Dynamo Research - Overcharge: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) |
Shironsaki (talk | contribs) m (Text replacement - "{{AddSkills}}" to "{{SkillNav - Add}}") |
||
Line 105: | Line 105: | ||
<br> | <br> | ||
{{ | {{SkillNav - Add}} | ||
[[Category: Passive Skills]][[Category:Deleted Skills]] | [[Category: Passive Skills]][[Category:Deleted Skills]] |
Revision as of 15:13, 19 June 2022
[Passive] Allows you to charge Particle Shot. While charging, range, damage, and size increases. Pulse Bullet gains a slight homing property, with better homing precision at a stronger charge. You may hold down Particle Shot to charge it while standing in place, and release the skill button to fire off the charged projectile. (Charging is possible for up to 5 seconds, takes 1 second for full charge.) |
Requirements
Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Add | Lv. 20 | 10 | 2 | Mind Break |
Skill Information
Skill Level | Level Required | Bullet Power Up | |||
---|---|---|---|---|---|
Size | Damage | Induction Force | |||
1 | 10 | ~120% | ~130% | +0.2 | |
2 | ~124% | ~137% | +0.4 | ||
3 | ~128% | ~143% | +0.6 | ||
4 | 11 | ~132% | ~150% | +0.7 | |
5 | 13 | ~136% | ~156% | +0.9 | |
6 | 15 | ~140% | ~163% | +1.1 | |
7 | 17 | ~144% | ~169% | +1.3 | |
8 | 19 | ~148% | ~176% | +1.4 | |
9 | 21 | ~152% | ~182% | +1.6 | |
10 | 23 | ~156% | ~189% | +1.8 | |
11 | 25 | ~160% | ~195% | +2 | |
12 | 27 | ~164% | ~202% | +2.1 | |
13 | 29 | ~168% | ~208% | +2.3 | |
14 | 31 | ~172% | ~215% | +2.5 | |
15 | 33 | ~176% | ~221% | +2.7 | |
16 | 35 | ~180% | ~228% | +2.8 | |
17 | 37 | ~184% | ~234% | +3 | |
18 | 39 | ~188% | ~241% | +3.2 | |
19 | 41 | ~192% | ~247% | +3.4 | |
20 (M) | 43 | ~196% | ~254% | +3.5 |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
12/19/2013 | 06/25/2014 |
| |
12/26/2013 | - |
| |
11/06/2014 | 04/29/2015 |
| |
09/24/2015 | 03/03/2016 |
|
Alternative Names
Add - Skills