hit the entire map, but can be dodged with a well-timed special active. Protos Heis will only use this skill if you have been outside of her vision for a long time (prevents charging MP off-screen).
Permanent Awakening
Passive
N/A
Code Protos Heis is under a constant state of awakening from the very start of the match. Iron Scraps and Generate Black Hole are made stronger by Protos Heis's awakening.
Queen's Throne
Passive
N/A
Code Protos Heis constantly has Queen's Throne activated by default. Each hit of Protos Heis's Queen's Throne will not reduce Proto's MP. Furthermore, they will actually contribute to her ability to gather MP, giving her one of the most MP-productive combos of all NPCs.
Cloaking
Active
3 Seconds
Protos Heis becomes invisible for 4.5 seconds. Protos Heis has super armor during activation of Cloaking, and can rapidly activate it mid-combo, permitting reversals. Queen's Throne and Metal Dust Aura is still visible while Protos Heis has cloaking activated.
Metal Dust Aura
Active
20 Seconds
Protos Heis summons a number of metal fragments that swirl around her, doing constant DOT damage. This skill enables Protos Heis to escape delay if she manages to hit a target with it during delay. Protos Heis will almost always have this skill activated.
Mega Electronball
Active
4 Seconds
Protos Heis shoots a gigantic electronball. Unlike the regular Mega Electronball, Protos Heis does not need to charge this skill before using it.
Spear Field
Active
10 Seconds
Protos Heis rises in the air slightly, summoning a volley of dozens of spears to protrude from the ground all around her. Has a significant duration; Protos Heis has super armor during the duration of this entire skill. Also has significant range, similar to that of Rising Slash. Each spear has a heavy hitstun, and will lock you within the field if you are hit.
Hornet's Sting
Special Active
5 Seconds
Protos Heis shoots an extremely fast missile that travels straight forward and explodes. Much stronger than Code Exotic's version of Hornet's Sting; however, this is rarely used compared to Atomic Blaster.
Atomic Blaster
Special Active
5 Seconds
Protos Heis pulls out a machine gun and fires it repeatedly in an upwards arc. Frequently used as part of her combo, Protos Heis is capable of continuing to combo after Atomic Blaster.
Iron Scraps
Special Active
10 Seconds
Protos Heis releases a flurry of minature stingers in a circular radius all around her. Weaker than Code Exotic's version of Iron Scraps, but still strong enough to do very significant damage.
Junk Break
Special Active
30 Seconds
Protos Heis summons a giant drill that burrows into the enemy, dealing heavy damage. A direct copy of Code Exotic's Junk Break.
Generate Black Hole
Special Active
30 Seconds
Protos Heis summons an ancient piece of Nasod Technology that generates a Black Hole, sucking all opponents in while dealing massive magic damage. Has a greater range compared to Eve's Generate Black Hole. Note that this skill will always be of the awakened form, dealing repeated hits (and thus being counterable).


Strategy

Part of the Monster Trio of the NPCs (Valak, Edan and Protos Heis), Protos Heis sports insane speed in all aspects of her play: incredibly fast movement and jump speed, short but dangerous combos that deal incredibly high damage thanks to her Queen's Throne passive, and ultra-damaging skills that are meant to blind-side you with no chance of mana break. Thanks to her mobility and her far reaching attacks and skills, Protos Heis can easily riddle the entire map with stingers and nasod weaponry, blocking out all avenues of approach. In addition to being the mobile of all NPCs, she is also the best at hunting down players and taking them by surprise. Not only does she have access to Roar like all members of the Monster Trio, but she can also surprise with the extremely strong Generate Black Hole, or even an ultra-buffed version of Hornet's Sting that snipes you from right across the map.

To an inexperienced player, Protos Heis's speed may be daunting. However, Protos Heis's speed is also her weak point, as she tends to be recklessly aggressive at times. Specifically, Protos Heis tends to use the >>zzz loop a lot to catch, as well as a full three hits of zzz when she does not have a confirmed target in close quarters. During these attacks, Protos Heis's back is completely open, permitting you to quickly step behind her and capitalize on this opportunity to combo. Since Protos Heis is able to respond to melee combos with her gear hit which often activates in combos, and since you'll likely be taking damage from Metal Dust Aura during her combos, the key focus of your combos should be to gather MP over dealing prolonged damage based combos. The bulk of your damage on PROTO should come from Special Actives in consideration of these aspects.

Protos Heis's spam of Metal Dust Aura can be a mixed blessing; while it does make your combos on her a double-edged sword as you are forced to take damage, it quickly fills up your MP and awakening bars, permitting you to spam your strongest Special Actives with reckless abandon. Thanks to her MP passive, as with most NPCs, you are also able to use Special Actives that would normally give your opponent far too much MP to be worth the increased damage. For this reason, Metal Dust Aura can be extremely helpful when you are high on HP, but deadly when you are low on HP. It is imperative for you to avoid Protos Heis's combos because of this: due to the fact that they hit hard and fast, it is unlikely you will have a chance to Mana Break before Protos Heis completes her combo. Regardless of her short combo chains, you still will be taking immense damage from them thanks to her Queen's Throne passive and Code Nemesis' naturally strong KD combos, which Protos Heis is particularly partial to.

In order to take full advantage of Protos Heis's AI, it is important to keep her traveling linearly on a horizontal scale. Since she has a naturally aggressive AI with predictable approaches, work on a "bull-fighting" strategy - goad her into doing a >>zzz dash attack, or a zzz loop, and quickly V-Step behind her and combo. It is important that you minimize the amount of air-time against Protos Heis, because anything she can do in the air far surpasses any catches or set-ups that you may have: besides her incredibly ranged ^x which outclasses the vast majority of set-ups, Queen's Throne hits twice as opposed to once on aerial attacks, meaning she gets more damage in when you're in the air, and she also has the lethal Iron Scraps, which while she will rarely use when you are on the ground, will be spammed recklessly when you are in the air. Furthermore, Protos Heis has greater mobility in the air than any other character. Focus on your strongest ground-based catches and combos, as you will minimize her aerial advantages.

Finally, in terms of skills, the two major damaging skills of Protos Heis are Iron Scraps and Generate Black Hole. The former is absolutely lethal and must be avoided at all costs: as described above, minimizing air time is an effective strategy for preventing Iron Scraps from hitting you too much of the time. Generate Black Hole is a lesser threat because it still can be mana broken unlike Iron Scraps, which hits too fast for an effective Mana Break; but for this reason, it is important that you retain at least 50-75 MP at all times in case she uses the skill, so you can mana break immediately. While Junk Break and Hornet's Sting can also do significant damage, the former can be mana broken very easily because it hits so slowly, and the latter is rarely used. Atomic Blaster and Mega Electronball do deal some damage, but are generally not huge threats unless Protos Heis uses it as a combo chain tool (you shouldn't be in any combos by her due to her predictable AI anyway).

Gameplay


Trivia

  • Protos Heis was a testing program developed in the ancient war by Apple, the old Princess in charge of Protos Heis's program, to test the viability of Queen's Throne as an ability.
    • For this reason, emotions were not installed in her, as she was only a testing program.
  • However, Protos Heis lost control before the battle, and the program was abandoned.
    • Apple is later revived, and senses the presence of Protos Heis. Luring Protos Heis to the Nasod Core, she uses the power of El to shut Protos Heis down in an attempt to prevent her from going on a rampage.
    • The energy used by Apple results in an explosion large enough to wipe out the entire core, but also Apple's control over Protos Heis
  • Protos Heis, under Apple's commands, later joins the arena along with Apple.
  • Eve later revives the ability of Queen's Throne, re-activating the extremely risky code in an attempt to make herself stronger.
    • To prevent this power from going out of control, Eve takes the cautionary step of reducing the power of Queen's Throne. As a result, Eve uses a modified and weaker version of Queen's Throne - only Code Protos Heis uses the true version of Queen's Throne in all of its glory.
    • Code Protos Heis is the hidden, untested code that Eve activates in her Exotic path.


Epic NPCs
{{

Lowe

Penensio

Noah

Speka

Lime

Amelia

Edan

Valak

Q-Proto_00

Apple
}}
Event Epic NPCs
{{

Shadow

Moon

Noma
}}