Flexible Movement: Difference between revisions

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! HP Regenerated<br>per Second !! Duration  
! HP Regenerated<br>per Second !! Duration  
|-  
|-  
| align="left" | 1 || rowspan="2" | 35 || 51 Seconds || 0.5% || rowspan="15" | 10 Seconds
| align="left" | 1 || rowspan="2" | 35 || 56 Seconds || 0.5% || rowspan="15" | 10 Seconds
|-  
|-  
| align="left" | 2 || 48 Seconds || 0.55%
| align="left" | 2 || 54 Seconds || 0.55%
|-  
|-  
| align="left" | 3 || 36 || 45 Seconds || 0.6%
| align="left" | 3 || 36 || 52 Seconds || 0.6%
|-  
|-  
| align="left" | 4 || 39 || 42 Seconds || 0.65%
| align="left" | 4 || 39 || 50 Seconds || 0.65%
|-  
|-  
| align="left" | 5 || 42 || 39 Seconds || 0.7%
| align="left" | 5 || 42 || 48 Seconds || 0.7%
|-  
|-  
| align="left" | 6 || 45 || 36 Seconds || 0.75%
| align="left" | 6 || 45 || 46 Seconds || 0.75%
|-  
|-  
| align="left" | 7 || 48 || 33 Seconds || 0.8%
| align="left" | 7 || 48 || 44 Seconds || 0.8%
|-  
|-  
| align="left" | 8 || 51 || 30 Seconds || 0.85%
| align="left" | 8 || 51 || 42 Seconds || 0.85%
|-  
|-  
| align="left" | 9 || 54 || 27 Seconds || 0.9%
| align="left" | 9 || 54 || 40 Seconds || 0.9%
|-  
|-  
| align="left" | 10 || 57 || 25 Seconds || 0.95%
| align="left" | 10 || 57 || 38 Seconds || 0.95%
|-  
|-  
| align="left" | 11 || 60 || 22 Seconds || 1%
| align="left" | 11 || 60 || 36 Seconds || 1%
|-  
|-  
| align="left" | 12 || 63 || 19 Seconds || 1.05%
| align="left" | 12 || 63 || 34 Seconds || 1.05%
|-  
|-  
| align="left" | 13 || 66 || 17 Seconds || 1.1%
| align="left" | 13 || 66 || 32 Seconds || 1.1%
|-  
|-  
| align="left" | 14 || 69 || 14 Seconds || 1.15%
| align="left" | 14 || 69 || ?? Seconds || 1.15%
|-  
|-  
| align="left" | 15 || 72 || 11 Seconds || 1.2%
| align="left" | 15 || 72 || ?? Seconds || 1.2%
|}
|}
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Revision as of 07:56, 26 September 2014

File:New Agility.png
[Passive] When your HP would normally fall to 0, you will be forcefully knock-downed and surviving with 1 HP. HP will then gradually regenerate.


Requirements

Class Master Level Required SP Cost at First Level SP Cost Per Level Alternative
Combat Ranger Lv. 20 35 7 2 Quick Movement


Skill Information

Skill Level Required Level Activation
Cooldown
HP Regeneration
HP Regenerated
per Second
Duration
1 35 56 Seconds 0.5% 10 Seconds
2 54 Seconds 0.55%
3 36 52 Seconds 0.6%
4 39 50 Seconds 0.65%
5 42 48 Seconds 0.7%
6 45 46 Seconds 0.75%
7 48 44 Seconds 0.8%
8 51 42 Seconds 0.85%
9 54 40 Seconds 0.9%
10 57 38 Seconds 0.95%
11 60 36 Seconds 1%
12 63 34 Seconds 1.05%
13 66 32 Seconds 1.1%
14 69 ?? Seconds 1.15%
15 72 ?? Seconds 1.2%


Tips and Details

  • Can't be activated repeatedly, if you endure a killing blow during the cooldown, you will die.
  • Flexible Movement will not save you from Fire, Poison, or any other constant damage Status Effect that is capable of causing death.
  • If you receive a killing blow while being in the air and Flexible Movement triggers, you're still able to die by receiving another hit in the air.
  • You will not be knocked down when Flexible Movement activates from a skill that inflict Power Stun.
  • Many explosive attacks deal their damage over two hits, preventing the skill from being used as a method to survive with only one health.
  • You can gain a lot of health back if combined with Airelinna - Nymph which can be useful in PvP.


Trivia

  • In NA, this passive is renamed to Flexible Movement.


Updates

  • 9/12/2013 KR
    • Evasion increase was deleted.
    • When activated, HP recovers gradually for 10 seconds was added.
  • 11/07/2013 KR
    • SP requirement changed (Unlock 7 SP, Leveling 2 SP).
  • 05/15/2014 KR
    • Cooldown time decrease per level adjusted. (Cooldown fixed to 30 seconds at Level 14)